Post by Paladin Queen on May 25, 2017 19:38:24 GMT
Phobos (ECloc) Billmarg (Nuramon) and kinda Lwel (Delta) went on a epic adventure with amazing fight scenes, romance, tragedy and comedy. They all go to the island of mirror folk which are a bunch of outsider constructs that wanted to make the material plane their home, they talk to Mr.Shine, The mysterious skeleton who has no clue about his past basically leads him to the mirror world to speak to his brother who he randomly has by which he calls him "bro." Phobos needing a army and wanting to have a bunch of people basically tricks the bro into taking a soul that he convinced is his father in exchanged for his father's head which can randomly produce more mirror folk. As they were leaving peacefully a red mirror basically turns their SPACE WALRUS AGAINST THEM!! It was a tragic loss as they put down their own flying machine. Billmarg created a grave stone in remembrance of the walrus that was here.
Never forget the space walrus. Tears were shed that day by Billmarg
In the end, Phobos got the mirror king's head which produced a lot of mirror folk and exploded after the approximate number of 5,000.
Phobos and Billmarg gains 5 down time days.
Phobos and Billmarg gains 120,000 Experience points each.
Lwel gains 10,000 Experience points.
Phobos and Billmarg banks: 140,000 gp
Lwel banks: 10,000 gp
Everything here is half off:
[2,275 gp] arcane scroll of arcane sight, greater (CL 13)
[3,000 gp] arcane scroll of stormbolts (CL 15)
[64,000 gp] headband of mental superiority (+4) [no external clues]
[28,000 gp] ring of energy resistance (major) [sonic] [no external clues]
[36,000 gp] pearl of power (6th) [clue indicates function]
[300 gp] potion/oil of bear's endurance (CL 3)
[24,650 gp] plate armor of the deep
[3,000 gp] divine scroll of repel metal or stone (CL 15)
[21,000 gp] wand of ice storm (CL 7)
[750 gp] potion/oil of stone shape (CL 5)
[700 gp] divine scroll of dismissal (CL 7)
Here are the stats of the mirror folk which are apart of Phobos's army to use for future games on my table..
Mirror Folk CR 11
XP 12800
*A Huge Outsider (Shapechanger, Extraplanar)
Init -1; Senses Darkvision 60ft; Perception +0
------------------------------
DEFENSE
------------------------------
AC 25, touch 7, flat-footed 21 (-2 size, -1 Dex, +14 natural)
hp 105 (14d10+28)
Fort +6, Ref +8, Will +11
SR: 24
DR 10 S/P
------------------------------
OFFENSE
------------------------------
Speed 50 ft.
Melee bastard sword +18/+13/+8 (3d8+6/19-20,x3)
+ 2d6 points of bleed
Space 15 ft.; Reach 15 ft.
Sorcerer spells known: (CL 8, Concentration +9)
4th-(3/day, DC 15) Wall of Ice
3rd-(5/day, DC 14) Ray of Exhaustion, Explosive Rune
2nd-(6/day, DC 13) Knock, Phantom Trap, Pyrotechnics
1st-(7/day, DC 12) Reduce Person, Feather Fall, Enlarge Person, Mount, Detect Secret Doors
0th-(at will, DC 11) Mage Hand, Detect Magic, Bleed, Prestidigitation, Ghost Sound, Arcane Mark, Acid Splash, Flare
At will: Quicken Mirror Image 1d4+4
------------------------------
STATISTICS
------------------------------
Str 22, Dex 8, Con 14, Int 10, Wis 10, Cha 12
Base Atk +14; CMB +22; CMD 31
Feats Cleave, Combat Reflexes, Improved Sunder, Iron Will, Power Attack, Skill Focus (bastard sword), Vital Strike
Skills: -
Languages Common
SQ Outsider Traits
------------------------------
SPECIAL ABILITIES
------------------------------
Change Shape (Su)
A Mirror Guard has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as up to a level 4 polymorph spell (the type of which matches the form it can change into), but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely.
Outsider Traits
An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.
-Darkvision 60 feet.
-Unlike most living creatures, an outsider does not have a dual nature?its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
-Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.
Never forget the space walrus. Tears were shed that day by Billmarg
In the end, Phobos got the mirror king's head which produced a lot of mirror folk and exploded after the approximate number of 5,000.
Phobos and Billmarg gains 5 down time days.
Phobos and Billmarg gains 120,000 Experience points each.
Lwel gains 10,000 Experience points.
Phobos and Billmarg banks: 140,000 gp
Lwel banks: 10,000 gp
Everything here is half off:
[2,275 gp] arcane scroll of arcane sight, greater (CL 13)
[3,000 gp] arcane scroll of stormbolts (CL 15)
[64,000 gp] headband of mental superiority (+4) [no external clues]
[28,000 gp] ring of energy resistance (major) [sonic] [no external clues]
[36,000 gp] pearl of power (6th) [clue indicates function]
[300 gp] potion/oil of bear's endurance (CL 3)
[24,650 gp] plate armor of the deep
[3,000 gp] divine scroll of repel metal or stone (CL 15)
[21,000 gp] wand of ice storm (CL 7)
[750 gp] potion/oil of stone shape (CL 5)
[700 gp] divine scroll of dismissal (CL 7)
Here are the stats of the mirror folk which are apart of Phobos's army to use for future games on my table..
Mirror Folk CR 11
XP 12800
*A Huge Outsider (Shapechanger, Extraplanar)
Init -1; Senses Darkvision 60ft; Perception +0
------------------------------
DEFENSE
------------------------------
AC 25, touch 7, flat-footed 21 (-2 size, -1 Dex, +14 natural)
hp 105 (14d10+28)
Fort +6, Ref +8, Will +11
SR: 24
DR 10 S/P
------------------------------
OFFENSE
------------------------------
Speed 50 ft.
Melee bastard sword +18/+13/+8 (3d8+6/19-20,x3)
+ 2d6 points of bleed
Space 15 ft.; Reach 15 ft.
Sorcerer spells known: (CL 8, Concentration +9)
4th-(3/day, DC 15) Wall of Ice
3rd-(5/day, DC 14) Ray of Exhaustion, Explosive Rune
2nd-(6/day, DC 13) Knock, Phantom Trap, Pyrotechnics
1st-(7/day, DC 12) Reduce Person, Feather Fall, Enlarge Person, Mount, Detect Secret Doors
0th-(at will, DC 11) Mage Hand, Detect Magic, Bleed, Prestidigitation, Ghost Sound, Arcane Mark, Acid Splash, Flare
At will: Quicken Mirror Image 1d4+4
------------------------------
STATISTICS
------------------------------
Str 22, Dex 8, Con 14, Int 10, Wis 10, Cha 12
Base Atk +14; CMB +22; CMD 31
Feats Cleave, Combat Reflexes, Improved Sunder, Iron Will, Power Attack, Skill Focus (bastard sword), Vital Strike
Skills: -
Languages Common
SQ Outsider Traits
------------------------------
SPECIAL ABILITIES
------------------------------
Change Shape (Su)
A Mirror Guard has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as up to a level 4 polymorph spell (the type of which matches the form it can change into), but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely.
Outsider Traits
An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.
-Darkvision 60 feet.
-Unlike most living creatures, an outsider does not have a dual nature?its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
-Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.