Post by nuramon on Aug 2, 2017 21:54:21 GMT
Fal, JoJo, Aragon and Arandil get each 7,800xp and 8,000gp.
Everybody gets 5 dt. First able to be used after the second part.
Arandil used two hero points.
The party went to the island Mare Zia, black sea, which has a Thuvian culture, and is controlled by an uncanny cult, so a theocracy.
They want to solve a vanishing of a noble son in town and headed first to the tavern.
In the tavern, Arandil met Yamril and he drank together with the shy half-elf and she told him about the noble son drinking with some traders of black ship.
Aragon spoke with a undead juju zombie creator.
JoJo with the barkeep who seems to have kept something.
Fal made friends with a local dwarf miner and found out about the theocracy.
They made a meeting with those traders.
Arandil also made a date at late night with Yamril...
The meeting with the traders was short as the wine out of a ruby flask initiated combat... The fight was brutal... One of those uncanny traders escaped and a large frogish creature with tentacles escaped after killing Grosh's companion.
One trader is tortured by Fal now and Arandil stands in front of a door after he saw a large creature flying over the skies. Arandil now stands in front of Yamril who transformed into a werewolf.
Notes:
Deep Ones.
Traders from all continents.
Creepy government and hooded people.
Noble son was interested in Elder mythos.
You have four days until the ships can leave again.
It is midnight.
Half-Price:
[50 gp] potion/oil of vanish (CL 1)
[750 gp] wand of bless (CL 1)
[25 gp] potion/oil of light (CL 1)
[300 gp] potion/oil of cat's grace (CL 3)
[13 gp] arcane scroll of disrupt undead (CL 1)
[50 gp] potion/oil of erase (CL 1)
[150 gp] divine scroll of owl's wisdom (CL 3)
[25 gp] potion/oil of virtue (CL 1)
[25 gp] arcane scroll of cause fear (CL 1)
[13 gp] divine scroll of stabilize (CL 1)
[25 gp] arcane scroll of magic missile (CL 1)
[13 gp] arcane scroll of detect poison (CL 1)
[11,250 gp] wand of clairaudience/clairvoyance (CL 5)
[1,125 gp] divine scroll of commune with nature (CL 9)
[4,195 gp] +2 four-mirror armor
[1,125 gp] arcane scroll of waves of fatigue (CL 9)
[1,125 gp] arcane scroll of feeblemind (CL 9)
[50 gp] potion/oil of grease (CL 1)
[50 gp] potion/oil of keen senses (CL 1)
[50 gp] potion/oil of remove fear (CL 1)
[375 gp] arcane scroll of tongues (CL 5)
[375 gp] arcane scroll of cloak of winds (CL 5)
Everybody gets 5 dt. First able to be used after the second part.
Arandil used two hero points.
The party went to the island Mare Zia, black sea, which has a Thuvian culture, and is controlled by an uncanny cult, so a theocracy.
They want to solve a vanishing of a noble son in town and headed first to the tavern.
In the tavern, Arandil met Yamril and he drank together with the shy half-elf and she told him about the noble son drinking with some traders of black ship.
Aragon spoke with a undead juju zombie creator.
JoJo with the barkeep who seems to have kept something.
Fal made friends with a local dwarf miner and found out about the theocracy.
They made a meeting with those traders.
Arandil also made a date at late night with Yamril...
The meeting with the traders was short as the wine out of a ruby flask initiated combat... The fight was brutal... One of those uncanny traders escaped and a large frogish creature with tentacles escaped after killing Grosh's companion.
One trader is tortured by Fal now and Arandil stands in front of a door after he saw a large creature flying over the skies. Arandil now stands in front of Yamril who transformed into a werewolf.
Notes:
Deep Ones.
Traders from all continents.
Creepy government and hooded people.
Noble son was interested in Elder mythos.
You have four days until the ships can leave again.
It is midnight.
Half-Price:
[50 gp] potion/oil of vanish (CL 1)
[750 gp] wand of bless (CL 1)
[25 gp] potion/oil of light (CL 1)
[300 gp] potion/oil of cat's grace (CL 3)
[13 gp] arcane scroll of disrupt undead (CL 1)
[50 gp] potion/oil of erase (CL 1)
[150 gp] divine scroll of owl's wisdom (CL 3)
[25 gp] potion/oil of virtue (CL 1)
[25 gp] arcane scroll of cause fear (CL 1)
[13 gp] divine scroll of stabilize (CL 1)
[25 gp] arcane scroll of magic missile (CL 1)
[13 gp] arcane scroll of detect poison (CL 1)
[11,250 gp] wand of clairaudience/clairvoyance (CL 5)
[1,125 gp] divine scroll of commune with nature (CL 9)
[4,195 gp] +2 four-mirror armor
[1,125 gp] arcane scroll of waves of fatigue (CL 9)
[1,125 gp] arcane scroll of feeblemind (CL 9)
[50 gp] potion/oil of grease (CL 1)
[50 gp] potion/oil of keen senses (CL 1)
[50 gp] potion/oil of remove fear (CL 1)
[375 gp] arcane scroll of tongues (CL 5)
[375 gp] arcane scroll of cloak of winds (CL 5)