|
Post by mysticdrive on Dec 10, 2017 10:41:39 GMT
"I understand that character thread comment editing will be considered cheating, and that my character will be subsequently deleted." Kaizor Unkon
|
|
|
Post by mysticdrive on Dec 10, 2017 10:48:11 GMT
opps, messed up the link Kaizor
|
|
|
Post by steveg on Dec 11, 2017 22:27:13 GMT
Hey your Point buy is off, i think you are at 23, we use 20 here Are you a hero or anti hero, hero's get 1 hero point at lvl 1 and gain one more every time they level with a maximum of 3, anti heros get an extra feat at lvl 1 and 11 you are missing a language from having +1 int mod separate your skill points gain from int from what you gain from class, Con/Int mod/ Fcb Wizards main stat is Int are you sure that you want sure a low int? you need to separate the knowledges that you know, you know all of them but can't write it out as all, you need to point skill points into each one separately you forgot to add the +2 to your appraisal from your feat and the +2 survival from your trait, thses can go into the misc section of the skills you are missing Racial traits such as sneak, Gifted Linguist, Natural Weapons, and Senses you have only selected 2 traits so why did you take a drawback. Racial traits that you get from picking a race are different from Race/Magic/religion/Social traits Please state the cost of all of your items, you are also missing a spell book and spell component pouch, kinda hard to cast without them by taking a point into linguistics you also gain an extra language for your weapon you forgot to fill in your attack mod which should be +1, and for damage it would be d8+1, this come from your str mod, and the crit range is 19-20/x2 you shouldn't still have 120gp, you have bought things, also you get a free outfit upto 10gp, might want to grab one instead of going around naked. A wizard that does not select a school receives the universalist school instead, and with that you would get the Hand of the Apprentice (Su) from the universal school A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his opposed schools, if any; see Arcane Schools) plus three 1st-level spells of his choice. The wizard also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook so you should have 4 first level spells
in your spell section of you sheet with an int of 13 you only get 1 extra first lvl spell from you ability mod and no lvl 2 spell in the class bonus column it should say 3 for lvl 0 and 1 for lvl 1 spells in the total known column it should say all for lvl 0 spell and 4 for level 1 spells, you Dc should be 11 for lvl 0 and 12 for lvl 1 spells
|
|