Post by alor on Feb 28, 2016 9:58:53 GMT
Here a list of things I believe people need to know before they play (exceptions for first time roll20 user):
1. Know how to use your macros. For the most part players who have played at least once learn the power of macros and figure out how to use them. This really saves on time the difference between someone confirming their character stats and rolling them out vs. pressing a button is night and day.
2. Plan your turn. There is 1 minute minimum between an individual's turn usually and sometimes players sit there for a good second not even responding when I call out their name in turn order. Please respond when I call your name I don't want to accidentally think your AFK when your really not but also, granted it takes more thought for spell casters, be able to complete your turn in under a minute.
3. Understand roll20. Yeah, if your brand new it can't be helped because the tutorials don't help out players but, I still remember the time I spent 1 hour waiting for people to get their tokens on the battle field. I'm going to ask you the player if your going to game with us, try a little bit to learn how to use a character sheet to place a token, how to add health and ac to directly to your token, how to change your tokens name and picture, and finally how to adjust your player name.
4. Have the following Macros: Primaries (such as a range attack, melee attack, cure light wounds, something you will click 5 or more times a battle), Skill Check (this one is a fat macro that I haven't finished for all my characters but when I play a character I make sure it's up to date), Initiative Macro (this is bread and butter and about 1 out of 4 games we have to pause because someone doesn't have it). Please feel free to add any macros not stated here that you know you'll use often.
5. Have discord voice working. There is an app, this will allow you to use your push to talk button while on the roll20 page. If you are using the web discord you can only use your push to talk while on the discord tab. Strongly recommend all players have the app installed and functioning properly
6. Speed things along. If you are waiting on something and you call something out in voice chat that needs to be addressed and you are uncomfortable nagging about it, type it out. I also do not approve nagging if you call something out and it wasn't addressed within 2 minutes it's fair to say it when in one ear and out the other ear for the DM so I believe then it is OK to say it again. (There was a time when I was waiting on a player to place his token on the field when he didn't have a character sheet. after 30 minutes I started addressing why there was so few tokens on the field and that is when I learned a player didn't have a character sheet. everyone waited 30 minutes because the DM didn't know, don't be that guy!)
7. Nothing is set in stone. Every DM is just an experienced player, that said they will make rulings based on what happened before, don't argue with a DM, if you think they're wrong instead go look it up on the PSFRD and link it to them. this way it will be corrected and your not being an ass.
Here are 7 things I know I want my players to know before starting a sessions and, there is definitely more I just have not thought of. That said, know these things please, and every DM will like you.
1. Know how to use your macros. For the most part players who have played at least once learn the power of macros and figure out how to use them. This really saves on time the difference between someone confirming their character stats and rolling them out vs. pressing a button is night and day.
2. Plan your turn. There is 1 minute minimum between an individual's turn usually and sometimes players sit there for a good second not even responding when I call out their name in turn order. Please respond when I call your name I don't want to accidentally think your AFK when your really not but also, granted it takes more thought for spell casters, be able to complete your turn in under a minute.
3. Understand roll20. Yeah, if your brand new it can't be helped because the tutorials don't help out players but, I still remember the time I spent 1 hour waiting for people to get their tokens on the battle field. I'm going to ask you the player if your going to game with us, try a little bit to learn how to use a character sheet to place a token, how to add health and ac to directly to your token, how to change your tokens name and picture, and finally how to adjust your player name.
4. Have the following Macros: Primaries (such as a range attack, melee attack, cure light wounds, something you will click 5 or more times a battle), Skill Check (this one is a fat macro that I haven't finished for all my characters but when I play a character I make sure it's up to date), Initiative Macro (this is bread and butter and about 1 out of 4 games we have to pause because someone doesn't have it). Please feel free to add any macros not stated here that you know you'll use often.
5. Have discord voice working. There is an app, this will allow you to use your push to talk button while on the roll20 page. If you are using the web discord you can only use your push to talk while on the discord tab. Strongly recommend all players have the app installed and functioning properly
6. Speed things along. If you are waiting on something and you call something out in voice chat that needs to be addressed and you are uncomfortable nagging about it, type it out. I also do not approve nagging if you call something out and it wasn't addressed within 2 minutes it's fair to say it when in one ear and out the other ear for the DM so I believe then it is OK to say it again. (There was a time when I was waiting on a player to place his token on the field when he didn't have a character sheet. after 30 minutes I started addressing why there was so few tokens on the field and that is when I learned a player didn't have a character sheet. everyone waited 30 minutes because the DM didn't know, don't be that guy!)
7. Nothing is set in stone. Every DM is just an experienced player, that said they will make rulings based on what happened before, don't argue with a DM, if you think they're wrong instead go look it up on the PSFRD and link it to them. this way it will be corrected and your not being an ass.
Here are 7 things I know I want my players to know before starting a sessions and, there is definitely more I just have not thought of. That said, know these things please, and every DM will like you.