Post by Delta on Jan 13, 2018 8:33:28 GMT
Al-rauh, Mila, Pahner, Robert, and Uncle receive a mission to go to Zerok Hold, drill the militia-guard there, and deal with some supernatural issues pertaining to the fey. After some well received training, the soldiers of misfortune and the guards being to slaughter the dark fey in response to their attack and general mischief going on there. A wild hunt hound in stealth was triggered by the mass death of fey in the region, and the combat was halted by a powerful bark, and the party was whisked away to a host in the sky identified by Dagda, king of the wild hunt in the Belzekin wilds. He demanded their cease of killing fey in his domain. the group negotiates for the life of the missing girl taken by dark fey in exchange for one of their own, and that the corps will never use/deal/trade in cold-iron items within the domain of King Dagda. After much deliberation Mila rushed to get up to the steps to volunteer herself as the tribute for the girls life, but by the time she arrived Pahner was already slain and Dagda declared the terms to be agreed upon. After the events, they were returned safely back to Zerok, minus one member. Mila decided to stay behind and drill the guards, while the rest of the soldiers returned back to the main camp in Lastwall. A day late Mila returned with a deed of mission complete and payment for their work from the chieftain of Zerok. Later that same day, Pahner returned but changed. She is now transformed as a unique member of the Fey with the Wildhunt subtype (outlined in bestiary 6), and her alignement is locked to Chaotic Neutral and her fey name is Grainne, she remembers nothing about her early life and vaguely remembers her training and deeds with the highland mercenary corps.
Special: Every member in the party receives one promotion. Julia Pahner (Grainne) receives a special commission to Ensign to act as a special liaison to the wild hunt however she is restricted from being in command of missions. She is allowed a special leave of absence to respond to calls of from the wild hunt.
Each member receives Xp: 6400 Gp: 6800 -in addition to the gold reward each member receives extra pay befitting their newly promoted rank.
Dm reward: Ryder
[2,345 gp] +1 sword cane [sheds light]
[25 gp] divine scroll of detect undead (CL 1)
[2,000 gp] bladed belt [no external clues]
[25 gp] potion/oil of guidance (CL 1)
[1,153 gp] +1 light wooden shield
[750 gp] wand of burning hands (CL 1)
[50 gp] potion/oil of vanish (CL 1)
[50 gp] potion/oil of endure elements (CL 1)
[50 gp] potion/oil of protection from evil (CL 1)
[50 gp] potion/oil of magic fang (CL 1)
[50 gp] potion/oil of sanctify corpse (CL 1)
[150 gp] arcane scroll of minor image (CL 3)
[25 gp] divine scroll of comprehend languages (CL 1)
[50 gp] potion/oil of hide from animals (CL 1)
[25 gp] arcane scroll of shield (CL 1)
[25 gp] arcane scroll of true strike (CL 1)
[300 gp] potion/oil of bull's strength (CL 3)
[300 gp] potion/oil of delay poison (CL 3)
[750 gp] wand of cure light wounds (CL 1)
[13 gp] divine scroll of stabilize (CL 1)
[50 gp] potion/oil of cloak of the shade (CL 1)
[25 gp] arcane scroll of shield (CL 1)
[25 gp] divine scroll of summon monster 1 (CL 1)
[150 gp] divine scroll of flame blade (CL 3)
[25 gp] divine scroll of produce flame (CL 1)
[25 gp] potion/oil of light (CL 1)
Special: Every member in the party receives one promotion. Julia Pahner (Grainne) receives a special commission to Ensign to act as a special liaison to the wild hunt however she is restricted from being in command of missions. She is allowed a special leave of absence to respond to calls of from the wild hunt.
Each member receives Xp: 6400 Gp: 6800 -in addition to the gold reward each member receives extra pay befitting their newly promoted rank.
Dm reward: Ryder
[2,345 gp] +1 sword cane [sheds light]
[25 gp] divine scroll of detect undead (CL 1)
[2,000 gp] bladed belt [no external clues]
[25 gp] potion/oil of guidance (CL 1)
[1,153 gp] +1 light wooden shield
[750 gp] wand of burning hands (CL 1)
[50 gp] potion/oil of vanish (CL 1)
[50 gp] potion/oil of endure elements (CL 1)
[50 gp] potion/oil of protection from evil (CL 1)
[50 gp] potion/oil of magic fang (CL 1)
[50 gp] potion/oil of sanctify corpse (CL 1)
[150 gp] arcane scroll of minor image (CL 3)
[25 gp] divine scroll of comprehend languages (CL 1)
[50 gp] potion/oil of hide from animals (CL 1)
[25 gp] arcane scroll of shield (CL 1)
[25 gp] arcane scroll of true strike (CL 1)
[300 gp] potion/oil of bull's strength (CL 3)
[300 gp] potion/oil of delay poison (CL 3)
[750 gp] wand of cure light wounds (CL 1)
[13 gp] divine scroll of stabilize (CL 1)
[50 gp] potion/oil of cloak of the shade (CL 1)
[25 gp] arcane scroll of shield (CL 1)
[25 gp] divine scroll of summon monster 1 (CL 1)
[150 gp] divine scroll of flame blade (CL 3)
[25 gp] divine scroll of produce flame (CL 1)
[25 gp] potion/oil of light (CL 1)