Post by nuramon on Jan 12, 2017 13:22:28 GMT
This was a THE WEIRDNESS IS COMING KIND OF GAME!!!.
How should I even start...
1. The adventurers Kyras,Kirlien Razorleaf, Phyliss and Elmwore have experienced alot... They get 22,000xp.
2. Kyras, Kirlien and Elmwore were rewarded by the baroness Sarah, who is a hellknight, and the Dweomerstar guards 21,000gp.
3. Phyliss mind was modified to belive Zyphus being her saviour as well as transforming her alot. After getting turned into a JuJu Zombie and serving the god of accidental deaths in a fine manner. She is saved by this merciful and likeable minor deity and send to his cementary but he decides to mock Pharasma even more he transforms Phyliss into a Nosferatu instead of JuJu Zombie because he decided this would be good to serve his mock. She also gets 24,000gp by Zphus Cementary...The Dominate Person will be only granted by Zyphus to create an accident which he wanted to see.
4. The Pope escaped again.
5. The adventurers didn't go to the hideout of the cultists directly which made them avoid some dangerous encounters... They could have been locked into a burning medic house with a thought eater who undresses them, makes them laugh, makes them stand still and makes them dance. Also avoided to find out how many traitorous people were in the fort and how many kind people who suffer under the circumstances...
6. Sarah has not a single Hellknight left because the adventurers didn't find the clue about their bodies.
7. Elmwore has a HD18 Skeleton of a Tyrannosaurus or short T-Rex.
Everything started because of this:
They saw tracks leading towards the forests of hellknights getting dragged into the forest
and followed them
and litterly went into the danger without any research
they didn't know about the pope
and that he is the most dangerous person
didn't know about the accidental deaths they try to cause
didn't know about the daemon allies
and so on..
you never encountered the thought eater who diguised as the last surviving hellknight
and would have asked you for alcohol
and dropped it on the ground and used fire to burn the whole house with you down
you never met the barkeeper who would tell you maybe things about the hellknights
and a way to get a devil to help you....
who will obey completly
without any question
even if you say he should kill himself
.
You never found out that there are 6 traitors who are aroden clerics in town
-
former aroden clerics who blame Pharasma for the death of Aroden. You never saw that the Baroness serves you dinner and suddenly daemons appear because one guard is a traitor...
There were no hp for wealth.
Half-Price:
[750 gp] potion/oil of dispel magic (CL 5)
[50 gp] potion/oil of hide from animals (CL 1)
[4,500 gp] wand of silence (CL 3)
[8,000 gp] ring of forcefangs [no external clues]
[16,000 gp] pearl of power (4th) [no external clues]
[16,175 gp] +3 defiant studded leather armor
[10,000 gp] figurine of wondrous power (slate spider) [clue indicates function]
[375 gp] divine scroll of quench (CL 5)
[300 gp] potion/oil of protection from arrows (CL 3)
[300 gp] potion/oil of protection from arrows (CL 3)
[300 gp] potion/oil of acute senses (CL 3)
[375 gp] divine scroll of invisibility purge (CL 5)
[750 gp] wand of sleep (CL 1)
[25 gp] divine scroll of detect law (CL 1)
[300 gp] potion/oil of wood shape (CL 3)
[25 gp] potion/oil of purify food and drink (CL 1)
[13 gp] divine scroll of purify food and drink (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)
[50 gp] potion/oil of mage armor (CL 1)
[50 gp] potion/oil of touch of the sea (CL 1)
[25 gp] potion/oil of arcane mark (CL 1)
[25 gp] arcane scroll of shield (CL 1)
[50 gp] potion/oil of sanctuary (CL 1)
[50 gp] potion/oil of jump (CL 1)
[300 gp] potion/oil of wood shape (CL 3)
[150 gp] divine scroll of blessing of courage and life (CL 3)
[4,203 gp] +1 arrow catching light wooden quickdraw shield
[50 gp] potion/oil of endure elements (CL 1)
[25 gp] divine scroll of detect chaos (CL 1)
[25 gp] divine scroll of protection from law (CL 1)
[50 gp] potion/oil of magic weapon (CL 1)
[300 gp] potion/oil of resist energy, fire (CL 3)
[25 gp] potion/oil of virtue (CL 1)
How should I even start...
1. The adventurers Kyras,Kirlien Razorleaf, Phyliss and Elmwore have experienced alot... They get 22,000xp.
2. Kyras, Kirlien and Elmwore were rewarded by the baroness Sarah, who is a hellknight, and the Dweomerstar guards 21,000gp.
3. Phyliss mind was modified to belive Zyphus being her saviour as well as transforming her alot. After getting turned into a JuJu Zombie and serving the god of accidental deaths in a fine manner. She is saved by this merciful and likeable minor deity and send to his cementary but he decides to mock Pharasma even more he transforms Phyliss into a Nosferatu instead of JuJu Zombie because he decided this would be good to serve his mock. She also gets 24,000gp by Zphus Cementary...The Dominate Person will be only granted by Zyphus to create an accident which he wanted to see.
4. The Pope escaped again.
5. The adventurers didn't go to the hideout of the cultists directly which made them avoid some dangerous encounters... They could have been locked into a burning medic house with a thought eater who undresses them, makes them laugh, makes them stand still and makes them dance. Also avoided to find out how many traitorous people were in the fort and how many kind people who suffer under the circumstances...
6. Sarah has not a single Hellknight left because the adventurers didn't find the clue about their bodies.
7. Elmwore has a HD18 Skeleton of a Tyrannosaurus or short T-Rex.
Everything started because of this:
They saw tracks leading towards the forests of hellknights getting dragged into the forest
and followed them
and litterly went into the danger without any research
they didn't know about the pope
and that he is the most dangerous person
didn't know about the accidental deaths they try to cause
didn't know about the daemon allies
and so on..
you never encountered the thought eater who diguised as the last surviving hellknight
and would have asked you for alcohol
and dropped it on the ground and used fire to burn the whole house with you down
you never met the barkeeper who would tell you maybe things about the hellknights
and a way to get a devil to help you....
who will obey completly
without any question
even if you say he should kill himself
.
You never found out that there are 6 traitors who are aroden clerics in town
-
former aroden clerics who blame Pharasma for the death of Aroden. You never saw that the Baroness serves you dinner and suddenly daemons appear because one guard is a traitor...
There were no hp for wealth.
Half-Price:
[750 gp] potion/oil of dispel magic (CL 5)
[50 gp] potion/oil of hide from animals (CL 1)
[4,500 gp] wand of silence (CL 3)
[8,000 gp] ring of forcefangs [no external clues]
[16,000 gp] pearl of power (4th) [no external clues]
[16,175 gp] +3 defiant studded leather armor
[10,000 gp] figurine of wondrous power (slate spider) [clue indicates function]
[375 gp] divine scroll of quench (CL 5)
[300 gp] potion/oil of protection from arrows (CL 3)
[300 gp] potion/oil of protection from arrows (CL 3)
[300 gp] potion/oil of acute senses (CL 3)
[375 gp] divine scroll of invisibility purge (CL 5)
[750 gp] wand of sleep (CL 1)
[25 gp] divine scroll of detect law (CL 1)
[300 gp] potion/oil of wood shape (CL 3)
[25 gp] potion/oil of purify food and drink (CL 1)
[13 gp] divine scroll of purify food and drink (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)
[50 gp] potion/oil of mage armor (CL 1)
[50 gp] potion/oil of touch of the sea (CL 1)
[25 gp] potion/oil of arcane mark (CL 1)
[25 gp] arcane scroll of shield (CL 1)
[50 gp] potion/oil of sanctuary (CL 1)
[50 gp] potion/oil of jump (CL 1)
[300 gp] potion/oil of wood shape (CL 3)
[150 gp] divine scroll of blessing of courage and life (CL 3)
[4,203 gp] +1 arrow catching light wooden quickdraw shield
[50 gp] potion/oil of endure elements (CL 1)
[25 gp] divine scroll of detect chaos (CL 1)
[25 gp] divine scroll of protection from law (CL 1)
[50 gp] potion/oil of magic weapon (CL 1)
[300 gp] potion/oil of resist energy, fire (CL 3)
[25 gp] potion/oil of virtue (CL 1)