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Post by friendbot on Apr 30, 2017 1:13:52 GMT
So I have been DM'ing for over a decade and I have a pretty good handle on the rules of Pathfinder. I want to join the elite cadre of DMs in this community and rule my fiefdom with an iron, robotic fist.
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Post by purrincess on May 5, 2017 2:48:38 GMT
Having played in Friendbot's first GM test, I have a small summary and a few tips.
We'll start with the good, because that's always best, right?
*Funny voices. Always good. Makes characters a little more memorable. *Fleshed out intros and an interesting idea to get characters to talk a bit about themselves. It allowed the players to appreciate each other's characters and history. Or. Well. It allowed me to appreciate them at least! *Attention to detail to build the world around the characters, including NPCs to interact with. *A railroad that didn't *feel* like a railroad. Hard to do! Very hard, but fun. Easy for the characters to go along with it. *Villains we had motivation to actually kill. "I'M EVIL!" is all too easy to do in games. Making trash talk and making things personal is something I'll definitely need to incorporate into my games more. *Mechanically sound. In another community, I could have seen this being a "lethal" game very easily, but I think the balance was apt for our game. Someone went down. *Roll20 macros were set up. Clear, concise instructions to players on opening page. *Very responsive and attentive the entire time. *Easy integration of random side-quests. A+
The bad! (Okay, it's not that bad.)
*Inexperience with roll20 showed. This is okay! We all have to start somewhere. Took advice and learned very quickly, so I don't think this will be a problem in the future. *Map design and placement could be better. This is something that sort of has to be felt to work, so I think this was still acceptable for a new to pathfinder GM.
Things I want to see in the future *Intrigue games and comedy games. Great potential for both.
Pass, but a tepid one. I'd like to see some significant improvement in use of Roll20 before attempting to run the next test.
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Post by lavastormsw on May 5, 2017 23:47:19 GMT
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Post by friendbot on May 6, 2017 5:20:48 GMT
Adventure: Pre-emptive Strike Players : Hemlock(freeman), Wesley Collins (The Third Player From the Left), Gruuden (Gigglesquid), Balamaethor (DustyC7), Grogafin(Camulus), Belanus (Red Money)
The players were assigned to help the town of Heartholm with a goblin war band that could possibly join forces with an orc warbands that is bearing down on the small town in 2 weeks. The players were to make a preemptive strike to help improve the odds for the town. Unfortunately, on their way there, they got ambushed (unsuccessfully) by a group of bugbears! Luckily they fought them off and stormed the fort the goblins were entrenched in and slew them all!
XP: 1766 each Gold : 2850 GM Rewards : Murdock Wesley (I think it was Wesley, if I am wrong please correct me) used a hero point for more wealth the party got 200 extra in their total
EVERYTHING MUST GO 50% OFF! [375 gp] divine scroll of magic vestment (CL 5) [50 gp] potion/oil of protection from chaos (CL 1) [50 gp] potion/oil of endure elements (CL 1) [150 gp] arcane scroll of spider climb (CL 3) [200 gp] bandages of rapid recovery [no external clues] [2,200 gp] volatile vaporizer (1st) [no external clues] [1,516 gp] searing arrow [sheds light] [25 gp] divine scroll of detect evil (CL 1) [13 gp] arcane scroll of bleed (CL 1) [750 gp] wand of magic weapon (CL 1) [50 gp] potion/oil of remove fear (CL 1) [150 gp] arcane scroll of web (CL 3) [300 gp] potion/oil of gentle repose (CL 3) [50 gp] potion/oil of cure light wounds (CL 1) [25 gp] arcane scroll of silent image (CL 1) [25 gp] potion/oil of resistance (CL 1) [50 gp] potion/oil of erase (CL 1) [25 gp] arcane scroll of endure elements (CL 1) [25 gp] arcane scroll of air bubble (CL 1) [50 gp] potion/oil of ant haul (CL 1) [25 gp] potion/oil of stabilize (CL 1) [25 gp] arcane scroll of shield (CL 1) [5,400 gp] sustaining spoon [no external clues] [50 gp] potion/oil of mage armor (CL 1) [13 gp] arcane scroll of flare (CL 1) [25 gp] arcane scroll of hypnotism (CL 1) [50 gp] potion/oil of enlarge person (CL 1) [2,500 gp] ring of sustenance [no external clues] [375 gp] wand of spark (CL 1) [25 gp] arcane scroll of protection from good (CL 1) [375 gp] wand of mage hand (CL 1) [25 gp] divine scroll of feather step (CL 1) [50 gp] potion/oil of cure light wounds (CL 1) [25 gp] potion/oil of purify food and drink (CL 1) [150 gp] arcane scroll of whispering wind (CL 3) [300 gp] potion/oil of fox's cunning (CL 3) [400 gp] masterwork mountain pattern armor [25 gp] potion/oil of light (CL 1) [50 gp] potion/oil of invigorate (CL 1) [25 gp] arcane scroll of charm person (CL 1) [25 gp] divine scroll of divine favor (CL 1) [25 gp] arcane scroll of protection from good (CL 1) [375 gp] wand of ray of frost (CL 1) [50 gp] potion/oil of protection from evil (CL 1) [25 gp] divine scroll of magic stone (CL 1)
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Post by redmoney on May 6, 2017 14:06:18 GMT
RedMoney's Review Verdict: Passed
General Thoughts Strong points: Good party intros; encouraging RP/flavor in combat; amusing NPCs; mix of combat, skill, and brain challenges; accommodating new players Areas for improvement: Time management and moving players along. Establish a protocol for chatting mid combat beforehand, it makes things go much faster. Using monster group initiatives got confusing, especially for newer players. I recommend having them all individual then using delays if you want them to attack in clusters.
Adventure Specific Thoughts: Wagon breakdown is an ambush, bandits or something. Camp ambush monsters have one or two ranged attackers hiding in bushes. Goblins have some kind of siege weapon like a ballista or rock launcher that can be disabled by a successful scouting mission.
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Post by Camulus on May 6, 2017 18:32:24 GMT
I'll take the wand of magic weapon
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Post by GiggleSquid on May 6, 2017 18:41:55 GMT
Gruuden will buy: [25 gp] arcane scroll of shield (CL 1) [2,500 gp] ring of sustenance [50 gp] potion/oil of mage armor (CL 1)
For a total of 1287.5 gp
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Post by thirdplayerfromleft on May 7, 2017 0:31:20 GMT
Ring of sustenance for 1,250 gp from the half price shop Potion of Endure Elements(CL1) for 25 gp from the half price shop Arcane scroll of spider climb(CL3) for 75 gp from the half price shop Arcane scroll of charm person(CL1) for 12.5 gp from the half price shop Arcane scroll of air bubble(CL1) for 12.5 gp from the half price shop Potion of fox's cunning(CL1) for 150 gp from the half price shop Arcane scroll of whispering wind(CL3) for 75 gp from the half price shop Potion of enlarge person(CL1) for 25 gp from the half price shop Potion of ant haul(CL1) for 25 gp from the half price shop
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Post by freeman on May 7, 2017 0:43:08 GMT
Hemlock Purchases... Bandages of of rapid recovery for 200 from the half price shop That is all.
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Post by friendbot on May 7, 2017 4:10:09 GMT
Since I don't have permissions to post table stats threads yet I will put them here for now.
Adventure: Xyleah's Padawan Players: Celestia (Danstives), Serith(Serith), Garrus(Rayek), Eddweiss (Bremner), Xyleah(Lava)
So the party gets hired by the Adventurers Guild to pick up some supplies and escort them to the small trading village of Heartholm. Unfortuantely they did not count on those supplies being bought from a skeevy gnome merchant named Benard Beantall. The party learned that a mysterious person or persons paid Beantall to not send these goods to this village! Outraged the party demanded that Beantall honors the bill of sale and distracted him enough that the clever Edweiss could spy a suspcious document on his desk and snag it without him watching. It turns out that Beantall is not just a dishonest merchant. He is a keeper of a safehouse belonging to the Riddleport Secret Police!
A fight breaks out and Beantall escapes through a secret passageway. After dispatching the agents of Riddleport the party splits up, one half searching the office of the merchant to find any clues to where the goods might be. Edweiss takes this opportunity to repossess some of the goods on display for his own ends. The other half of the party tries to track down the gnome spy, but only succeed in harrassing another gnome wearing the same outfit and Garrus gets called a racist. The party manages to sift through the many documents to find the warehouse where the goods were stored at and avoidly a bloody confrontation with the warehouse workers by sweet talking their way into bypassing some nasty red tape. Now that was solved the party began to escort about 50 colonists and several wagons laden with goods to Heartholm. Edweiss seeing that many of these colonists were just poor folks trying to forge a better life for themselves outside the reach of a weirdly absent wizard god gave them a lot of the money and items he took from Beantall's shop in an act of charity. Garrus inspired several young couples with his many lifetimes of sage advice and spurred them to become business owners, something now possible due to Edweiss's charity. Xyleah unwittingly turned out to be a mentor for a 12 year old girl named Leah due to the manipulative machinations of Serith. Leah learned how to skin and treat hide as well as how to shoot a bow under the normally stoic Xyleah's tutelage.
Xyleah's teachings would soon be put to the test as the caravan was soon ambushed by more agents of Riddleport. Surrounded against innumerable odds the group fought valiantly aided by Leah and a handful of able-bodied colonists(Big Bertha). Edweiss kept the colonists safe from the hail of arrows that would have destroyed the wagons and innocent bystanders alike had he not thought to distract the archers with his surprisingly effective monkey antics. The party prevailed and delivered the wagons and the colonists to Heartholm. To their shock they learned that Heartholm was about to be attacked by a small army of orcs and their supplies arrived just in time to help arm and feed the villagers, giving them a chance against this new foe. All party members agreed to stay and fight alongside these brave frontiersmen and women.
Gold: 5590 each (Danstives spent a hero point for wealth) XP: 3680 Each GM Rewards : Murdock
EVERYTHING MUST GO 50% OFF [6,000 gp] ring of swarming stabs [clue indicates function] [150 gp] divine scroll of chill metal (CL 3) [25 gp] potion/oil of virtue (CL 1) [25 gp] arcane scroll of protection from law (CL 1) [2,500 gp] ring of climbing [no external clues] [50 gp] potion/oil of keen senses (CL 1) [25 gp] potion/oil of light (CL 1) [6,480 gp] crown of blasting (minor) [clue indicates function] [750 gp] wand of magic missile (CL 1) [750 gp] wand of magic missile (CL 1) [50 gp] potion/oil of enlarge person (CL 1) [50 gp] potion/oil of touch of the sea (CL 1) [50 gp] divine scroll of bless water (CL 1) [150 gp] divine scroll of animal messenger (CL 3) [750 gp] wand of doom (CL 1) [25 gp] potion/oil of arcane mark (CL 1) [150 gp] divine scroll of flame blade (CL 3) [150 gp] divine scroll of summon swarm (CL 3) [50 gp] potion/oil of cure light wounds (CL 1) [25 gp] arcane scroll of ray of enfeeblement (CL 1) [7,500 gp] hunter's cloak [clue indicates function] [25 gp] potion/oil of resistance (CL 1) [150 gp] arcane scroll of hideous laughter (CL 3) [300 gp] potion/oil of bullet shield (CL 3) [25 gp] arcane scroll of true strike (CL 1) [25 gp] arcane scroll of stone fist (CL 1) [13 gp] divine scroll of purify food and drink (CL 1) [25 gp] arcane scroll of ray of enfeeblement (CL 1) [25 gp] arcane scroll of mage armor (CL 1) [50 gp] potion/oil of invigorate (CL 1) [50 gp] potion/oil of shillelagh (CL 1) [50 gp] potion/oil of cure light wounds (CL 1) [50 gp] potion/oil of shield of faith (CL 1) [50 gp] potion/oil of reduce person (CL 1) [13 gp] arcane scroll of flare (CL 1) [25 gp] potion/oil of stabilize (CL 1) [25 gp] divine scroll of protection from evil (CL 1) [25 gp] arcane scroll of enlarge person (CL 1) [25 gp] divine scroll of entangle (CL 1)
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