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Post by steveg on Dec 1, 2017 0:22:03 GMT
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Post by steveg on Nov 27, 2017 0:48:57 GMT
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Post by steveg on Nov 24, 2017 19:02:02 GMT
Everyone gets 2150 exp and 2550 gp and 5dtd Heros get extra 566gp from Josuke using a hero point for wealth DM reward: Xolt
Josuke, Dudley, Aki, Reve and Dori are in Dhandlin and after hearing about some orc who are attacking the villages hunting party decide to help and put a stop to them. They purchase a Cart from the town for 100gp splinting the expense 5 ways and try to use it to make themselves look like a hunting party. They find the hunting ground and the other broken cart but no orcs. After a bit of searching they find a trail leading to a orc camp. Some mistakes were made (surprisingly strong willed orcs) and combat broke out. After the battle, the stolen supplies and game were retrieved. One orc was captured alive and unconscious. It was getting dark when they packed everything up but decided to travel back to town all the same. About an hour from from the village they get ambushed by a group of bugbears. It was a close fight, several people almost died but they also managed to capture a bugbear. upon searching him they find a map. Arriving back to town they drop the prisoners off at the town hall where there are cells and ask the town leader about the map. He isnt sure but then they go to the druid who is able to understand it and marks off landmarks to help them find their way towards a castle up into the mountains in the south. The map is left at the town hall for when there is a group who wants to set off to find said castle. Dudley also threatened the town leader who then bared up his doors and Dudley is now no longer welcome in the village and asked to leave the next day and to not return.
The cart was purchased in game for 100gp that all 5 Pc's 20gp each for. They agreed that Aki can keep it after the game was finished. The carts market value was only 15gp anyway so it was fully paid for and then some.
Half Price Shop:
[50 gp] potion/oil of magic weapon (CL 1)
[5,850 gp] necklace of fireballs (type v) [no external clues]
[2,315 gp] +1 heavy flail [no light or external clues]
[25 gp] divine scroll of obscuring mist (CL 1)
[25 gp] potion/oil of light (CL 1)
[150 gp] divine scroll of delay poison (CL 3)
[50 gp] potion/oil of mage armor (CL 1)
[50 gp] potion/oil of remove fear (CL 1)
[25 gp] arcane scroll of identify (CL 1)
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Post by steveg on Nov 20, 2017 17:08:45 GMT
approved
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Post by steveg on Nov 20, 2017 17:07:27 GMT
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Post by steveg on Nov 20, 2017 16:12:44 GMT
Rangers get 6 skill points per level not 4 you are missing your 2 traits or you can take 3 traits and 1 drawback you need a composite longbow(1) to add you strength mod to you bow damage, it costs 200gp
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Post by steveg on Nov 18, 2017 13:36:02 GMT
Everyone gains 2000exp and 2520gp and 5 DTD each Heros gain an extra 600gp each from Mimi spending a hero point for wealth Bahlmon payed 1000gp to the green dragon and gains a green dragon scale keepsake Dm reward: Xolt
After the last adventure of saving Dhandlin, Mimi was left along, so she sent word back to Dweomerstar and recruited a new group of adventures to join and help her find the missing dwarfs and their map to the hidden caves. Dudley, Bahlmos, Teirathier and Mork answered the call, and after getting caught up on the situation they head off the Mierani Forest to look for an old ruined village. Upon entering the forest they notice some movement behind some trees and scare a hobgoblin out of its hole, but there were others, unnoticed by the party and they attacked from behind. After cleaning up the fight and making sure all were dead, they licked their wounds and carried on, reaching the ruins at nightfall. Mork being a gentleman Orc knocked politely on every door before either breaking them down or pushing them open. The first building checked was full of dust and ignored by everyone but Bahlmos, who went in alone after everyone else walked away, a few dust covered zombies were stirred and a short battle commenced. Midway through the battle a Fungal Crawler noticed and joined the fray, trying to take out some of the back liners. With some quick thinking and requisitioning, the battle was won. At this point Mimi has almost been felled twice and was most likely rethinking her battle tactics. They heal up and detect magic from the northeast beyond some trees, then follow the path leading that way. But first they come across another warn down building and check it out. Nothing in the first room but in the second room on the ceiling there was a massive black spider along with another out back. Mork and Teirathier's pet took some bad bites and became quite hampered by the spiders poison. While this battle was going on Dudley decided to scout north. When the battle seemed to die down and everyone were trying to stop the poison from continuing, the one spider who got away popped up for one last sneak attack which failed before being squashed like the bug that it is. Next the head to the house with a tower that was scouted out, enter and proceed into the tower portion, when they find a treasure hoard. Mork immediately rushes to the treasure but stops just before grabbing some when he hears a loud snarl and growl from the staircase above. There, on the steps was a Green Dragon, watching with cold fierce eyes. Bahlmos jumped into action talking to the dragon and apologizing for their intrusion, leaving a generous donation of 1000gp to the dragons treasury. They talk and are told where the druid resides, then leave to meet the druid. Finding him was easy at this point and they question him about the location of the caves and the Blue Arachnid. He tells them to slay the dragon for the cave location, and also mentions where the banshee lives and to seek her out for the Blue Arachnid's exact location. They go back to the green dragon and Bahlmos gets a scale from him because of their good terms and his donation. With the scale in hand they lie about slaying the dragon to the druid and succeed. He tells them to meet him back at Dhandlin when they are prepared and ready to travel.
The Green Dragon allows you to buy some items from his treasure hoard at half off: its first come first served, 1 item per listing, the prices shown are market value, you pay half of whats shown [150 gp] arcane scroll of darkness (CL 3)
[13 gp] arcane scroll of mage hand (CL 1)
[750 gp] wand of identify (CL 1)
[750 gp] wand of magic missile (CL 1)
[2,320 gp] +1 greataxe [no light or external clues]
[25 gp] divine scroll of stone fist (CL 1)
[1,500 gp] ring of spell knowledge (type i) [no external clues]
[25 gp] arcane scroll of animate rope (CL 1)
[50 gp] potion/oil of magic fang (CL 1)
[25 gp] arcane scroll of burning hands (CL 1)
[25 gp] divine scroll of doom (CL 1)
[750 gp] wand of mage armor (CL 1)
[2,000 gp] ring of protection (+1) [25 gp] divine scroll of protection from law (CL 1)
[25 gp] potion/oil of light (CL 1)
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Post by steveg on Nov 15, 2017 16:33:05 GMT
Skulk crafts: Belt of Incredible Dexterity +2 CL 8 Rushed = 2000gp/day Rushed = +5 DC Insufficient Requirement Met: 1 = +5 DC DC = 5+8+5+5= 23 Person Spellcraft Take 10 = 24 Item Complete - Cost: 2000gp + 2 Days Downtime
Item sold to Russell Corvus for 3000gp, making 1000gp Profit.
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Post by steveg on Nov 15, 2017 12:22:35 GMT
Skulk crafts: Belt of giant strength +2 CL 8 Rushed = 2000gp/day Rushed = +5 DC Insufficient Requirement Met: 1 = +5 DC DC = 5+8+5+5= 23 Person Spellcraft Take 10 = 24 Item Complete - Cost: 2000gp + 2 Days Downtime
Item sold to Gorem for 3000gp, making 1000gp Profit.
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Post by steveg on Nov 13, 2017 21:12:04 GMT
you guys can messgae each other and work it out, just make sure you make a finalizing post
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Post by steveg on Nov 13, 2017 21:02:55 GMT
Dori, Mimi, Agiz, Zeke, and Gorem are hired to go to Dhandlin and help out with a bandit problem. On the way they stop in at a tavern in Riddleport for the night, buying drinks all round and enjoying their trip, talk with the owner and get some info about Dhandlin along with some helpful advice. Mimi didn't handle the drinks so well and was hungover the next day during the last bit of the trip to reach Dhandlin, they also were lucky enough to stay away from the mountain range and avoid what some thought to be dragon roars. Upon reaching the town, it seemed to be abandoned, house were boarded up and no one in sight. After a bit of wandering around the start checking houses and listening for life. Finally some life was found, but the town folk seems very on edge and full of fear. With a bit of coaxing they find out that a group of bandits called The Blue Shirts were terrorizing the town and stealing everything. The group goes to the townhall and meets the with town leader and decide to check up on all of the rest of the villagers before going to the tavern of which The Blue Shirts so to hang out. After meeting the rest of the villagers and helping them out and earning their trust they go to take care of business. They surround the bar and enter from all sides, making quick work of The Blue Shirts, keeping one alive for questioning. This one was forced into giving up what information he had and a bit of his own sick desires. They take the prison to the townhall then go to the farm where the farmer leads them to a secret cave that leads into the wizards manor. The group does not know the meaning of moving quietly and barge into a room of ready and waiting bugbears. Most of the group were stuck in back because of the narrow hallway, so the battle was long and hard fought but they managed to slay every last one. They next faced four more of The Blue Shirts but this group seem to have guns and with some poor positioning the group was once again stuck cramped up into the hallway. Finally making their way into the room they quickly dispatch the remaining members. Next they enter a room trying to act like new recruits but fail. This foe however was something that no one could identify, and a battle commenced. For some reason all but one member stood in a line in front of a side door, that was almost a fatal mistake because a wizard in the next room opened it up and released a devastating Burning hands. Now the pressure was on, they managed to take out both foes but not without 3 of the 5 members at deaths door and the other 2 nearly passed out themselves. They find a mysterious note, the towns belongings and a captive family then return to town. Very Pleased the towns folk tell them about a few other rumors and offer them their rewards.
Everyone gains 2400 exp and 2700gp each and 5 DTD Dori used a hero point to see 3 seconds into the future which was enough to prevent a critical hit upon herself Mimi used a hero point to speak a few key words of motivation allowing Dori to make a Reroll on a reflex save
Dm Reward: Xolt
Half Price Shop: (1 item per listing) [1,000 gp] cloak of resistance (+1) [clue indicates function]
[150 gp] divine scroll of delay poison (CL 3)
[50 gp] potion/oil of protection from evil (CL 1)
[50 gp] potion/oil of mage armor (CL 1)
[25 gp] divine scroll of obscuring mist (CL 1)
[25 gp] arcane scroll of magic aura (CL 1)
[2,315 gp] +1 longsword [no light or external clues]
[25 gp] arcane scroll of hypnotism (CL 1)
[750 gp] wand of infernal healing (CL 1)
[50 gp] potion/oil of remove fear (CL 1)
[25 gp] potion/oil of guidance (CL 1)
[150 gp] divine scroll of delay poison (CL 3)
[2,000 gp] ring of protection (+1) [clue indicates function]
[25 gp] arcane scroll of protection from evil (CL 1)
[25 gp] arcane scroll of erase (CL 1)
[1,300 gp] chainmail (+1) [clue indicates function]
[50 gp] potion/oil of protection from chaos (CL 1)
[25 gp] divine scroll of hydraulic push (CL 1)
[25 gp] divine scroll of shield of faith (CL 1)
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Post by steveg on Nov 13, 2017 4:27:50 GMT
Lim will buy the [18,000 gp] ring of protection (+3) for half
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Post by steveg on Nov 13, 2017 1:07:26 GMT
Lim crafts: Upgrades Amulet of Natural Armor +1 to +3 CL 5 Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: 1 = +5 DC DC = 5+5+5+5= 20 Person Spellcraft Take 10 = 26 Item Complete - Cost: 8000gp + 4 Days Downtime
Item upgraded for himself
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Post by steveg on Nov 13, 2017 0:58:00 GMT
Lim crafts: Bracers of Armor +6 CL 7 Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: 1 = +5 DC DC = 5+7+5+5= 22 Person Spellcraft Take 10 = 26 Item Complete - Cost: 18000gp + 9 Days Downtime
Item sold to Fox for 27000gp, making 9000gp Profit.
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Post by steveg on Nov 6, 2017 18:29:50 GMT
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