Post by nuramon on Jul 14, 2017 8:30:29 GMT
Jo Jo, Son, Scandiacus Strigidae, Grosh and Oscod get each 4200xp and 4800gp.
Everybody earns five downtime days.
GM reward to Melamir
Hero Point for wealth by Scandiacus, Grosh and Oscod. The heroes gain another 1140gp.
The adventurer's mark started to glow as they were called to the secretary. On arrival, they entered the room and found Blackwald, who was doing the job of the secretary at this day. He explained that it is assumed that Shax followers teamed up with Zon-Kuthon followers and hide in the forest now while they live their "art". The party mildly disgusted by the behaviour of the cult agree to find them and deal with the danger. Before they head out JoJo notices a kid in the back and found out that he has a trauma and still needs psychic treatment. The party heads out without any preparations against outsider which becomes later a slight problem. As they reach the marked area they are greeted by two female humans which hang around on crosses; both of them stand around and look almost like scarecrows but on a closer look Oscod notices the engravings and sculptures the cultists cut probably into them. It was decided... The people inside are probably great danger and evil. SO they enter and Oscod although runs almost over a stone plate as he did not hear Grosh warn everybody about it and this sound alerts a man behind some ruins. The man steps out and show his horrific appearance and speaks about art and it becomes clear that he is one of the persons who made those pieces of art. A fight errupt traps activate and really... The party did not know what they are fighting. Kytons were suddenly undead in the eyes of Grosh and a creature which disguised as a frozen statue was just a disgust. They beat them and killed them. The next following steps made them find a woman with cut out eyes which they escorted to outside and was guarded by the wolf then. A great decision. It forced the last shax cultist to stay away from the blind woman because a wolf's scent is the bane of a smelly little, who was large sized, human in the forest. Back to the adventurers, they go down the hallway as they see a man hanging over pit but the try to help him out fails as Oscod forces his way through a tripwire and the pits spit suddenly fire and heating up the room with flames. So the black corpse hangs over the "vulcanos" and Oscod is determined to at least save the corpse after they failed to save him. He takes out chains and gets the man out. They let him lie on the floor as they continue down the hallway and get after they made a lot of sounds by destroyig a solid steel altar to the room with a woman inside it which the adventurers heared from the blind woman Yanderil who currently sits in the dirt outside and is guarded by the wolf.
As the party opens the door an illusion greets them and reveals the hideous and envious reason for cutting out Yanderil's eyes... The party sighs as the evil confessed and justified her actions with her envious behaviour... FOOLISH as the party jumps over the wire and the last fight is told. Running birds, falling spikes, spinning knives, rising skeletons, invisible assassins, fat cubes of meat and gates. All those were the danger but the party succeeds and even has manacles to detain the foolsih woman... Furthermore they find the perserved eyes of Yanderil and a potion of psychic surgery... So they go back and even remove the memories of blood, referring to the game could you sell the corpse.
Half-Price:
[13 gp] divine scroll of purify food and drink (CL 1)
[500 gp] armbands of the brawler [no external clues]
[150 gp] arcane scroll of glitterdust (CL 3)
[6,000 gp] ring of swarming stabs [clue indicates function]
[150 gp] divine scroll of bear's endurance (CL 3)
[2,300 gp] +1 sling [no light or external clues]
[800 gp] belt of tumbling [no external clues]
[150 gp] arcane scroll of scorching ray (CL 3)
[2,300 gp] +1 sling [sheds light]
[13 gp] divine scroll of create water (CL 1)
[50 gp] potion/oil of pass without trace (CL 1)
[1,180 gp] +1 tower shield
[25 gp] potion/oil of arcane mark (CL 1)
[750 gp] wand of disguise self (CL 1)
[13 gp] arcane scroll of flare (CL 1)
[25 gp] arcane scroll of jump (CL 1)
[300 gp] potion/oil of slipstream (CL 3)
[25 gp] divine scroll of cause fear (CL 1)
[1,000 gp] ring of arcane signets [no external clues]
[25 gp] arcane scroll of alarm (CL 1)
[50 gp] potion/oil of shield of faith (CL 1)
[25 gp] divine scroll of command (CL 1)
[25 gp] divine scroll of faerie fire (CL 1)
[25 gp] arcane scroll of protection from law (CL 1)
[50 gp] potion/oil of remove sickness (CL 1)
[50 gp] potion/oil of remove fear (CL 1)
[50 gp] potion/oil of mage armor (CL 1)
[25 gp] divine scroll of divine favor (CL 1)
Everybody earns five downtime days.
GM reward to Melamir
Hero Point for wealth by Scandiacus, Grosh and Oscod. The heroes gain another 1140gp.
The adventurer's mark started to glow as they were called to the secretary. On arrival, they entered the room and found Blackwald, who was doing the job of the secretary at this day. He explained that it is assumed that Shax followers teamed up with Zon-Kuthon followers and hide in the forest now while they live their "art". The party mildly disgusted by the behaviour of the cult agree to find them and deal with the danger. Before they head out JoJo notices a kid in the back and found out that he has a trauma and still needs psychic treatment. The party heads out without any preparations against outsider which becomes later a slight problem. As they reach the marked area they are greeted by two female humans which hang around on crosses; both of them stand around and look almost like scarecrows but on a closer look Oscod notices the engravings and sculptures the cultists cut probably into them. It was decided... The people inside are probably great danger and evil. SO they enter and Oscod although runs almost over a stone plate as he did not hear Grosh warn everybody about it and this sound alerts a man behind some ruins. The man steps out and show his horrific appearance and speaks about art and it becomes clear that he is one of the persons who made those pieces of art. A fight errupt traps activate and really... The party did not know what they are fighting. Kytons were suddenly undead in the eyes of Grosh and a creature which disguised as a frozen statue was just a disgust. They beat them and killed them. The next following steps made them find a woman with cut out eyes which they escorted to outside and was guarded by the wolf then. A great decision. It forced the last shax cultist to stay away from the blind woman because a wolf's scent is the bane of a smelly little, who was large sized, human in the forest. Back to the adventurers, they go down the hallway as they see a man hanging over pit but the try to help him out fails as Oscod forces his way through a tripwire and the pits spit suddenly fire and heating up the room with flames. So the black corpse hangs over the "vulcanos" and Oscod is determined to at least save the corpse after they failed to save him. He takes out chains and gets the man out. They let him lie on the floor as they continue down the hallway and get after they made a lot of sounds by destroyig a solid steel altar to the room with a woman inside it which the adventurers heared from the blind woman Yanderil who currently sits in the dirt outside and is guarded by the wolf.
As the party opens the door an illusion greets them and reveals the hideous and envious reason for cutting out Yanderil's eyes... The party sighs as the evil confessed and justified her actions with her envious behaviour... FOOLISH as the party jumps over the wire and the last fight is told. Running birds, falling spikes, spinning knives, rising skeletons, invisible assassins, fat cubes of meat and gates. All those were the danger but the party succeeds and even has manacles to detain the foolsih woman... Furthermore they find the perserved eyes of Yanderil and a potion of psychic surgery... So they go back and even remove the memories of blood, referring to the game could you sell the corpse.
Half-Price:
[13 gp] divine scroll of purify food and drink (CL 1)
[500 gp] armbands of the brawler [no external clues]
[150 gp] arcane scroll of glitterdust (CL 3)
[6,000 gp] ring of swarming stabs [clue indicates function]
[150 gp] divine scroll of bear's endurance (CL 3)
[2,300 gp] +1 sling [no light or external clues]
[800 gp] belt of tumbling [no external clues]
[150 gp] arcane scroll of scorching ray (CL 3)
[2,300 gp] +1 sling [sheds light]
[13 gp] divine scroll of create water (CL 1)
[50 gp] potion/oil of pass without trace (CL 1)
[1,180 gp] +1 tower shield
[25 gp] potion/oil of arcane mark (CL 1)
[750 gp] wand of disguise self (CL 1)
[13 gp] arcane scroll of flare (CL 1)
[25 gp] arcane scroll of jump (CL 1)
[300 gp] potion/oil of slipstream (CL 3)
[25 gp] divine scroll of cause fear (CL 1)
[1,000 gp] ring of arcane signets [no external clues]
[25 gp] arcane scroll of alarm (CL 1)
[50 gp] potion/oil of shield of faith (CL 1)
[25 gp] divine scroll of command (CL 1)
[25 gp] divine scroll of faerie fire (CL 1)
[25 gp] arcane scroll of protection from law (CL 1)
[50 gp] potion/oil of remove sickness (CL 1)
[50 gp] potion/oil of remove fear (CL 1)
[50 gp] potion/oil of mage armor (CL 1)
[25 gp] divine scroll of divine favor (CL 1)