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Skiv
Feb 24, 2018 19:24:31 GMT
Post by steveg on Feb 24, 2018 19:24:31 GMT
approved
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Skiv
Feb 24, 2018 19:13:55 GMT
Post by steveg on Feb 24, 2018 19:13:55 GMT
you forgot to add your con mod to your hp your dagger would be d3-1
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Post by steveg on Feb 19, 2018 14:07:17 GMT
Approved
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Post by steveg on Feb 10, 2018 18:51:41 GMT
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Post by steveg on Feb 8, 2018 18:47:17 GMT
Double checked and Approved and moved for Dragonzord's Gm test
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Post by steveg on Feb 8, 2018 15:07:55 GMT
Akatsuki gains 1200exp and 1435gp and 5 DTD
Everyone else gains 6600exp ea and 8135gp and 5 DTD
Heros gain an extra 1150gp each
DM Reward: TBD
The party, Akatsuki, Elundra, SHOT, Yolandra/Ebony and Ramirez enter the Ancient Mine south of Dhandlin and after several hours and many battles they find the Drow leader and make short work of him. They find a dead dwarf corps. They also met and angered Mr. Cuddles, a very large white tiger and a Hydra but wisely chose not to engage. The town is thankful and offer these items at half off. (Might extend the text at a later point)
Half Price Shop:
[25 gp] potion/oil of arcane mark (CL 1)
[25 gp] divine scroll of command (CL 1)
[150 gp] divine scroll of inflict moderate wounds (CL 3)
[50 gp] potion/oil of touch of the sea (CL 1)
[150 gp] arcane scroll of bear's endurance (CL 3)
[375 gp] wand of spark (CL 1)
[50 gp] potion/oil of protection from good (CL 1)
[25 gp] arcane scroll of charm person (CL 1)
[150 gp] arcane scroll of create pit (CL 3)
[25 gp] potion/oil of resistance (CL 1)
[50 gp] potion/oil of magic stone (CL 1)
[50 gp] potion/oil of ant haul (CL 1)
[25 gp] arcane scroll of magic missile (CL 1)
[25 gp] potion/oil of light (CL 1)
[150 gp] arcane scroll of darkness (CL 3)
[4,500 gp] wand of barkskin (CL 3)
[25 gp] potion/oil of stabilize (CL 1)
[25 gp] arcane scroll of endure elements (CL 1)
[300 gp] potion/oil of eagle's splendor (CL 3)
[25 gp] potion/oil of resistance (CL 1)
[50 gp] potion/oil of enlarge person (CL 1)
[50 gp] potion/oil of protection from evil (CL 1)
[375 gp] wand of create water (CL 1)
[1,000 gp] robe of needles [no external clues]
[25 gp] divine scroll of forbid action (CL 1)
[150 gp] arcane scroll of invisibility (CL 3)
[150 gp] divine scroll of cure moderate wounds (CL 3)
[300 gp] potion/oil of aid (CL 3)
[25 gp] arcane scroll of burning hands (CL 1)
[1,000 gp] phylactery of faithfulness [no external clues]
[2,000 gp] amulet of natural armor (+1) [no external clues]
[750 gp] wand of cure light wounds (CL 1)
[150 gp] divine scroll of hold person (CL 3)
[300 gp] potion/oil of invisibility (CL 3)
[25 gp] divine scroll of remove fear (CL 1)
[25 gp] potion/oil of resistance (CL 1)
[50 gp] potion/oil of remove fear (CL 1)
[25 gp] divine scroll of entangle (CL 1)
[50 gp] potion/oil of protection from evil (CL 1)
[25 gp] divine scroll of protection from chaos (CL 1)
[13 gp] arcane scroll of mending (CL 1)
[4,000 gp] belt of incredible dexterity (+2) [no external clues]
[300 gp] potion/oil of owl's wisdom (CL 3)
[750 gp] wand of corrosive touch (CL 1)
[50 gp] potion/oil of magic weapon (CL 1)
[50 gp] potion/oil of bless weapon (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)
[25 gp] arcane scroll of silent image (CL 1)
[25 gp] arcane scroll of charm person (CL 1)
[25 gp] arcane scroll of shield (CL 1)
[25 gp] potion/oil of virtue (CL 1)
[25 gp] arcane scroll of reduce person (CL 1)
[25 gp] arcane scroll of cause fear (CL 1)
[4,000 gp] headband of alluring charisma (+2) [no external clues]
[300 gp] potion/oil of blur (CL 3)
[25 gp] potion/oil of guidance (CL 1)
[25 gp] divine scroll of detect undead (CL 1)
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Post by steveg on Feb 7, 2018 17:37:17 GMT
Looks good Approved, you forgot to put the price of your artisans tool, the sash, and the mw backpack but everything adds up so its fine. Just remember to add a new link from now on.
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Post by steveg on Feb 6, 2018 20:03:42 GMT
you kinda need to be older than 2, 110 is just reaching adulthood for elves. seperate skill points from class and from int, the first line should say 2, then make a second line under where you typed in bladebound, have it say ability mods, then put 4 in the skill column of this line Gold can go into carried weight n/a this might be enough to get you out of medium encumbrance. also in that empty space under the 80 for heavy load you can put a higher number to represent your increased carry weight that is gained from the Mw backback, type in 90, this is the heavy load for a str of 9 Please put gold costs for every item bought, exp: Light crossbow (25gp), also you only need to give the total price when buying a kit. You should also know 4 more spells because of your int mod. you forgot to list spellbook and its weight in your equipment. you need to list the elf traits aswell such as keen senses and the rest. you forgot to list spellcombat, diminished spellcasting, and weapon and armor profincies on your sheet why is a lot of you items in wgt n/a, you dont have a handy haver sack or a bag of holding yet.
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Post by steveg on Feb 1, 2018 19:34:53 GMT
Approved
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Post by steveg on Feb 1, 2018 14:29:26 GMT
Every one ganins 1500 exp and 1800 gp and 5 dtd each
Gm Reward: Evandar Rathein, Kryz, Rayn, Barsho, Greggarome, and Mera see fliers aroung town promoting a newly constructed arean. They sign up to participate in the grand opening. The first battle against Ghost scorpians was pretty easy. The second was against some giant spiders, this was a more drawn out battle but they put on a great show. In the final round they had to face a group of bugbears. This was an extremely hard fought battle, the bugbears were tactical and got in a few quick hits. If it wasn't for some tactical movement on the partys behalf to revive their dropped members, and kite some of their attackers this battled would have been one sided. Some nice taunting from a top of a pillar and a nicely placed color spray help secure victory.
Half Price Shop:
[25 gp] arcane scroll of corrosive touch (CL 1)
[25 gp] arcane scroll of silent image (CL 1)
[300 gp] potion/oil of bear's endurance (CL 3)
[2,000 gp] gloves of reconnaissance [no external clues]
[50 gp] potion/oil of remove fear (CL 1)
[25 gp] arcane scroll of identify (CL 1)
[25 gp] arcane scroll of hypnotism (CL 1)
[2,308 gp] +1 morningstar [clue indicates function]
[25 gp] potion/oil of stabilize (CL 1)
[750 gp] wand of disguise self (CL 1)
[150 gp] arcane scroll of glitterdust (CL 3)
[50 gp] potion/oil of reduce person (CL 1)
[750 gp] wand of remove fear (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)
[25 gp] divine scroll of detect evil (CL 1)
[50 gp] potion/oil of enlarge person (CL 1)
[150 gp] arcane scroll of disguise other (CL 3)
[25 gp] arcane scroll of summon monster 1 (CL 1)
[300 gp] potion/oil of resist energy, acid (CL 3)
[25 gp] arcane scroll of charm person (CL 1)
[25 gp] arcane scroll of stone fist (CL 1)
[25 gp] potion/oil of virtue (CL 1)
[50 gp] potion/oil of touch of the sea (CL 1)
[25 gp] divine scroll of protection from good (CL 1)
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Post by steveg on Jan 31, 2018 18:01:26 GMT
Wanderlust doesnt affect your speed for normal movement and in combat so it should still say 20. it only affects your overland speed, which is for traveling over long distances you racial mods go in misc not temp Profession is a class skill for you you forgot to list Gunsmith and Grit, you should also have down your total grit per day in either pool points or in the feats and special abilities uses per day section the musket has a range of 40ft and does P and B damage Dwarven waraxe is a x3 weapon your peasent outfit is free Pellets (30 handfuls) costs 30gp and Firearm bullet (30) cost 30gp, gunslingers kit is 26 gp,Flayleaf costs 10gp each so did you want 1 or 2? but either way you are over budget, you only have 300 starting gold, and youve spent 367 by my math. you need to state what type of firearm for your favored class bonus
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Post by steveg on Jan 23, 2018 18:35:17 GMT
you are missing the disclaimer that is mentioned in the character creation rules your racial mods go into the misc column not the enhance column separate your skill points from class and from int, you have the ability mod line but didnt break up your skill points your saves in the class recorder are all wrong. at lvl 1 you get fort=2, reflex=2 and will=0, its good practice to add in weight, hair, eye color and skin you hp should be 10, i dont know why its not auto calculating this for you, 8hd, 1 from con and 1 from FCBHP and also it seems that your saves are not being auto calculated. exp should say 0/1300 you get a +4 to stealth from being small mystery initiate is :Once per day, you may reroll any Knowledge skill check, not int check. alot of equipment and weapons weigh half as much as normal when you are small. you also need to fix your sheet to show you carry weight, you may be encumbered, which makes you walk slower and also restricts your dex to ac and skills even more than armor does. you do not add dex to damage of your crossbow. your attack mod of the skicle should be -2 not -3 are you a hero or anti hero, there is a spot just under the INIT spot that says HERO, if you are a here put a 1 in the box beside it, if anti hero, type anti hero in the long box beside it. you forgot the price and weight of the sickle. gold can go into carried weight N/A why do you have so many -1s in the misc section of your Skills? umm id also sudjest getting an Kit, Alchemy Crafting costs 25gp and weighs 5lbs. cuz without it you cant make our use extracts. this is like the spell component pouch that normal spellcasters need to cast their spells
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Post by steveg on Jan 3, 2018 20:55:51 GMT
Approved
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Post by steveg on Jan 3, 2018 20:45:55 GMT
monk outfit weight 2lbs, you forgot to mention about the AC bonus from monk along with monk weapon profiencies. you add str mod to thrown weapons such as Shurikens
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Post by steveg on Jan 2, 2018 14:25:31 GMT
ok so this is approvable and there for approved. instead up putting that -1 in the misc for ac you can just change the max dex on your armor from 6 to 3 while you are in med load/encumberance. also now that you have 13 str your light load goes up to 51, med 101, heavy 152
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