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Post by steveg on Jan 2, 2018 13:47:09 GMT
so you need to fix your class skills. The fighter’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str). you have 2 combat traits, you can only have 1, so you need to change one of them for another type of trait such as magic, social, faith ect. also you are missing the skilled trait that you get from being a human which gives you an extra skill point per level remove the lbs from the weights. its what is causing the NaN your initiative should be 4
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Post by steveg on Dec 22, 2017 13:40:19 GMT
Approved
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Post by steveg on Dec 21, 2017 19:02:16 GMT
you are missing your character name, player name, eye, skin and hair color you are missing your languagues please write "ability mods" under your class in the class recorder. please select a favored class. I see that you took the HP but you need to put anti paladin in the box anti paladins get 2 skill points per level +int not 4 Anti paladins need to be CE chaotic evil unless there is an AT chosen that modifies it. Falchion is 2h so you add 1.5 str mod to damage, so you should be doing d6+3 and power attack would be d6+6. also range indicates the range a weapon can be shot or thrown. the crit section should look like this: 18-20/x2, and nothing in the range section since falchions dont have a range you either forgot to take obsessive or trade it out for your gnome traits. you will have to fix your skills selected since you only get 2 not 4 points per level. Craft is a class skill for you. Perception is not. you haven't taking the 2 traits, or 3 traits and 1 drawback you get a free up to 10gp outfit, you might want to take one rather than going around naked. also gold can go into carried weigh N/A List your weapon and armor profiencies. a good place for this is across from where you put in your armor info, in the boxes under POOL POINTS
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Post by steveg on Dec 19, 2017 21:38:38 GMT
Everyone gains 1950exp and 1900 gp and 5dtd
Heros gain an extra 566gp from dudley spending a hero point for wealth
Dm Reward: Lim
Rolph, Asharis, Dudley and Kazgryn accept a quest from Pim of Pim's Blacksmithing to go deep into his mines so that they can make contact with the drow from an unknown city. While making their way through the mine, the group almost got decided to explore the underground river until they was a massive aquatic creature eat another large creature in front of them. They carried on swiftly after that until the came out of a tight winding tunnel and into a more open cavern where they could see light coming from the south. In this cavern were some duergar miners camped out. Asharis altered them and a battle ensued. After the battle the group arrived at a massively open cavern and were atop a plateau 100ft above a magnificent looking city. They followed a path cut into the edge of the cliff side to reach the city at the bottom. About halfway down they found a few tunnels about 12 feet in diameter burrowed into the cliff and alerted the creature that made them. A large beast emerged and the group decided to just run from it and got away safely.
They entered the city and talked with a few drow merchants and gathered some information. The drow around here seem use to outsiders and were friendly enough. The group also avoided a street fight between a few duegar locals. They talk their way into the castle and meet with Queen Talvana. They offer her a cheap trinket that was procured from one of the merchants in the trade district as a present for talking up her time. She wasn't too impressed and told the group to bring a proper gift next time they pass through if they value their lives. The party remained respectful and end up striking a deal with the queen and received a letter from her with her seal to give to Pim. The letter indicates that he will have to meet with her himself if he wants to do business. Pim thanks the group and pays them their reward.
Half Price Shop:
[25 gp] arcane scroll of endure elements (CL 1)
[25 gp] arcane scroll of mage armor (CL 1)
[50 gp] potion/oil of magic weapon (CL 1)
[25 gp] arcane scroll of magic missile (CL 1)
[1,650 gp] necklace of fireballs (type l)
[50 gp] potion/oil of pass without trace (CL 1)
[750 gp] wand of goodberry (CL 1)
[25 gp] arcane scroll of burning hands (CL 1)
[25 gp] arcane scroll of magic weapon (CL 1)
[50 gp] potion/oil of shield of faith (CL 1)
[1,000 gp] cloak of resistance (+1) [has flames flowing down its sides]
[25 gp] divine scroll of hide from undead (CL 1)
[750 gp] wand of shocking grasp (CL 1)
[50 gp] potion/oil of pass without trace (CL 1)
[25 gp] arcane scroll of cause fear (CL 1)
[50 gp] potion/oil of shield of faith (CL 1)
[50 gp] potion/oil of shield of faith (CL 1)
[25 gp] arcane scroll of cause fear (CL 1)
[50 gp] potion/oil of keen senses (CL 1)
[25 gp] arcane scroll of touch of the sea (CL 1)
[13 gp] divine scroll of bleed (CL 1)
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Thrynder
Dec 18, 2017 4:12:31 GMT
via mobile
Post by steveg on Dec 18, 2017 4:12:31 GMT
Approved
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Post by steveg on Dec 18, 2017 0:53:38 GMT
Clerics vestments weigh 6 pounds, i also think you may have messed up your gold count, you start with 240gp as a cleric, by my math of what you have listed you should have 149gp, 1sp and 8cp, plus they can go into weight N/A. please double check your gear costs. we use fast exp track here, please put 0/1300 for exp you still haven't put your racial mods that you get in the misc section of ability scores, as in seperate your point buy from your racial mods for being an Elf, also i think you at a 21 point buy
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Post by steveg on Dec 18, 2017 0:32:23 GMT
Craft, Kn (Arcana, history, planes, nobility), linguistics, profession, and spellcraft are class skills Id recommend a free up to 10gp piece of clothing, unless you want to go around naked you need to add what your attack mod for your scimitar is, it should be +1 I think you are missing your 2 feats, one at level one and your bonus feat for being a human you can only use 3 orisons at lvl 1 not 4
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Post by steveg on Dec 17, 2017 23:15:32 GMT
you need to chose what weapon your weapon focus is for we use fast track exp and it sould say 0/1300 Armor, weapons and most equipment weigh half as much for small races you should remove the 1 out of the misc section of melee attack, if its from weapon focus cuz it only applies to greataxes in your class recorder under barbarian you should put Con/Int mod, or Ability mod, to separate what you get from your class and what you get from your abilities. like for skill should be 4 then the next line should say -1 Engineering is knowledge or profession, not a craft Your greataxe attack should be +5 with damage of d10+3, the power/rage should be +6 attack with d10+9 where does that +2 to perception come from? in favoered class you need to put in barbarian not 1 you are missing common as a starting language you are missing the 2 traits or 3 traits and one drawback, you can only take one trait per category such as one combat trait and one magic trait. also the trait bonus dont stack with each other you havent stated if you are a hero or anti hero but since you have 2 feats at level one i can assume that you are a anti hero, but it needs to be somewhere on the sheet. weapon and armor profiencies need to be listed somewhere as well also money can go into weight carried N/A
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Post by steveg on Dec 16, 2017 18:05:38 GMT
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Post by steveg on Dec 16, 2017 1:31:19 GMT
Everyone gains 1450 exp and 1750 gp and 5dtd
Heros gain an extra 400gp
Fhar is voted as player of the game and receives a temporary hero point Dm Reward: Lim
Akko, Aetadius, Fhar and Asharis accept a quest from Garth to go and cull some bandits that have been attacking travelers from Dweomerstar to Ravenmoor. Before they leave though, Aetadius leads the group to Pims Blacksmithing, where they find Pim and renegotiate their contract. A bargain is struck and the group heads off.
About two hours out of the city they come across a destroyed cart, and investigate it. They find it covered in small arrows with the cargo either wrecked or stolen. Some noises are heard deep into the forest but are mostly ignored. When they begin to search the area a little further away from the wreckage, a trap is triggered and a bunch of kobold bandits begin their attack. Asharis being a new adventuriss was a bit eager to prove herself and acted a bit too rashly and moved into a bad position allowing herself to be attacked by several of the kobolds leading to her being taken out quite quickly. The rest of the group make quick work of the remaining koblods, but one gets away. The last Kobold, named Claw was convinced to lay down his arms and to lead the group to his leader by Aetadius. Claw agreed but only if the scary zombie stayed behind. Asharis was healed while this was going on and while Aetadius and Fhar were argueing over leaving behind Fhar's zombie, Asharis shoot two quick arrows into the koblod from behind. After this the party took a bit of time but Fhar found some tracks leading to the north and Akko were able to follow them, making sure to replace them with his own and eventually found a cave.
Upon entering the pitch black cave, Fhar complains about the lack of light, so Akko actives his lightning blade to give off a bit of light. Fhar summons another zombie and sends it forward in case there were more traps. It quickly falls into a pit and the rest are quite happy that they deiced to send the zombie first. They first come across two wolfs, one large and one medium, that weren't too aggressive and seems to be on edge after seeing a zombie. The group decides to ignore them and head north. As the group made their way, Aetadius stayed back just in case the might be some more kobolds try to sneak up behind the party. The zombie set off another trap and the spots a group of Kobolds, with one fairly bigger than the rest. He calls himself Rend and tells the party to drop their weapon and they can leave with their life. No one takes kindly to this and a furious battle commences. Akko and Rend pair off landing devastation blows on each other, while Asharis takes out the opposing archer. Aetadius hears the noise of combat and come rushing in but sets off another trap just before yelling at the kobold bard to shut up then throwing an axe. Rend goes down but the bard lets out an attack that nearly finishes Akko off just before Fhar summons another zombie. They find some stolen goods and a few really nice weapons with flame insignia's on them and decide to bring them to Pim instead of trying to pawn them. Pim is happy to receive his stole weapons that he had given up on and rewards the party with items and gear at half off.
Half Price Shop:
[2,310 gp] +1 battleaxe [Dancing Flames are etched into that head of the axe]
[25 gp] arcane scroll of hold portal (CL 1)
[1,157 gp] +1 heavy wooden shield
[750 gp] wand of divine favor (CL 1)
[25 gp] arcane scroll of magic missile (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)
[300 gp] potion/oil of levitate (CL 3)
[25 gp] arcane scroll of chill touch (CL 1)
[13 gp] arcane scroll of touch of fatigue (CL 1)
[25 gp] divine scroll of obscuring mist (CL 1)
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Post by steveg on Dec 11, 2017 22:27:13 GMT
Hey your Point buy is off, i think you are at 23, we use 20 here Are you a hero or anti hero, hero's get 1 hero point at lvl 1 and gain one more every time they level with a maximum of 3, anti heros get an extra feat at lvl 1 and 11 you are missing a language from having +1 int mod separate your skill points gain from int from what you gain from class, Con/Int mod/ Fcb Wizards main stat is Int are you sure that you want sure a low int? you need to separate the knowledges that you know, you know all of them but can't write it out as all, you need to point skill points into each one separately you forgot to add the +2 to your appraisal from your feat and the +2 survival from your trait, thses can go into the misc section of the skills you are missing Racial traits such as sneak, Gifted Linguist, Natural Weapons, and Senses you have only selected 2 traits so why did you take a drawback. Racial traits that you get from picking a race are different from Race/Magic/religion/Social traits Please state the cost of all of your items, you are also missing a spell book and spell component pouch, kinda hard to cast without them by taking a point into linguistics you also gain an extra language for your weapon you forgot to fill in your attack mod which should be +1, and for damage it would be d8+1, this come from your str mod, and the crit range is 19-20/x2 you shouldn't still have 120gp, you have bought things, also you get a free outfit upto 10gp, might want to grab one instead of going around naked. A wizard that does not select a school receives the universalist school instead, and with that you would get the Hand of the Apprentice (Su) from the universal school A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his opposed schools, if any; see Arcane Schools) plus three 1st-level spells of his choice. The wizard also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook so you should have 4 first level spells
in your spell section of you sheet with an int of 13 you only get 1 extra first lvl spell from you ability mod and no lvl 2 spell in the class bonus column it should say 3 for lvl 0 and 1 for lvl 1 spells in the total known column it should say all for lvl 0 spell and 4 for level 1 spells, you Dc should be 11 for lvl 0 and 12 for lvl 1 spells
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Post by steveg on Dec 10, 2017 19:20:56 GMT
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Post by steveg on Dec 10, 2017 14:46:55 GMT
Lim crafts: Glove of Storing CL 6 Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: 1 = +5 DC DC = 5+6+5+5= 21 Person Spellcraft Take 10 = 24 Item Complete - Cost: 5000gp + 3 Days Downtime
Item sold to SHOt for 7500gp, making 2500gp Profit.
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Post by steveg on Dec 8, 2017 22:36:14 GMT
Everyone gains 4100exp and 5005gp each and 5dtd Dm reward: Lim Aki's rez will come out of her share of the gold
Aki recruits Hasan, Agiz and Nameless to help the town of Dhandlin. They settle on traveling up the nearby mountain to look for the Bugbear and goblin castle. With help from a Druid they inturpret the map that was gathered from a previous bugbear, then set out to climb the mountain. With the nicely explained direction and a little luck they find the path leading to he castle from the base of the mountain. After 2 hours of following the path they arrive at the castle.
Agiz and Nameless decide to take their time and scout around the castle, taking note of noises and being generally sneaky. Just before completing the full perimeter of the castle they bump into 2 hobgoblins and battle breaks out. Some time later because of the noise of combat(Boom Sticks) Hasan and Aki join, along with a few more enemys from inside. They survive their first bout and heal up, but as they approch the main entrance they hear something from the sky. 2 dragons, a green and a white looking one start to fight overhead but do not notice the group. Upon entering they clear another group of hobgoblins and goblins then make their way through. 2 owlbears are found in a back room and are routed swiftly. What did they do to deserve that, you monsters!.
Mr. Cuddles also sets off a few traps, some weren't a problem but there was one that hurt quite a bit. Aki rushed to Cuddles and healed him then checked a nearby room before the rest of the group could catch up, because of a resetting trap, mistakes were made. Here they fought a Dire wolf, a drow who wasnt really a drow, a goblin and a big bad black furred bugbear. The battle was tough and a few people dropped but the party came out on top, one goblin got away. A Dwarf named Krom was found unconcious then swiftly healed. He was a bit pissed the he couldnt find his map for he trashed the room, found a piece of paper then ditched the party. Aki sent Mr. Cuddles to go escort him down the mountain, while they looked through the rest of the castle. They found one more group of enemys, and comence their mass killing and clearing of this ruined castle. As they got down to the last goblin, Nameless and Aki became careless. Nameless miss fires twice in a row without clearing his gun and the backfire knocks him unconcious. Aki takes one to many arrows and falls to the ground. The goblins asks to be spared and allowed to run but the party wanted to keep him for questioning. The goblin becomes desprate and drops his bow, grabs his spear and crits the unconcious Aki, stabbing her through the throat killing her, just before becoming dicapitated by Hasan seconds later.
The party heals up and carries Aki's body back to town along with the not drow. At town they report back the the town chief mentioning that there is also now a Wild Tiger that may roam the areas near Dhandlin, talk with the Dwarf and the Druid who identifies th not drow as a doppleganger before making their way to dweomerstar. There is also now a Wild Tiger the roams the areas near Dhandlin. There they find someone to cast speak with dead on both the doppleganger and Aki. They find out that the dopplegangers leader already found the Secret cave and has already set out for it. Aki asks them to bring her body to Arya to be revived with Cyclic Reincarnation, which the group agree to do for her.
Half Price Shop: [2,700 gp] necklace of fireballs (type ii) [no external clues]
[2,500 gp] +1 composite longbow(1) [no light or external clues]
[25 gp] potion/oil of light (CL 1)
[25 gp] arcane scroll of charm person (CL 1)
[25 gp] potion/oil of light (CL 1)
[750 gp] wand of enlarge person (CL 1)
[25 gp] potion/oil of arcane mark (CL 1)
[375 gp] arcane scroll of magic circle against good (CL 5)
[150 gp] arcane scroll of blur (CL 3)
[2,302 gp] +1 spear [has the blood of a fallen ally stained into the head and shaft] [150 gp] arcane scroll of invisibility (CL 3)
[300 gp] potion/oil of gentle repose (CL 3)
[1,157 gp] +1 heavy wooden shield
[750 gp] wand of ant haul (CL 1)
[1,350 gp] +1 splint mail
[750 gp] wand of cure light wounds (CL 1)
[50 gp] potion/oil of protection from chaos (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)
[25 gp] potion/oil of resistance (CL 1)
[25 gp] arcane scroll of obscuring mist (CL 1)
[25 gp] divine scroll of aspect of the falcon (CL 1)
[25 gp] arcane scroll of identify (CL 1)
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Post by steveg on Dec 1, 2017 4:33:20 GMT
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