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Post by redmoney on Oct 29, 2016 21:53:42 GMT
Hi, I am still pretty new here so it may be premature, but I would like a chance to DM. I have been playing Pathfinder since it came out, 3rd edition before that, and 2nd ed before that, so I have a ton of experience playing. I have also done a great deal of GMing, both live sessions and online, including a couple of new player learning games. I am more successful with pre-made adventures, but am interested in developing my own campaign. I would be down for doing a combination of both as a GM here.
I am willing to commit a minimum of 2 sessions a month, with the possibility of much more once I am down with school next summer. I am in the EST zone, if that matters. I am highly proficient with the Roll20 editor.
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Post by Xathos on Oct 30, 2016 15:59:08 GMT
We always enjoy seeing players run games. The more, the merrier. To become a GM, familiarize yourself with the GM guidelines we have and go through the rulebook and setting threads. Build a session that is for 1-3 levels and is at least two hours long, but not more than four. You will need to run two separate sessions successfully with a DM either playing or observing, approve a character sheet that is then overseen by another DM, and post your table stats in accordance with the guidelines.
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Post by redmoney on Jun 13, 2017 1:13:03 GMT
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Post by Gidonihah on Jun 13, 2017 2:45:28 GMT
Alright, so thoughts and stuff.
Positives: Unique setting and concept, balance seemed okay. Players reported enjoying it. I always enjoy use of permanent NPCs to tie sessions together.
Negatives: I thought it was a rather cramped dungeon, with lots of winding corridors and poor sight-lines. Also the entire adventure just felt like an up-scaled mid/low lvl game, it wasn't really something that special to high lvls. Like I could see this being run at near any lvl, just insert challenge appropriate foes and a caster boss. It felt like it lacked some hallmarks of high lvl play.
Neutral: Use of Swarms, Player Death, Ability Drain, Use of aquatic environment. At these levels, these are reasonable, if still annoying.
You seemed to handle this well enough, but the closed environments and limiting gimmicks that you had in place made it relatively easy to run it as you would a lower lvl game. If this test is just to see whether you can handle high lvl PCs in certain environments, then the answer is certainly yes. But I cant help but feel that you chose a poor session concept for proving your general ability.
I recommend for your next test that you utilize a more open scenario and environment, and maybe some more advanced tactics, so as to better test your ability to handle the level range.
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Post by redmoney on Jun 18, 2017 4:40:05 GMT
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Post by ECloc on Jun 22, 2017 14:51:12 GMT
Tier 3 - Test 2Pros - Story. It was unique and engaging and it was very clearly prepared and thought out very well beforehand and it was executed very nicely. In addition to that we had the choice of joining up to our enemies side, a small sidequest as well as different ways to approach the whole story. Encounters. When it came to encounters environmental obstructions and hazards were used, with a sandstorm being used to block our vision and fire pillars set around to ignite us, as well as illusions being used to divert our attention. The enemies were as smart as they should be and furthermore they used Heropoints which introduces a rarely used mechanic that makes the encounters a little bit more unexpected as well as a intriguing thing you have to play around. Cons - While everything built around the encounters, the obstructions, the hazards and the heropoints, were all great features that thoroughly added to the experience, the actual meat of the encounters, the enemies, were rather disappointing. They're best described by what Gidonihah used to describe the last adventure: "up-scaled mid/low lvl game, it wasn't really something that special to high lvls", there was just nothing interesting to the enemies. With the exception of the last enemy, it was hardly a challenge. While I don't believe that every 15+ has to be full of hand tailored and super interesting enemies at every turn, I do believe that 15+ games require atleast some diversity. The problem is that simple stock bestiary monsters usually won't do in a 15+ games, because things here get ridiculously strong. I feel like this all comes down to a lack of experience with high level play in B&B, and while there's certainly a lot of potential available here, I believe spending more time with the high level crowd, may it be through running non-test games or participating in high level play, will result in a better feel for the 15+ crowd. At last, while there are a lot of pros here, the encounters, which are very much a core part of the game and in my opinion, the heaviest stone, have to be worked on before RedMoney can get the all games tag. Result: Fail.
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