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Post by deanthelis on Feb 27, 2017 23:19:47 GMT
Crafting Templates: Generic Crafting Template: Item Name CL # Cooperative Crafting*7 + Rushed = 16000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 44 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wondrous Item Crafting Template: Item Name CL # Cooperative Crafting*7 + Rushed + Dwarf FCB (2600) + Arcane Builder (Wondrous) = 72000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 52 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wands: 1st: -*Lesser Restoration (CL 1) 48C -*Shield of Faith (CL 1) 49C -Erase (CL 1) 46C -Expeditious Retreat (CL 1) 47C -Infernal Healing (CL 1) 110C -Magic Missile (CL 5) 20C -Shield (CL 1) 50C -Unseen Servant (CL 1) 49C
Scrolls: 1st (CL 1): -Burning Hands, x1 -Comprehend Languages, x1 -Disguise Self, x1 -Endure Elements, x1 -Expeditious Construction, x2 -Expeditious Retreat, x1 -Feather Fall, x1 -Grease, x1 -Infernal Healing, x4 -Obscuring Mist, x1 -True Strike, x1
Potions/Oils: 1st (CL 1): -Abundant Ammunition, x2 -Enlarge Person, x2 -Magic Weapon, x4
Wondrous Items/Rings/Similar: Slots: Armor: Belt: Belt of Physical Perfection (Dexterity/Constitution/Strength) +6 Body: Otherworldly Kimono Chest: Major Chest Shadow Piercings Eyes: Annihilation Spectacles Feet: Slippers of the Triton Hands: Gloves of Elvenkind Head: Cyclops Helm Headband: Headband of Mental Superiority +6 (Intelligence(Escape Artist, Perception, Knowledge (Local))/Wisdom/Charisma) Neck: Amulet of the Planes Ring 1: Ring of Counterspells (Dispel Magic) Ring 2: Ring of Evasion Shield: Shoulders: Cloak of Resistance +5 Wrists: Armband of the Golden Serpent
Slotless: -Amazing Tools of Manufacture (Craft (Painting)) -Cracked Pale Green Prism (Saves) Ioun Stone -Flawed Pale Green Prism Ioun Stone -Stone of Good Luck -Darkskull (Death Ward) -Orange Prism Ioun Stone -Cracked Dusty Rose Prism -Dragonbane Divination Sticks -Handy Haversack -Pearl of Power (1st), x2 -Dweomer's Essence, x3 -Blessed Book, x1
Rods: -Metamagic Rod of Dazing Spell, Lesser -Metamagic Rod of Echoing Spell, Lesser -Metamagic Rod of Empower Spell, Lesser -Metamagic Rod of Lingering Spell, Lesser -Metamagic Rod of Piercing Spell, Lesser -Metamagic Rod of Reach Spell, Lesser -Metamagic Rod of Selective Spell, Lesser -Metamagic Rod of Widen Spell, Lesser
-Metamagic Rod of Extend Spell, x2 -Metamagic Rod of Piercing Spell
Staves: -Haste (2 Charges) -Limited Wish (5 Charges)
Permanent Spells: -Arcane Sight -Aura Sight -Comprehend Languages -Darkvision -See Invisibility -Tongues
Expensive Spell Foci: -10gp teeny shovel (Pit spells) -1000gp silver mirror (Scrying) -500gp cloning lab (Clone) -1500gp ivory statuette of Metzofitz (Contingency)
Spellbook: 0th: -Acid Splash -Arcane Mark -Dancing Lights -Daze -Detect Magic -Detect Poison -Flare -Ghost Sound -Haunted Fey Aspect -Light -Mage Hand -Mending -Message -Open/Close -Prestidigitation -Ray of Frost -Read Magic -Resistance -Spark
1st: -Abundant Ammunition -Air Bubble -Alarm -Anticipate Peril -Blood Money -Burning Hands -Charm Person -Color Spray -Comprehend Languages -Crafter's Fortune -Dancing Darkness -Detect Secret Doors -Detect Undead -Discern Next of Kin -Disguise Self -Endure Elements -Enlarge Person -Erase -Expeditious Construction -Expeditious Retreat -Feather Fall -Floating Disk -Gravity Bow -Grease -Handy Grapnel -Heightened Awareness -Hold Portal -Infernal Healing -Keep Watch -Liberating Command -Long Arm -Mage Armor -Magic Aura -Magic Missile -Magic Weapon -Mount -Obscuring Mist -Protection from Chaos -Protection from Evil -Protection from Good -Protection from Law -Restore Corpse -Secluded Grimoire -Shadow Blade -Shield -Silent Image -Sleep -Shocking Grasp -Touch of Gracelessness -True Strike -Unerring Weapon -Unseen Servant -Windy Escape 2nd: -Acid Arrow -Alter Self -Anti-Summoning Shield -Arcane Disruption -Arcane Lock -Bestow Insight -Blindness/Deafness -Blood Transcription -Carrion Compass -Cloud of Seasickness -Command Undead -Create Pit -Create Treasure Map -Cushioning Bands -Darkvision -Detect Thoughts -Endure Elements, Communal -Euphoric Cloud -False Life -Force Sword -Glitterdust -Investigative Mind -Invisibility -Knock -Levitate -Locate Object -Make Whole -Mirror Image -Misdirection -Mount, Communal -Protection from Arrows -Protection from Chaos, Communal -Protection from Evil, Communal -Protection from Good, Communal -Protection from Law, Communal -Pyrotechnics -Resist Energy -Rope Trick -Scorching Ray -See Invisibility -Spectral Hand -Spider Climb -Splinter Spell Resistance -Summon Cacodaemon -Track Ship -Warding Weapon -Web -Whispering Wind 3rd: -Arcane Sight -Aura Sight -Blood Biography -Burdened Thoughts -Clairaudience/Clairvoyance -Cloak of Winds -Darkvision, Communal -Daylight -Dispel Magic -Displacement -Enter Image -Explosive Runes -Fireball -Fly -Gaseous Form -Haste -Heart of the Metal -Heroism -Insect Scouts -Invisibility Sphere -Keen Edge -Lightning Bolt -Magic Circle against Chaos -Magic Circle against Evil -Magic Circle against Good -Magic Circle against Law -Magic Weapon, Greater -Nondetection -Protection from Energy -Resist Energy, Communal -Sepia Snake Sigil -Shrink Item -Sleet Storm -Slow -Spellsword -Spider Climb, Communal -Spiked Pit -Stinking Cloud -Tongues -Wall of Nausea -Water Breathing -Wind Wall 4th: -Acid Pit -Arcane Eye -Black Tentacles -Bloody Arrows -Calcific Touch -Charm Monster -Confusion -Detect Scrying -Dimension Door -Dimensional Anchor -Earth Glide -Enlarge Person, Mass -Fire Trap -Globe of Invulnerability, Lesser -Greater Invisibility -Illusory Wall -Insect Spies -Lesser Geas -Magic Aura, Greater -Make Whole, Greater -Mindscape Door -Mirror Transport -Mnemonic Enhancer -Nondetection, Communal -Phantom Steed, Communal -Protection from Energy, Communal -Remove Curse -Revenant Armor -Ride the Waves -Scrying -Secure Shelter -Solid Fog -Stoneskin -Tongues, Communal -True Form -Wall of Blindness/Deafness 5th: -Animal Growth -Break Enchantment -Charm Person, Mass -Cone of Cold -Contact Other Plane -Create Mindscape -Dismissal -Dominate Person -Echolocation -Fabricate -False Vision -Feeblemind -Hungry Pit -Lesser Planar Binding -Life Bubble -Mage's Private Sanctum -Magic Jar -Mind Fog -Overland Flight -Permanency -Persistent Image -Planar Adaptation -Polymorph -Possess Object -Red Hand of the Killer -Roaming Pit -Stoneskin, Communal -Summon Monster V -Telekinesis -Teleport -Trace Teleport -Transmute Mud to Rock -Transmute Rock to Mud -Wall of Force -Wall of Stone -Waves of Fatigue
6th: -Acid Fog -Analyze Dweomer -Antimagic Field -Chain Lightning -Chains of Light -Circle of Death -Contingency -Disintegrate -Dispel Magic, Greater -Flesh to Stone -Geas-Quest -Globe of Invulnerability -Guards and Wards -Heroism, Greater -Legend Lore -Mage's Decree -Mage's Lucubration -Permanent Image -Planar Binding -Programmed Image -Repulsion -Shadow Enchantment, Greater -Sirocco -Transfer Familiar -True Seeing -Undeath Ward -Undeath to Death
7th: -Arcane Sight, Greater -Banishment -Control Undead -Create Mindscape, Greater -Delayed Blast Fireball -Expend -Finger of Death -Firebrand -Fly, Mass -Forcecage -Form of the Dragon II -Grasping Hand -Instant Summons -Legendary Proportions -Limited Wish -Mage's Magnificent Mansion -Mydriatic Spontaneity, Mass -Planar Adaptation, Mass -Plane Shift -Prismatic Spray -Project Image -Scrying, Greater -Shadow Conjuration, Greater -Simulacrum -Spell Turning -Symbol of Weakness -Teleport Object -Teleport, Greater -Temporary Resurrection -Vision
8th: -Binding -Clone -Demand -Discern Location -Maze -Mind Blank -Planar Binding, Greater -Polymorph Any Object -Protection from Spells -Protection from Spells -Prying Eyes, Greater -Scintillating Pattern -Shadow Evocation, Greater -Temporal Stasis -Trap the Soul
9th: -Foresight -Freedom
Constructs: Babau Trompe L'oeil: Montresor CR 7 TN Medium construct Init +5; Senses darkvision 60 ft., see invisibility; Perception +19
DEFENSE AC 24, touch 11, flat-footed 23 (+1 Dex, +8 natural, +5 armor (+1 chain shirt)) hp 76 (7d10+21+20) Fort +8, Ref +6, Will +5 Defensive Abilities protective slime; DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 18; construct traits
OFFENSE Speed 30 ft. Melee 2 claws +12 (1d6+5), bite +12 (1d6+5) or +2 guisarme +14/+9 (2d4+9/×3), bite +7 (1d6+2) Space 5 ft.; Reach 5 ft. (10 ft. with guisarme) Special Attacks sneak attack +2d6 Spell-Like Abilities (CL 7th) Constant—see invisibility At will—darkness, dispel magic, greater teleport (self plus 50 lbs. of objects only) 1/day—summon (level 3, 1 babau at 40%)
STATISTICS Str 21, Dex 13, Con -, Int 14, Wis 13, Cha 16 Base Atk +7; CMB +12; CMD 23 Feats Combat Reflexes, Improved Initiative, Iron Will, Skill Focus (Stealth) Skills Acrobatics +10, Climb +11, Disable Device +10, Escape Artist +10, Perception +19, Sense Motive +11, Sleight of Hand +10, Stealth +21; Racial Modifiers +8 Perception, +8 Stealth Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SPECIAL ABILITIES Protective Slime (Su) A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Venedaemon Trompe L'oeil: Battiato CR 6 TN Medium construct Init +6; Senses arcane sight, darkvision 60 ft.; Perception +12
DEFENSE AC 23, touch 12, flat-footed 21 (+2 Dex, +7 natural, +4 armor (mage armor)) hp 85 (6d10+30+20) Fort +7, Ref +7, Will +8 DR 5/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 17, construct traits;
OFFENSE
Speed 30 ft., fly 30 ft. (average) Melee 2 tentacles +6 (1d6) or +1 guisarme +7/+2 (2d4+1) Special Attacks arcane soul-crush Spell-Like Abilities (CL 6th; concentration +11)
Constant—arcane sight 3/day—dimension door, dispel magic, slow (DC 18) 1/day—summon (level 3, 1 cacodaemon, 75%)
Spells Known (CL 6th; concentration +11) 3rd (4/day)—fly (DC 18) 2nd (6/day)—invisibility, create pit (DC 17) 1st (8/day)—snowball (DC 16), mage armor, magic missile, shield 0 (at will)—enhanced diplomacy, arcane mark, light, mage hand, prestidigitation, ray of frost (DC 15), read magic
STATISTICS Str 11, Dex 15, Con -, Int 22, Wis 16, Cha 21 Base Atk +6; CMB +6; CMD 18 Feats Combat Casting, Spell Focus (Use Magic Device), Improved Initiative, Magical Aptitude Skills Bluff +14, Disguise +11, Fly +11, Intimidate +14, Knowledge (arcana) +15, Knowledge (planes) +15, Knowledge (religion) +12, Perception +12, Sense Motive +12, Spellcraft +17, Stealth +11, Use Magic Device +19 Languages Abyssal, Aquan, Celestial, Common, Draconic, Ignan, Infernal; telepathy 100 ft.
SPECIAL ABILITIES Arcane Soul-Crush (Su) A venedaemon may consume a held soul gem as a swift action, allowing it to cast any of its spells known without using a spell slot. For the daemon to use this ability, the consumed gem must contain the soul of a creature with Hit Dice equal to or greater than the spell level of the desired spell.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Succubus Trompe L'oeil Vittorio CR 8 TN Medium construct Init +3; Senses darkvision 60 ft., detect good; Perception +21
DEFENSE AC 27, touch 13, flat-footed 24 (+5 armor (+1 chain shirt), +2 shield (mwk. heavy steel shield), +3 Dex, +7 natural) hp 127 (8d10+64+20) Fort +10, Ref +9, Will +10 DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; construct traits;
OFFENSE Speed 30 ft., fly 50 ft. (average) Melee +2 kukri +13/+8 (1d4+3) (18-20/x2) Special Attacks energy drain, profane gift Spell-Like Abilities (CL 12th) Constant—detect good, tongues At will—charm monster (DC 22), detect thoughts (DC 20), ethereal jaunt (self plus 50 lbs. of objects only), suggestion (DC 21), greater teleport (self plus 50 lbs. of objects only), vampiric touch 1/day—dominate person (DC 23), summon (level 3, 1 babau 50%)
STATISTICS Str 13, Dex 17, Con -, Int 18, Wis 14, Cha 27 Base Atk +8; CMB +11; CMD 22 Feats Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse Skills Bluff +27, Diplomacy +19, Disguise +19, Escape Artist +11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21, Sense Motive +13, Stealth +14; Racial Modifiers +8 Bluff, +8 Perception Languages Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 ft. SQ Change Shape (alter self, Small or Medium humanoid)
SPECIAL ABILITIES
Energy Drain (Su) A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the suggestion. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.
Profane Gift (Su) Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save). The succubus's ability to grant a profane gift to those she encounters is one of her most subtle methods of influencing mortal actions. Yet the gift is only one such effect—some succubi have variant profane gifts that grant additional boons to the target.
Gift of Transformation: The succubus's profane gift also allows the target to use the succubus's change shape ability. While using this ability, the succubus can also use detect thoughts on the target, and the target's saving throws against this or the succubus's suggestion ability take a –4 penalty. Gift of Domination: The target can allow the succubus to use her dominate person spell-like ability through the link to affect creatures as if the target had been the source of the spell-like ability. Whenever the target allows the succubus to do so, he gains a +2 profane bonus to a second ability score of his choice (other than the one already profanely enhanced) for 24 hours. Gift of Recovery: Once per day as an immediate action when the target fails a Will saving throw from a source other than the succubus who granted the profane gift, the character can allow the succubus to attempt a second Will saving throw (using her own Will save) to resist the effect. If the succubus fails the save the effect affects the character normally, but if she makes the save, the character is treated as if he made his initial Will save. The next time the succubus uses suggestion on the PC, he automatically fails the saving throw.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Young Time Dragon Trompe L'oeil Massimo CR 12 TN Large construct Init +9; Senses detect magic, dragon senses, see in darkness; Perception +18
DEFENSE AC 33, touch 11, flat-footed 31 (+12 (+3 full plate), +2 Dex, +10 natural, –1 size) hp 126 (13d10+26+30) Fort +11, Ref +10, Will +10 Immune cold, paralysis, sleep, staggered, construct traits;
OFFENSE Speed 50 ft., fly 200 ft. (poor) Melee bite +19 (2d6+10), 2 claws +19 (1d8+7), 2 wings +17 (1d6+3), tail slap +17 (1d8+10) Space 10 ft.; Reach 5 ft. (10 ft. with bite) Special Attacks breath weapon (40-ft. cone, 6d10 electricity, DC 20)
Spell-Like Abilities (CL 11th; concentration +13) Constant—detect magic At will—share memory Sorcerer Spells Known (CL 1st; concentration +3) 1st (4/day)—erase, mage armor 0 (at will)—mage hand, message, read magic, resistance
STATISTICS Str 24, Dex 15, Con 20, Int 15, Wis 14, Cha 15 Base Atk +13; CMB +21; CMD 33 (37 vs. trip) Feats Cleave, Improved Initiative, Multiattack, Power Attack, Skill Focus (Knowledge [history]), Ability Focus (breath weapon, alien presence) Skills Diplomacy +18, Fly +12, Knowledge (arcana, planes, religion) +18, Knowledge (history) +24, Perception +18, Spellcraft +18 Languages Common, Draconic, Elven SQ immortal, no breath, read the threads, starflight
SPECIAL ABILITIES
Immortal (Ex) Time dragons age, but don't die from old age.
Read the Threads (Su) A time dragon gains a racial bonus on initiative checks equal to its age category. In addition, a time dragon is immune to the staggered condition.
Alien Presence (Su) A creature that fails its saving throw against a time dragon's alien presence is staggered for 5d6 rounds (or stunned if it has 4 Hit Dice or fewer).
Starflight (Su) In outer space, an outer dragon can survive in the void and fly at incredible speed. Travel times vary, but a trip within a single solar system should take 3d20 hours, and a trip beyond should take 3d20 days or more if the dragon knows the way to its destination. An outer dragon can carry one rider of one size category smaller than itself, four passengers two sizes smaller, eight passengers three sizes smaller, or 16 passengers four or more sizes smaller. Passengers are protected from the void of outer space.
No Breath (Ex) Outer dragons don't need to breathe and are immune to inhaled poisons, suffocation, and drowning. See the universal monster rules for more information.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Marut Trompe L'oeil Orazio CR 16
TN Large construct Init +3; Senses darkvision 60 ft., low-light vision, true seeing; Perception +26
DEFENSE AC 40, touch 12, flat-footed 38 (+2 Dex, +12 armor, +17 natural, –1 size) hp 230 (16d10+112+30); regeneration 10 (chaotic) Fort +17, Ref +8, Will +13 Defensive Abilities constructed; DR 15/chaotic; SR 26; construct traits
OFFENSE Speed 30 ft. Melee 2 slams +22 (3d6+22 plus 3d6 electricity or sonic and blindness or deafness) Space 10 ft.; Reach 10 ft. Special Attacks fists of lightning and thunder Spell-Like Abilities (CL 16th; concentration +23)
Constant—air walk, true seeing At will—dimension door, fear (DC 21), greater command (DC 22), greater dispel magic, mass inflict light wounds (DC 22), locate creature 1/day—chain lightning (DC 23), circle of death (DC 23), mark of justice, wall of force 1/week—earthquake (DC 25), geas/quest, plane shift (DC 22)
STATISTICS Str 35, Dex 16, Con -, Int 12, Wis 17, Cha 24 Base Atk +16; CMB +29; CMD 43 Feats Ability Focus (fists of lightning and thunder), Awesome Blow, Combat Casting, Improved Natural Attack (Slam), Improved Bull Rush, Improved Vital Strike, Power Attack, Vital Strike Skills Diplomacy +26, Intimidate +26, Knowledge (planes) +20, Knowledge (religion) +20, Perception +26, Sense Motive +22, Survival +22; Racial modifiers +4 Perception Languages truespeech
SPECIAL ABILITIES
Fists of Lightning and Thunder (Su) A marut’s fists strike with the power of a thunderstorm. For any given slam attack, a marut can choose whether that attack uses lightning or thunder. A lightning attack deals an additional 3d6 points of electricity damage, and the resulting flash blinds the target for 2d6 rounds (Fortitude DC 27 negates the blindness). A thunder attack deals an additional 3d6 points of sonic damage, and the resulting thunderclap deafens the target for 2d6 rounds (Fortitude DC 27 negates the deafness). The save DCs are Charisma-based.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Simulacra: -Crucidaemon -Great Wyrm Copper Dragon -Koto-Furunishi Tsukumogami -Lilitu -Nocticula -Nymph, x11 -Planetar -Shamira
Boons Provided: Artanador: Lilitu Azniir: Nymph Concordia: Nymph Dendelle: Nymph Fetch: Lilitu, Succubus Gorm: Nymph Kyomi: Succubus Lowyn: Nymph OrcBow: Nymph Rose Briarheart: Nocticula, Shamira, Lilitu, Nymph Shin Lee: Nymph, Nymph for companion Shyro Kane: Succubus Sieh: Nocticula, Nymph
Geas-enforced lines of credit: Sieh: Owes 1 Non-Suicidal Favor, 53000gp.
drive.google.com/open?id=0B-hjEJ5zeyIrYi13cHI4WFpTRVU
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Post by deanthelis on Feb 28, 2017 1:05:51 GMT
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Post by deanthelis on Mar 1, 2017 21:20:39 GMT
Metzofitz receives a Ring of Wizardry II and 33000gp from Sieh.
Metzofitz continually Shapechanges into a Kasatha from this point on.
Metzofitz purchases two additional Gauntlets and Thorn Bracers for 64gp.
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Post by deanthelis on Mar 1, 2017 21:24:28 GMT
Metzofitz has 42087gp and 0 Downtime Days remaining.
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Post by deanthelis on Mar 1, 2017 22:10:47 GMT
Metzofitz creates a Nymph Simulacrum for Inspiration on behalf of Krush'gul for 8000gp.
Metzofitz has 50087gp and 0 Downtime Days remaining.
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Post by deanthelis on Mar 11, 2017 18:01:54 GMT
bladeandbow.boards.net/thread/2961/suggested-crMetzofitz has 98087gp and 5 Downtime Days remaining. Metzofitz purchases a forked metal rod worth 500gp. Metzofitz obtained the following spells via borrowing during the game for 2040gp. 1st (30gp): -Decrepit Disguise -Deja Vu -Locksight -Mindlink -Sculpt Corpse -Sure Casting
2nd (120gp): -Apport Object -Demand Offering -Page-Bound Epiphany -Paranoia -Reveal True Shape -Sense Vitals
3rd (360gp): -Aversion -Babble -Contagious Zeal -Contingent Action -Gentle Repose -Inflict Pain -Oneiric Horror -Sense Thoughts
4th (240gp): -Hypercognition -Purge Spirit -Thaumaturgic Circle
5th (750gp): -Condensed Ether -Dungeonsight -Mind Probe -Oneiric Horror, Greater -Parchment Swarm -Wall of Ectoplasm
6th (540gp): -Explode Head -Psychic Asylum
7th (From PC): -Dream Council -Inflict Pain, Mass
Metzofitz also obtained Create Demiplane (8th) and Moment of Prescience (8th) from leveling up. Metzofitz crafts a construct. Egophage Trompe L'oeil Construct Limb CL 13 Cooperative Crafting*7 + Rushed + Dwarf FCB (1200) = 19200gp/day Rushed = +5 DC Insufficient Requirement Met: animate objects, enter image = +10 DC DC = 33 Metzofitz Spellcraft Take 10 = 52 Item Complete - Cost: 21000gp + 3 Day Downtime --------------------------------------------------------------------------
Metzofitz upgrades a ring. Ring of Wizardry II -> III CL 11 Cooperative Crafting*7 + Rushed = 16000gp/day Rushed = +5 DC Insufficient Requirement Met: 0 = +0 DC DC = 21 Metzofitz Spellcraft Take 10 = 52 Item Complete - Cost: 15000gp + 2 Day Downtime --------------------------------------------------------------------------
Metzofitz has 59547gp and 0 Downtime Days remaining. Crafting Templates: Generic Crafting Template: Item Name CL # Cooperative Crafting*7 + Rushed = 16000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 52 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wondrous Item Crafting Template: Item Name CL # Cooperative Crafting*7 + Rushed + Dwarf FCB (2600) + Arcane Builder (Wondrous) = 72000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 56 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wands: 1st: -*Lesser Restoration (CL 1) 48C -*Shield of Faith (CL 1) 49C -Erase (CL 1) 46C -Expeditious Retreat (CL 1) 47C -Infernal Healing (CL 1) 110C -Magic Missile (CL 5) 20C -Shield (CL 1) 50C -Unseen Servant (CL 1) 49C
Scrolls: 1st (CL 1): -Burning Hands, x1 -Comprehend Languages, x1 -Disguise Self, x1 -Endure Elements, x1 -Expeditious Construction, x2 -Expeditious Retreat, x1 -Feather Fall, x1 -Grease, x1 -Infernal Healing, x4 -Obscuring Mist, x1 -True Strike, x1
Potions/Oils: 1st (CL 1): -Abundant Ammunition, x2 -Enlarge Person, x2 -Magic Weapon, x4
Wondrous Items/Rings/Similar: Slots: Armor: Belt: Belt of Physical Perfection (Dexterity/Constitution/Strength) +6 Body: Otherworldly Kimono Chest: Major Chest Shadow Piercings Eyes: Annihilation Spectacles Feet: Slippers of the Triton Hands: Gloves of Elvenkind Hands 2: Head: Cyclops Helm Headband: Headband of Mental Superiority +6 (Intelligence(Escape Artist, Perception, Knowledge (Local))/Wisdom/Charisma) Neck: Amulet of the Planes Ring 1: Ring of Counterspells (Dispel Magic) Ring 2: Ring of Evasion Ring 3: Ring of Wizardry II Ring 4: Shield: Shoulders: Cloak of Resistance +5 Wrists: Armband of the Golden Serpent Wrists 2:
Slotless: -Amazing Tools of Manufacture (Craft (Painting)) -Cracked Pale Green Prism (Saves) Ioun Stone -Flawed Pale Green Prism Ioun Stone -Stone of Good Luck -Darkskull (Death Ward) -Orange Prism Ioun Stone -Cracked Dusty Rose Prism -Dragonbane Divination Sticks -Handy Haversack -Pearl of Power (1st), x2 -Dweomer's Essence, x3 -Blessed Book, x1
Rods: -Metamagic Rod of Dazing Spell, Lesser -Metamagic Rod of Echoing Spell, Lesser -Metamagic Rod of Empower Spell, Lesser -Metamagic Rod of Lingering Spell, Lesser -Metamagic Rod of Piercing Spell, Lesser -Metamagic Rod of Reach Spell, Lesser -Metamagic Rod of Selective Spell, Lesser -Metamagic Rod of Widen Spell, Lesser
-Metamagic Rod of Extend Spell, x2 -Metamagic Rod of Piercing Spell
Staves: -Haste (2 Charges) -Limited Wish (5 Charges)
Permanent Spells: -Arcane Sight -Aura Sight -Comprehend Languages -Darkvision -See Invisibility -Tongues
Expensive Spell Foci: -10gp teeny shovel (Pit spells) -1000gp silver mirror (Scrying) -500gp cloning lab (Clone) -1500gp ivory statuette of Metzofitz (Contingency) -500gp forked metal rod (Create Demiplane)
Spellbook: 0th: -Acid Splash -Arcane Mark -Dancing Lights -Daze -Detect Magic -Detect Poison -Flare -Ghost Sound -Haunted Fey Aspect -Light -Mage Hand -Mending -Message -Open/Close -Prestidigitation -Ray of Frost -Read Magic -Resistance -Spark
1st: -Abundant Ammunition -Air Bubble -Alarm -Anticipate Peril -Blood Money -Burning Hands -Charm Person -Color Spray -Comprehend Languages -Crafter's Fortune -Dancing Darkness -Decrepit Disguise -Deja Vu -Detect Secret Doors -Detect Undead -Discern Next of Kin -Disguise Self -Endure Elements -Enlarge Person -Erase -Expeditious Construction -Expeditious Retreat -Feather Fall -Floating Disk -Gravity Bow -Grease -Handy Grapnel -Heightened Awareness -Hold Portal -Infernal Healing -Keep Watch -Liberating Command -Locksight -Long Arm -Mage Armor -Magic Aura -Magic Missile -Magic Weapon -Mindlink -Mount -Obscuring Mist -Protection from Chaos -Protection from Evil -Protection from Good -Protection from Law -Restore Corpse -Sculpt Corpse -Secluded Grimoire -Shadow Blade -Shield -Shocking Grasp -Silent Image -Sleep -Sure Casting -Touch of Gracelessness -True Strike -Unerring Weapon -Unseen Servant -Windy Escape
2nd: -Acid Arrow -Alter Self -Anti-Summoning Shield -Apport Object -Arcane Disruption -Arcane Lock -Bestow Insight -Blindness/Deafness -Blood Transcription -Carrion Compass -Cloud of Seasickness -Command Undead -Create Pit -Create Treasure Map -Cushioning Bands -Darkvision -Demand Offering -Detect Thoughts -Endure Elements, Communal -Euphoric Cloud -False Life -Force Sword -Glitterdust -Investigative Mind -Invisibility -Knock -Levitate -Locate Object -Make Whole -Mirror Image -Misdirection -Mount, Communal -Page-Bound Epiphany -Paranoia -Protection from Arrows -Protection from Chaos, Communal -Protection from Evil, Communal -Protection from Good, Communal -Protection from Law, Communal -Pyrotechnics -Resist Energy -Reveal True Shape -Rope Trick -Scorching Ray -See Invisibility -Sense Vitals -Spectral Hand -Spider Climb -Splinter Spell Resistance -Summon Cacodaemon -Track Ship -Warding Weapon -Web -Whispering Wind
3rd: -Arcane Sight -Aura Sight -Aversion -Babble -Blood Biography -Burdened Thoughts -Clairaudience/Clairvoyance -Cloak of Winds -Contagious Zeal -Darkvision, Communal -Daylight -Dispel Magic -Displacement -Enter Image -Explosive Runes -Fireball -Fly -Gaseous Form -Gentle Repose -Haste -Heart of the Metal -Heroism -Inflict Pain -Insect Scouts -Invisibility Sphere -Keen Edge -Lightning Bolt -Magic Circle against Chaos -Magic Circle against Evil -Magic Circle against Good -Magic Circle against Law -Magic Weapon, Greater -Nondetection -Oneiric Horror -Protection from Energy -Resist Energy, Communal -Sense Thoughts -Sepia Snake Sigil -Shrink Item -Sleet Storm -Slow -Spellsword -Spider Climb, Communal -Spiked Pit -Stinking Cloud -Tongues -Wall of Nausea -Water Breathing -Wind Wall
4th: -Acid Pit -Arcane Eye -Black Tentacles -Bloody Arrows -Calcific Touch -Charm Monster -Confusion -Detect Scrying -Dimension Door -Dimensional Anchor -Earth Glide -Enlarge Person, Mass -Fire Trap -Globe of Invulnerability, Lesser -Greater Invisibility -Hypercognition -Illusory Wall -Insect Spies -Lesser Geas -Magic Aura, Greater -Make Whole, Greater -Mindscape Door -Mirror Transport -Mnemonic Enhancer -Nondetection, Communal -Phantom Steed, Communal -Protection from Energy, Communal -Purge Spirit -Remove Curse -Revenant Armor -Ride the Waves -Scrying -Secure Shelter -Solid Fog -Stoneskin -Thaumaturgic Circle -Tongues, Communal -True Form -Wall of Blindness/Deafness
5th: -Animal Growth -Break Enchantment -Charm Person, Mass -Condensed Ether -Cone of Cold -Contact Other Plane -Create Mindscape -Dismissal -Dominate Person -Dungeonsight -Echolocation -Fabricate -False Vision -Feeblemind -Hungry Pit -Lesser Planar Binding -Life Bubble -Mage's Private Sanctum -Magic Jar -Mind Fog -Mind Probe -Oneiric Horror, Greater -Overland Flight -Parchment Swarm -Permanency -Persistent Image -Planar Adaptation -Polymorph -Possess Object -Red Hand of the Killer -Roaming Pit -Stoneskin, Communal -Summon Monster V -Telekinesis -Teleport -Trace Teleport -Transmute Mud to Rock -Transmute Rock to Mud -Wall of Ectoplasm -Wall of Force -Wall of Stone -Waves of Fatigue
6th: -Acid Fog -Analyze Dweomer -Antimagic Field -Chain Lightning -Chains of Light -Circle of Death -Contingency -Disintegrate -Dispel Magic, Greater -Explode Head -Flesh to Stone -Geas-Quest -Globe of Invulnerability -Guards and Wards -Heroism, Greater -Legend Lore -Mage's Decree -Mage's Lucubration -Permanent Image -Planar Binding -Programmed Image -Psychic Asylum -Repulsion -Shadow Enchantment, Greater -Sirocco -Transfer Familiar -True Seeing -Undeath Ward -Undeath to Death -Wall of Iron
7th: -Arcane Sight, Greater -Banishment -Control Undead -Create Mindscape, Greater -Delayed Blast Fireball -Dream Council -Expend -Finger of Death -Firebrand -Fly, Mass -Forcecage -Form of the Dragon II -Grasping Hand -Inflict Pain, Mass -Instant Summons -Legendary Proportions -Limited Wish -Mage's Magnificent Mansion -Mydriatic Spontaneity, Mass -Planar Adaptation, Mass -Plane Shift -Prismatic Spray -Project Image -Scrying, Greater -Shadow Conjuration, Greater -Simulacrum -Spell Turning -Symbol of Weakness -Teleport Object -Teleport, Greater -Temporary Resurrection -Vision
8th: -Binding -Create Demiplane -Clone -Demand -Discern Location -Maze -Mind Blank -Moment of Prescience -Planar Binding, Greater -Polymorph Any Object -Protection from Spells -Prying Eyes, Greater -Scintillating Pattern -Shadow Evocation, Greater -Temporal Stasis -Trap the Soul
9th: -Foresight -Freedom
Constructs: Babau Trompe L'oeil: Montresor CR 7 TN Medium construct Init +5; Senses darkvision 60 ft., see invisibility; Perception +19
DEFENSE AC 24, touch 11, flat-footed 23 (+1 Dex, +8 natural, +5 armor (+1 chain shirt)) hp 76 (7d10+21+20) Fort +8, Ref +6, Will +5 Defensive Abilities protective slime; DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 18; construct traits
OFFENSE Speed 30 ft. Melee 2 claws +12 (1d6+5), bite +12 (1d6+5) or +2 guisarme +14/+9 (2d4+9/×3), bite +7 (1d6+2) Space 5 ft.; Reach 5 ft. (10 ft. with guisarme) Special Attacks sneak attack +2d6 Spell-Like Abilities (CL 7th) Constant—see invisibility At will—darkness, dispel magic, greater teleport (self plus 50 lbs. of objects only) 1/day—summon (level 3, 1 babau at 40%)
STATISTICS Str 21, Dex 13, Con -, Int 14, Wis 13, Cha 16 Base Atk +7; CMB +12; CMD 23 Feats Combat Reflexes, Improved Initiative, Iron Will, Skill Focus (Stealth) Skills Acrobatics +10, Climb +11, Disable Device +10, Escape Artist +10, Perception +19, Sense Motive +11, Sleight of Hand +10, Stealth +21; Racial Modifiers +8 Perception, +8 Stealth Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SPECIAL ABILITIES Protective Slime (Su) A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Venedaemon Trompe L'oeil: Battiato CR 6 TN Medium construct Init +6; Senses arcane sight, darkvision 60 ft.; Perception +12
DEFENSE AC 23, touch 12, flat-footed 21 (+2 Dex, +7 natural, +4 armor (mage armor)) hp 85 (6d10+30+20) Fort +7, Ref +7, Will +8 DR 5/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 17, construct traits;
OFFENSE
Speed 30 ft., fly 30 ft. (average) Melee 2 tentacles +6 (1d6) or +1 guisarme +7/+2 (2d4+1) Special Attacks arcane soul-crush Spell-Like Abilities (CL 6th; concentration +11)
Constant—arcane sight 3/day—dimension door, dispel magic, slow (DC 18) 1/day—summon (level 3, 1 cacodaemon, 75%)
Spells Known (CL 6th; concentration +11) 3rd (4/day)—fly (DC 18) 2nd (6/day)—invisibility, create pit (DC 17) 1st (8/day)—snowball (DC 16), mage armor, magic missile, shield 0 (at will)—enhanced diplomacy, arcane mark, light, mage hand, prestidigitation, ray of frost (DC 15), read magic
STATISTICS Str 11, Dex 15, Con -, Int 22, Wis 16, Cha 21 Base Atk +6; CMB +6; CMD 18 Feats Combat Casting, Spell Focus (Use Magic Device), Improved Initiative, Magical Aptitude Skills Bluff +14, Disguise +11, Fly +11, Intimidate +14, Knowledge (arcana) +15, Knowledge (planes) +15, Knowledge (religion) +12, Perception +12, Sense Motive +12, Spellcraft +17, Stealth +11, Use Magic Device +19 Languages Abyssal, Aquan, Celestial, Common, Draconic, Ignan, Infernal; telepathy 100 ft.
SPECIAL ABILITIES Arcane Soul-Crush (Su) A venedaemon may consume a held soul gem as a swift action, allowing it to cast any of its spells known without using a spell slot. For the daemon to use this ability, the consumed gem must contain the soul of a creature with Hit Dice equal to or greater than the spell level of the desired spell.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Succubus Trompe L'oeil Vittorio CR 8 TN Medium construct Init +3; Senses darkvision 60 ft., detect good; Perception +21
DEFENSE AC 27, touch 13, flat-footed 24 (+5 armor (+1 chain shirt), +2 shield (mwk. heavy steel shield), +3 Dex, +7 natural) hp 127 (8d10+64+20) Fort +10, Ref +9, Will +10 DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; construct traits;
OFFENSE Speed 30 ft., fly 50 ft. (average) Melee +2 kukri +13/+8 (1d4+3) (18-20/x2) Special Attacks energy drain, profane gift Spell-Like Abilities (CL 12th) Constant—detect good, tongues At will—charm monster (DC 22), detect thoughts (DC 20), ethereal jaunt (self plus 50 lbs. of objects only), suggestion (DC 21), greater teleport (self plus 50 lbs. of objects only), vampiric touch 1/day—dominate person (DC 23), summon (level 3, 1 babau 50%)
STATISTICS Str 13, Dex 17, Con -, Int 18, Wis 14, Cha 27 Base Atk +8; CMB +11; CMD 22 Feats Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse Skills Bluff +27, Diplomacy +19, Disguise +19, Escape Artist +11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21, Sense Motive +13, Stealth +14; Racial Modifiers +8 Bluff, +8 Perception Languages Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 ft. SQ Change Shape (alter self, Small or Medium humanoid)
SPECIAL ABILITIES
Energy Drain (Su) A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the suggestion. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.
Profane Gift (Su) Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save). The succubus's ability to grant a profane gift to those she encounters is one of her most subtle methods of influencing mortal actions. Yet the gift is only one such effect—some succubi have variant profane gifts that grant additional boons to the target.
Gift of Transformation: The succubus's profane gift also allows the target to use the succubus's change shape ability. While using this ability, the succubus can also use detect thoughts on the target, and the target's saving throws against this or the succubus's suggestion ability take a –4 penalty. Gift of Domination: The target can allow the succubus to use her dominate person spell-like ability through the link to affect creatures as if the target had been the source of the spell-like ability. Whenever the target allows the succubus to do so, he gains a +2 profane bonus to a second ability score of his choice (other than the one already profanely enhanced) for 24 hours. Gift of Recovery: Once per day as an immediate action when the target fails a Will saving throw from a source other than the succubus who granted the profane gift, the character can allow the succubus to attempt a second Will saving throw (using her own Will save) to resist the effect. If the succubus fails the save the effect affects the character normally, but if she makes the save, the character is treated as if he made his initial Will save. The next time the succubus uses suggestion on the PC, he automatically fails the saving throw.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Young Time Dragon Trompe L'oeil Massimo CR 12 TN Large construct Init +9; Senses detect magic, dragon senses, see in darkness; Perception +18
DEFENSE AC 33, touch 11, flat-footed 31 (+12 (+3 full plate), +2 Dex, +10 natural, –1 size) hp 126 (13d10+26+30) Fort +11, Ref +10, Will +10 Immune cold, paralysis, sleep, staggered, construct traits;
OFFENSE Speed 50 ft., fly 200 ft. (poor) Melee bite +19 (2d6+10), 2 claws +19 (1d8+7), 2 wings +17 (1d6+3), tail slap +17 (1d8+10) Space 10 ft.; Reach 5 ft. (10 ft. with bite) Special Attacks breath weapon (40-ft. cone, 6d10 electricity, DC 20)
Spell-Like Abilities (CL 11th; concentration +13) Constant—detect magic At will—share memory Sorcerer Spells Known (CL 1st; concentration +3) 1st (4/day)—erase, mage armor 0 (at will)—mage hand, message, read magic, resistance
STATISTICS Str 24, Dex 15, Con 20, Int 15, Wis 14, Cha 15 Base Atk +13; CMB +21; CMD 33 (37 vs. trip) Feats Cleave, Improved Initiative, Multiattack, Power Attack, Skill Focus (Knowledge [history]), Ability Focus (breath weapon, alien presence) Skills Diplomacy +18, Fly +12, Knowledge (arcana, planes, religion) +18, Knowledge (history) +24, Perception +18, Spellcraft +18 Languages Common, Draconic, Elven SQ immortal, no breath, read the threads, starflight
SPECIAL ABILITIES
Immortal (Ex) Time dragons age, but don't die from old age.
Read the Threads (Su) A time dragon gains a racial bonus on initiative checks equal to its age category. In addition, a time dragon is immune to the staggered condition.
Alien Presence (Su) A creature that fails its saving throw against a time dragon's alien presence is staggered for 5d6 rounds (or stunned if it has 4 Hit Dice or fewer).
Starflight (Su) In outer space, an outer dragon can survive in the void and fly at incredible speed. Travel times vary, but a trip within a single solar system should take 3d20 hours, and a trip beyond should take 3d20 days or more if the dragon knows the way to its destination. An outer dragon can carry one rider of one size category smaller than itself, four passengers two sizes smaller, eight passengers three sizes smaller, or 16 passengers four or more sizes smaller. Passengers are protected from the void of outer space.
No Breath (Ex) Outer dragons don't need to breathe and are immune to inhaled poisons, suffocation, and drowning. See the universal monster rules for more information.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Marut Trompe L'oeil Orazio CR 16
TN Large construct Init +3; Senses darkvision 60 ft., low-light vision, true seeing; Perception +26
DEFENSE AC 40, touch 12, flat-footed 38 (+2 Dex, +12 armor, +17 natural, –1 size) hp 230 (16d10+112+30); regeneration 10 (chaotic) Fort +17, Ref +8, Will +13 Defensive Abilities constructed; DR 15/chaotic; SR 26; construct traits
OFFENSE Speed 30 ft. Melee 2 slams +22 (3d6+22 plus 3d6 electricity or sonic and blindness or deafness) Space 10 ft.; Reach 10 ft. Special Attacks fists of lightning and thunder Spell-Like Abilities (CL 16th; concentration +23)
Constant—air walk, true seeing At will—dimension door, fear (DC 21), greater command (DC 22), greater dispel magic, mass inflict light wounds (DC 22), locate creature 1/day—chain lightning (DC 23), circle of death (DC 23), mark of justice, wall of force 1/week—earthquake (DC 25), geas/quest, plane shift (DC 22)
STATISTICS Str 35, Dex 16, Con -, Int 12, Wis 17, Cha 24 Base Atk +16; CMB +29; CMD 43 Feats Ability Focus (fists of lightning and thunder), Awesome Blow, Combat Casting, Improved Natural Attack (Slam), Improved Bull Rush, Improved Vital Strike, Power Attack, Vital Strike Skills Diplomacy +26, Intimidate +26, Knowledge (planes) +20, Knowledge (religion) +20, Perception +26, Sense Motive +22, Survival +22; Racial modifiers +4 Perception Languages truespeech
SPECIAL ABILITIES
Fists of Lightning and Thunder (Su) A marut’s fists strike with the power of a thunderstorm. For any given slam attack, a marut can choose whether that attack uses lightning or thunder. A lightning attack deals an additional 3d6 points of electricity damage, and the resulting flash blinds the target for 2d6 rounds (Fortitude DC 27 negates the blindness). A thunder attack deals an additional 3d6 points of sonic damage, and the resulting thunderclap deafens the target for 2d6 rounds (Fortitude DC 27 negates the deafness). The save DCs are Charisma-based.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Simulacra: -Crucidaemon -Great Wyrm Copper Dragon -Koto-Furunishi Tsukumogami -Lilitu -Nocticula -Nymph, x12 -Planetar -Shamira
Boons Provided: Artanador: Lilitu Azniir: Nymph Concordia: Nymph Dendelle: Nymph Fetch: Lilitu, Succubus Gorm: Nymph Krush'gul: Nymph Kyomi: Succubus Lowyn: Nymph OrcBow: Nymph Quin: Succubus Rose Briarheart: Nocticula, Shamira, Lilitu, Nymph Shin Lee: Nymph, Nymph for companion Shyro Kane: Succubus Sieh: Nocticula, Nymph
Geas-enforced lines of credit: No Debtors!
drive.google.com/open?id=0B-hjEJ5zeyIrQmFPWXFoeXhZZWs
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Post by deanthelis on Mar 19, 2017 20:07:26 GMT
bladeandbow.boards.net/thread/3017/agemo-etinifni-fightMetzofitz has 180547gp and 5 Downtime Days remaining. Metzofitz gained a level. He adds Prismatic Wall and Dimensional Lock to his 8th level spells known. He also borrowed an NPC's spellbook during the session to learn Telepathic Bond, a 5th level spell, for 125gp. Metzofitz crafts two of the same construct. Planetar (+8 HD) Trompe L'oeil CL 16 Cooperative Crafting*7 + Rushed = 16000gp/day Rushed = +5 DC Insufficient Requirement Met: Enter Image, Animate Objects = +10 DC DC = 36 Metzofitz Spellcraft Take 10 = 55 Item Complete - Cost: 15000gp + 2 Day Downtime --------------------------------------------------------------------------
Metzofitz has 150547gp and 1 Downtime Day remaining. Metzofitz crafts a Gamboge Nodule Ioun Stone. Gamboge Nodule Ioun Stone CL 12 Cooperative Crafting*7 + Rushed + Dwarf FCB (2600) + Arcane Builder (Wondrous) = 72000gp/day Rushed = +5 DC Insufficient Requirement Met: neutralize poison = +5 DC DC = 27 Metzofitz Spellcraft Take 10 = 59 Item Complete - Cost: 27000gp + 1 Day Downtime --------------------------------------------------------------------------
Metzofitz has 123547gp and 0 Downtime Days remaining. Metzofitz purchases an Iridescent Spindle Ioun Stone for 18000gp. Metzofitz sells his Cloak of Resistance +5 for 12500gp. Metzofitz purchases five Amber Spindle Ioun Stones for 50000gp. Metzofitz purchases a set of Arms of the Marilith for 30000gp. Metzofitz purchases a Glove of Storing for 10000gp. Metzofitz purchases Bracelets of Defiant Wind for 9000gp. Metzofitz purchases a Ring of Sustenance for 2500gp. Metzofitz has 16547gp and 0 Downtime Days remaining. Crafting Templates: Generic Crafting Template: Item Name CL # Cooperative Crafting*7 + Rushed = 16000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 55 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wondrous Item Crafting Template: Item Name CL # Cooperative Crafting*7 + Rushed + Dwarf FCB (2600) + Arcane Builder (Wondrous) = 72000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 59 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wands: 1st: -*Lesser Restoration (CL 1) 48C -*Shield of Faith (CL 1) 49C -Erase (CL 1) 46C -Expeditious Retreat (CL 1) 47C -Infernal Healing (CL 1) 110C -Magic Missile (CL 5) 20C -Shield (CL 1) 50C -Unseen Servant (CL 1) 49C
Scrolls: 1st (CL 1): -Burning Hands, x1 -Comprehend Languages, x1 -Disguise Self, x1 -Endure Elements, x1 -Expeditious Construction, x2 -Expeditious Retreat, x1 -Feather Fall, x1 -Grease, x1 -Infernal Healing, x4 -Obscuring Mist, x1 -True Strike, x1
Potions/Oils: 1st (CL 1): -Abundant Ammunition, x2 -Enlarge Person, x2 -Magic Weapon, x4
Wondrous Items/Rings/Similar: Slots: Armor: Belt: Belt of Physical Perfection (Dexterity/Constitution/Strength) +6 Body: Otherworldly Kimono Chest: Major Chest Shadow Piercings Eyes: Annihilation Spectacles Feet: Slippers of the Triton Hands: Gloves of Elvenkind Hands 2: Glove of Storing Head: Cyclops Helm Headband: Headband of Mental Superiority +6 (Intelligence(Escape Artist, Perception, Knowledge (Local))/Wisdom/Charisma) Neck: Amulet of the Planes Ring 1: Ring of Counterspells (Dispel Magic) Ring 2: Ring of Evasion Ring 3: Ring of Wizardry III Ring 4: Ring of Sustenance Shield: Shoulders: Arms of the Marilith Wrists: Armband of the Golden Serpent Wrists 2:
Slotless: -Amazing Tools of Manufacture (Craft (Painting)) -Amber Spindle Ioun Stone, x5 -Blessed Book, x1 -Cracked Dusty Rose Prism Ioun Stone -Cracked Pale Green Prism (Saves) Ioun Stone -Darkskull (Death Ward) -Dragonbane Divination Sticks -Dweomer's Essence, x3 -Flawed Pale Green Prism Ioun Stone -Gamboge Nodule Ioun Stone -Handy Haversack -Iridescent Spindle Ioun Stone -Orange Prism Ioun Stone -Pearl of Power (1st), x2 -Stone of Good Luck
Rods: -Metamagic Rod of Dazing Spell, Lesser -Metamagic Rod of Echoing Spell, Lesser -Metamagic Rod of Empower Spell, Lesser -Metamagic Rod of Lingering Spell, Lesser -Metamagic Rod of Piercing Spell, Lesser -Metamagic Rod of Reach Spell, Lesser -Metamagic Rod of Selective Spell, Lesser -Metamagic Rod of Widen Spell, Lesser
-Metamagic Rod of Extend Spell, x2 -Metamagic Rod of Piercing Spell
Staves: -Haste (2 Charges) -Limited Wish (5 Charges)
Permanent Spells: -Arcane Sight -Aura Sight -Comprehend Languages -Darkvision -See Invisibility -Tongues
Expensive Spell Foci: -1000gp silver mirror (Scrying) -10gp teeny shovel (Pit spells) -1500gp ivory statuette of Metzofitz (Contingency) -500gp cloning lab (Clone) -500gp forked metal rod (Create Demiplane)
Spellbook: 0th: -Acid Splash -Arcane Mark -Dancing Lights -Daze -Detect Magic -Detect Poison -Flare -Ghost Sound -Haunted Fey Aspect -Light -Mage Hand -Mending -Message -Open/Close -Prestidigitation -Ray of Frost -Read Magic -Resistance -Spark
1st: -Abundant Ammunition -Air Bubble -Alarm -Anticipate Peril -Blood Money -Burning Hands -Charm Person -Color Spray -Comprehend Languages -Crafter's Fortune -Dancing Darkness -Decrepit Disguise -Deja Vu -Detect Secret Doors -Detect Undead -Discern Next of Kin -Disguise Self -Endure Elements -Enlarge Person -Erase -Expeditious Construction -Expeditious Retreat -Feather Fall -Floating Disk -Gravity Bow -Grease -Handy Grapnel -Heightened Awareness -Hold Portal -Infernal Healing -Keep Watch -Liberating Command -Locksight -Long Arm -Mage Armor -Magic Aura -Magic Missile -Magic Weapon -Mindlink -Mount -Obscuring Mist -Protection from Chaos -Protection from Evil -Protection from Good -Protection from Law -Restore Corpse -Sculpt Corpse -Secluded Grimoire -Shadow Blade -Shield -Shocking Grasp -Silent Image -Sleep -Sure Casting -Touch of Gracelessness -True Strike -Unerring Weapon -Unseen Servant -Windy Escape
2nd: -Acid Arrow -Alter Self -Anti-Summoning Shield -Apport Object -Arcane Disruption -Arcane Lock -Bestow Insight -Blindness/Deafness -Blood Transcription -Carrion Compass -Cloud of Seasickness -Command Undead -Create Pit -Create Treasure Map -Cushioning Bands -Darkvision -Demand Offering -Detect Thoughts -Endure Elements, Communal -Euphoric Cloud -False Life -Force Sword -Glitterdust -Investigative Mind -Invisibility -Knock -Levitate -Locate Object -Make Whole -Mirror Image -Misdirection -Mount, Communal -Page-Bound Epiphany -Paranoia -Protection from Arrows -Protection from Chaos, Communal -Protection from Evil, Communal -Protection from Good, Communal -Protection from Law, Communal -Pyrotechnics -Resist Energy -Reveal True Shape -Rope Trick -Scorching Ray -See Invisibility -Sense Vitals -Spectral Hand -Spider Climb -Splinter Spell Resistance -Summon Cacodaemon -Track Ship -Warding Weapon -Web -Whispering Wind
3rd: -Arcane Sight -Aura Sight -Aversion -Babble -Blood Biography -Burdened Thoughts -Clairaudience/Clairvoyance -Cloak of Winds -Contagious Zeal -Darkvision, Communal -Daylight -Dispel Magic -Displacement -Enter Image -Explosive Runes -Fireball -Fly -Gaseous Form -Gentle Repose -Haste -Heart of the Metal -Heroism -Inflict Pain -Insect Scouts -Invisibility Sphere -Keen Edge -Lightning Bolt -Magic Circle against Chaos -Magic Circle against Evil -Magic Circle against Good -Magic Circle against Law -Magic Weapon, Greater -Nondetection -Oneiric Horror -Protection from Energy -Resist Energy, Communal -Sense Thoughts -Sepia Snake Sigil -Shrink Item -Sleet Storm -Slow -Spellsword -Spider Climb, Communal -Spiked Pit -Stinking Cloud -Tongues -Wall of Nausea -Water Breathing -Wind Wall
4th: -Acid Pit -Arcane Eye -Black Tentacles -Bloody Arrows -Calcific Touch -Charm Monster -Confusion -Detect Scrying -Dimension Door -Dimensional Anchor -Earth Glide -Enlarge Person, Mass -Fire Trap -Globe of Invulnerability, Lesser -Greater Invisibility -Hypercognition -Illusory Wall -Insect Spies -Lesser Geas -Magic Aura, Greater -Make Whole, Greater -Mindscape Door -Mirror Transport -Mnemonic Enhancer -Nondetection, Communal -Phantom Steed, Communal -Protection from Energy, Communal -Purge Spirit -Remove Curse -Revenant Armor -Ride the Waves -Scrying -Secure Shelter -Solid Fog -Stoneskin -Thaumaturgic Circle -Tongues, Communal -True Form -Wall of Blindness/Deafness
5th: -Animal Growth -Break Enchantment -Charm Person, Mass -Condensed Ether -Cone of Cold -Contact Other Plane -Create Mindscape -Dismissal -Dominate Person -Dungeonsight -Echolocation -Fabricate -False Vision -Feeblemind -Hungry Pit -Lesser Planar Binding -Life Bubble -Mage's Private Sanctum -Magic Jar -Mind Fog -Mind Probe -Oneiric Horror, Greater -Overland Flight -Parchment Swarm -Permanency -Persistent Image -Planar Adaptation -Polymorph -Possess Object -Red Hand of the Killer -Roaming Pit -Stoneskin, Communal -Summon Monster V -Telekinesis -Telepathic Bond -Teleport -Trace Teleport -Transmute Mud to Rock -Transmute Rock to Mud -Wall of Ectoplasm -Wall of Force -Wall of Stone -Waves of Fatigue
6th: -Acid Fog -Analyze Dweomer -Antimagic Field -Chain Lightning -Chains of Light -Circle of Death -Contingency -Disintegrate -Dispel Magic, Greater -Explode Head -Flesh to Stone -Geas-Quest -Globe of Invulnerability -Guards and Wards -Heroism, Greater -Legend Lore -Mage's Decree -Mage's Lucubration -Permanent Image -Planar Binding -Programmed Image -Psychic Asylum -Repulsion -Shadow Enchantment, Greater -Sirocco -Transfer Familiar -True Seeing -Undeath Ward -Undeath to Death -Wall of Iron
7th: -Arcane Sight, Greater -Banishment -Control Undead -Create Mindscape, Greater -Delayed Blast Fireball -Dream Council -Expend -Finger of Death -Firebrand -Fly, Mass -Forcecage -Form of the Dragon II -Grasping Hand -Inflict Pain, Mass -Instant Summons -Legendary Proportions -Limited Wish -Mage's Magnificent Mansion -Mydriatic Spontaneity, Mass -Planar Adaptation, Mass -Plane Shift -Prismatic Spray -Project Image -Scrying, Greater -Shadow Conjuration, Greater -Simulacrum -Spell Turning -Symbol of Weakness -Teleport Object -Teleport, Greater -Temporary Resurrection -Vision
8th: -Binding -Create Demiplane -Clone -Demand -Dimensional Lock -Discern Location -Maze -Mind Blank -Moment of Prescience -Planar Binding, Greater -Polymorph Any Object -Prismatic Wall -Protection from Spells -Prying Eyes, Greater -Scintillating Pattern -Shadow Evocation, Greater -Temporal Stasis -Trap the Soul
9th: -Foresight -Freedom
Constructs: Babau Trompe L'oeil: Montresor CR 7 TN Medium construct Init +5; Senses darkvision 60 ft., see invisibility; Perception +19
DEFENSE AC 24, touch 11, flat-footed 23 (+1 Dex, +8 natural, +5 armor (+1 chain shirt)) hp 76 (7d10+21+20) Fort +8, Ref +6, Will +5 Defensive Abilities protective slime; DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 18; construct traits
OFFENSE Speed 30 ft. Melee 2 claws +12 (1d6+5), bite +12 (1d6+5) or +2 guisarme +14/+9 (2d4+9/×3), bite +7 (1d6+2) Space 5 ft.; Reach 5 ft. (10 ft. with guisarme) Special Attacks sneak attack +2d6 Spell-Like Abilities (CL 7th) Constant—see invisibility At will—darkness, dispel magic, greater teleport (self plus 50 lbs. of objects only) 1/day—summon (level 3, 1 babau at 40%)
STATISTICS Str 21, Dex 13, Con -, Int 14, Wis 13, Cha 16 Base Atk +7; CMB +12; CMD 23 Feats Combat Reflexes, Improved Initiative, Iron Will, Skill Focus (Stealth) Skills Acrobatics +10, Climb +11, Disable Device +10, Escape Artist +10, Perception +19, Sense Motive +11, Sleight of Hand +10, Stealth +21; Racial Modifiers +8 Perception, +8 Stealth Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SPECIAL ABILITIES Protective Slime (Su) A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Venedaemon Trompe L'oeil: Battiato CR 6 TN Medium construct Init +6; Senses arcane sight, darkvision 60 ft.; Perception +12
DEFENSE AC 23, touch 12, flat-footed 21 (+2 Dex, +7 natural, +4 armor (mage armor)) hp 85 (6d10+30+20) Fort +7, Ref +7, Will +8 DR 5/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 17, construct traits;
OFFENSE
Speed 30 ft., fly 30 ft. (average) Melee 2 tentacles +6 (1d6) or +1 guisarme +7/+2 (2d4+1) Special Attacks arcane soul-crush Spell-Like Abilities (CL 6th; concentration +11)
Constant—arcane sight 3/day—dimension door, dispel magic, slow (DC 18) 1/day—summon (level 3, 1 cacodaemon, 75%)
Spells Known (CL 6th; concentration +11) 3rd (4/day)—fly (DC 18) 2nd (6/day)—invisibility, create pit (DC 17) 1st (8/day)—snowball (DC 16), mage armor, magic missile, shield 0 (at will)—enhanced diplomacy, arcane mark, light, mage hand, prestidigitation, ray of frost (DC 15), read magic
STATISTICS Str 11, Dex 15, Con -, Int 22, Wis 16, Cha 21 Base Atk +6; CMB +6; CMD 18 Feats Combat Casting, Spell Focus (Use Magic Device), Improved Initiative, Magical Aptitude Skills Bluff +14, Disguise +11, Fly +11, Intimidate +14, Knowledge (arcana) +15, Knowledge (planes) +15, Knowledge (religion) +12, Perception +12, Sense Motive +12, Spellcraft +17, Stealth +11, Use Magic Device +19 Languages Abyssal, Aquan, Celestial, Common, Draconic, Ignan, Infernal; telepathy 100 ft.
SPECIAL ABILITIES Arcane Soul-Crush (Su) A venedaemon may consume a held soul gem as a swift action, allowing it to cast any of its spells known without using a spell slot. For the daemon to use this ability, the consumed gem must contain the soul of a creature with Hit Dice equal to or greater than the spell level of the desired spell.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Succubus Trompe L'oeil Vittorio CR 8 TN Medium construct Init +3; Senses darkvision 60 ft., detect good; Perception +21
DEFENSE AC 27, touch 13, flat-footed 24 (+5 armor (+1 chain shirt), +2 shield (mwk. heavy steel shield), +3 Dex, +7 natural) hp 127 (8d10+64+20) Fort +10, Ref +9, Will +10 DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; construct traits;
OFFENSE Speed 30 ft., fly 50 ft. (average) Melee +2 kukri +13/+8 (1d4+3) (18-20/x2) Special Attacks energy drain, profane gift Spell-Like Abilities (CL 12th) Constant—detect good, tongues At will—charm monster (DC 22), detect thoughts (DC 20), ethereal jaunt (self plus 50 lbs. of objects only), suggestion (DC 21), greater teleport (self plus 50 lbs. of objects only), vampiric touch 1/day—dominate person (DC 23), summon (level 3, 1 babau 50%)
STATISTICS Str 13, Dex 17, Con -, Int 18, Wis 14, Cha 27 Base Atk +8; CMB +11; CMD 22 Feats Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse Skills Bluff +27, Diplomacy +19, Disguise +19, Escape Artist +11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21, Sense Motive +13, Stealth +14; Racial Modifiers +8 Bluff, +8 Perception Languages Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 ft. SQ Change Shape (alter self, Small or Medium humanoid)
SPECIAL ABILITIES
Energy Drain (Su) A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the suggestion. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.
Profane Gift (Su) Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save). The succubus's ability to grant a profane gift to those she encounters is one of her most subtle methods of influencing mortal actions. Yet the gift is only one such effect—some succubi have variant profane gifts that grant additional boons to the target.
Gift of Transformation: The succubus's profane gift also allows the target to use the succubus's change shape ability. While using this ability, the succubus can also use detect thoughts on the target, and the target's saving throws against this or the succubus's suggestion ability take a –4 penalty. Gift of Domination: The target can allow the succubus to use her dominate person spell-like ability through the link to affect creatures as if the target had been the source of the spell-like ability. Whenever the target allows the succubus to do so, he gains a +2 profane bonus to a second ability score of his choice (other than the one already profanely enhanced) for 24 hours. Gift of Recovery: Once per day as an immediate action when the target fails a Will saving throw from a source other than the succubus who granted the profane gift, the character can allow the succubus to attempt a second Will saving throw (using her own Will save) to resist the effect. If the succubus fails the save the effect affects the character normally, but if she makes the save, the character is treated as if he made his initial Will save. The next time the succubus uses suggestion on the PC, he automatically fails the saving throw.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Young Time Dragon Trompe L'oeil Massimo CR 12 TN Large construct Init +9; Senses detect magic, dragon senses, see in darkness; Perception +18
DEFENSE AC 33, touch 11, flat-footed 31 (+12 (+3 full plate), +2 Dex, +10 natural, –1 size) hp 126 (13d10+26+30) Fort +11, Ref +10, Will +10 Immune cold, paralysis, sleep, staggered, construct traits;
OFFENSE Speed 50 ft., fly 200 ft. (poor) Melee bite +19 (2d6+10), 2 claws +19 (1d8+7), 2 wings +17 (1d6+3), tail slap +17 (1d8+10) Space 10 ft.; Reach 5 ft. (10 ft. with bite) Special Attacks breath weapon (40-ft. cone, 6d10 electricity, DC 20)
Spell-Like Abilities (CL 11th; concentration +13) Constant—detect magic At will—share memory Sorcerer Spells Known (CL 1st; concentration +3) 1st (4/day)—erase, mage armor 0 (at will)—mage hand, message, read magic, resistance
STATISTICS Str 24, Dex 15, Con 20, Int 15, Wis 14, Cha 15 Base Atk +13; CMB +21; CMD 33 (37 vs. trip) Feats Cleave, Improved Initiative, Multiattack, Power Attack, Skill Focus (Knowledge [history]), Ability Focus (breath weapon, alien presence) Skills Diplomacy +18, Fly +12, Knowledge (arcana, planes, religion) +18, Knowledge (history) +24, Perception +18, Spellcraft +18 Languages Common, Draconic, Elven SQ immortal, no breath, read the threads, starflight
SPECIAL ABILITIES
Immortal (Ex) Time dragons age, but don't die from old age.
Read the Threads (Su) A time dragon gains a racial bonus on initiative checks equal to its age category. In addition, a time dragon is immune to the staggered condition.
Alien Presence (Su) A creature that fails its saving throw against a time dragon's alien presence is staggered for 5d6 rounds (or stunned if it has 4 Hit Dice or fewer).
Starflight (Su) In outer space, an outer dragon can survive in the void and fly at incredible speed. Travel times vary, but a trip within a single solar system should take 3d20 hours, and a trip beyond should take 3d20 days or more if the dragon knows the way to its destination. An outer dragon can carry one rider of one size category smaller than itself, four passengers two sizes smaller, eight passengers three sizes smaller, or 16 passengers four or more sizes smaller. Passengers are protected from the void of outer space.
No Breath (Ex) Outer dragons don't need to breathe and are immune to inhaled poisons, suffocation, and drowning. See the universal monster rules for more information.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Marut Trompe L'oeil Orazio CR 16
TN Large construct Init +3; Senses darkvision 60 ft., low-light vision, true seeing; Perception +26
DEFENSE AC 40, touch 12, flat-footed 38 (+2 Dex, +12 armor, +17 natural, –1 size) hp 230 (16d10+112+30); regeneration 10 (chaotic) Fort +17, Ref +8, Will +13 Defensive Abilities constructed; DR 15/chaotic; SR 26; construct traits
OFFENSE Speed 30 ft. Melee 2 slams +22 (3d6+22 plus 3d6 electricity or sonic and blindness or deafness) Space 10 ft.; Reach 10 ft. Special Attacks fists of lightning and thunder Spell-Like Abilities (CL 16th; concentration +23)
Constant—air walk, true seeing At will—dimension door, fear (DC 21), greater command (DC 22), greater dispel magic, mass inflict light wounds (DC 22), locate creature 1/day—chain lightning (DC 23), circle of death (DC 23), mark of justice, wall of force 1/week—earthquake (DC 25), geas/quest, plane shift (DC 22)
STATISTICS Str 35, Dex 16, Con -, Int 12, Wis 17, Cha 24 Base Atk +16; CMB +29; CMD 43 Feats Ability Focus (fists of lightning and thunder), Awesome Blow, Combat Casting, Improved Natural Attack (Slam), Improved Bull Rush, Improved Vital Strike, Power Attack, Vital Strike Skills Diplomacy +26, Intimidate +26, Knowledge (planes) +20, Knowledge (religion) +20, Perception +26, Sense Motive +22, Survival +22; Racial modifiers +4 Perception Languages truespeech
SPECIAL ABILITIES
Fists of Lightning and Thunder (Su) A marut’s fists strike with the power of a thunderstorm. For any given slam attack, a marut can choose whether that attack uses lightning or thunder. A lightning attack deals an additional 3d6 points of electricity damage, and the resulting flash blinds the target for 2d6 rounds (Fortitude DC 27 negates the blindness). A thunder attack deals an additional 3d6 points of sonic damage, and the resulting thunderclap deafens the target for 2d6 rounds (Fortitude DC 27 negates the deafness). The save DCs are Charisma-based.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Advanced Planetar Trompe L'oeil (x2) Uv and Ei CR 16 TN Large construct Init +8; Senses darkvision 60 ft., detect evil, detect snares and pits, low-light vision, true seeing; Perception +27 Aura protective aura
DEFENSE AC 41, touch 14, flat-footed 36 (+8 armor (+4 chain shirt), +5 Dex, +19 natural, –1 size; +4 deflection vs. evil) hp 342 (25d10+205); regeneration 10 (evil weapons and effects) Fort +19, Ref +11, Will +19; +4 vs. poison, +4 resistance vs. evil DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 27; construct traits
OFFENSE Speed 30 ft., fly 90 ft. (good) Melee +5 falchion +39 (2d6+18) or slam +34 (2d8+13) Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 16th)
Constant — detect evil, detect snares and pits, discern lies (DC 20), true seeing At will — continual flame, dispel magic, holy smite (DC 21), invisibility (self only), lesser restoration, remove curse, remove disease, remove fear (DC 18), speak with dead (DC 20) 3/day — blade barrier (DC 21), flame strike (DC 22), power word stun, raise dead, waves of fatigue 1/day — earthquake (DC 25), greater restoration, mass charm monster (DC 25), waves of exhaustion
Spells Prepared (CL 16th)
8th(2) — nine lives (2) 7th(3) — contingent breath of life (3) 6th(4) — heal (4) 5th(5) — invigorating repose (2), breath of life (2), break enchantment (1) 4th(5) — freedom of movement (2), blessing of fervor (1), spell immunity (1), death ward (1) 3rd(6) — sacred bond (3), accept affliction (1), delay poison, communal (1), martyr's last blessing (1) 2nd(6) — shield other (2), blessing of courage and life (2), remove paralysis (1), soothing word (1) 1st(6) — shield of faith (3), liberating command (1), remove fear (1), remove sickness (1) 0(4) (at will) — detect magic, purify food and drink, stabilize, virtue
STATISTICS Str 28, Dex 20, Con -, Int 22, Wis 25, Cha 24 Base Atk +25; CMB +35; CMD 49 Feats Power Attack, Furious Focus, Contingent Spell, Combat Reflexes, Improved Critical (Falchion), Critical Focus, Staggering Critical, Dazing Assault, Vital Strike, Stunning Assault, Improved Vital Strike, Greater Vital Strike, Banishing Critical Skills Acrobatics +32, Craft (Basketweaving) +34, Diplomacy +35, Fly +34, Heal +32, Intimidate+35, Knowledge (history) +31, Knowledge (planes) +34, Knowledge (religion) +34, Perception +35, Sense Motive +35, Stealth +28 Languages Celestial, Draconic, Infernal; truespeech SQ change shape (alter self)
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Simulacra: -Crucidaemon -Great Wyrm Copper Dragon -Koto-Furunishi Tsukumogami -Lilitu -Nocticula -Nymph, x12 -Planetar -Shamira
Boons Provided: Artanador: Lilitu Azniir: Nymph Concordia: Nymph Dendelle: Nymph Fetch: Lilitu, Succubus Gorm: Nymph Krush'gul: Nymph Kyomi: Succubus Lowyn: Nymph OrcBow: Nymph Quin: Succubus Rose Briarheart: Nocticula, Shamira, Lilitu, Nymph Shin Lee: Nymph, Nymph for companion Shyro Kane: Succubus Sieh: Nocticula, Nymph
Geas-enforced lines of credit: No Debtors!
drive.google.com/open?id=0B-hjEJ5zeyIrbVJVRnMyR08yMFE
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Post by deanthelis on Mar 25, 2017 5:07:41 GMT
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Post by deanthelis on Apr 4, 2017 0:48:23 GMT
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Post by deanthelis on Apr 17, 2017 3:24:01 GMT
bladeandbow.boards.net/thread/3226/toiletMetzofitz has 140877gp and 15 Downtime Days remaining. He leveled up twice, and adds Greater Create Demiplane and Wish to his spells known. The other two aren't relevant for reasons listed below. Metzofitz sells Nocticula's boon to Fetch for 150000gp. Metzofitz has 290877gp and 15 Downtime Days remaining. Metzofitz crafts a set of Truesight Goggles for Krush'gul. He charges 138600gp and makes 46200gp in profit. Truesight Goggles CL 11 Cooperative Crafting*7 + Rushed + Dwarf FCB (2600) + Arcane Builder (Wondrous) = 72000gp/day Rushed = +5 DC Insufficient Requirement Met: 0 = +0 DC DC = 21 Metzofitz Spellcraft Take 10 = 61 Item Complete - Cost: 92400gp + 3 Day Downtime --------------------------------------------------------------------------
Metzofitz has 337077gp 12 Downtime Days remaining. Metzofitz takes the following actions. -Purchase 6 Blessed Books. -Borrow, from NPCs, every Wizard spell of 6th level and lower. -Cast Greater Create Demiplane, then apply Permanency via Staff of Limited Wish. Traits: Magic (Enhanced, All Magic), Gravity (Subjectively Directional), Morphic, Portal (Metzofitz's Greater Mindscape), Time (Timeless), Alignment (Mildly Neutral), Bountiful, Seasonal (Always Spring, Night is Exactly 8 Hours), Structure (Library), Shape (Border Wraparound through Doors) -Within the Timeless plane, cast Blood Money and Limited Wish in combination, 231 times, to create 231 Simulacrums of himself, producing 231 9th-level Wizards with 22 Intelligence and 9 ranks in Spellcraft and Knowledge (Arcana). -Cast Tears to Wine a sufficient number of times to provide the spell's benefit to each Metzo-mulacrum. This brings their modifier to 9 (ranks) + 3 (class skill) + 6 (intelligence) + 10 (enhancement) = +28, which is sufficient to auto-pass the checks necessary to conduct spell research. -Over the course of 63 days, the Metzo-mulacrums research the 231 spells that comprise every Wizard spell of 7th level and higher. -This does include Mythic spells; current rules only prevent their usage, not their recording, and they are being researched just incase that changes at some point in the future. I am aware that this is a cost to me that accomplishes nothing for me at this time.
The total cost of the blessed books, borrowed spells, and spell research is 334090gp.
Once the research is complete, Metzofitz and his small army of himselves magically construct a structure of to-be-determined configuration, entirely out of magically created and shaped stone and iron, to house the blessed books. The exact specifications of the layout, structure, and security features of this demiplanar structure will be determined later, but before it becomes relevant for any real purpose.
Finally, Metzofitz changes the demiplane's Time trait to normal time and instantly ages to death. Fortunately, his Clone places his soul in a fresh new body, upon which he refreshes all of his various boons and permanent spells and puts back on his items, and uses the free Greater Restoration from his Planetar Trompe L'oeils to fix the negative levels imposed by death.
Lastly, Metzofitz casts Clone on his own behalf for 1000gp.
Metzofitz has 1987gp and 12 Downtime Days remaining. Metzofitz is hired by Krush'gul to create a set of Wings of Flying, Anchoring Bracers, Death Ward Lamashtu Darkskull, and +3 Furious Cruel Amulet of Mighty Fists. He charges 41250gp, 22589gp, 45000gp, and 75000gp, and makes 13750gp, 7589gp, 15000gp, and 25000gp in profit, respectively. Wings of Flying CL 10 Cooperative Crafting*7 + Rushed + Dwarf FCB (2600) + Arcane Builder (Wondrous) = 72000gp/day Rushed = +5 DC Insufficient Requirement Met: 0 = +0 DC DC = 20 Metzofitz Spellcraft Take 10 = 61 Item Complete - Cost: 27500gp + 1 Day Downtime --------------------------------------------------------------------------
Anchoring Bracers CL 9 Cooperative Crafting*7 + Rushed + Dwarf FCB (2600) + Arcane Builder (Wondrous) = 72000gp/day Rushed = +5 DC Insufficient Requirement Met: 0 = +0 DC DC = 19 Metzofitz Spellcraft Take 10 = 61 Item Complete - Cost: 15000gp + 1 Day Downtime --------------------------------------------------------------------------
Darkskull CL 9 Cooperative Crafting*7 + Rushed + Dwarf FCB (2600) + Arcane Builder (Wondrous) = 72000gp/day Rushed = +5 DC Insufficient Requirement Met: creator must be evil = +0 DC DC = 24 Metzofitz Spellcraft Take 10 = 61 Item Complete - Cost: 30000gp + 1 Day Downtime --------------------------------------------------------------------------
+3 Furious Cruel Amulet of Mighty Fists CL 5 Cooperative Crafting*7 + Rushed + Dwarf FCB (2600) + Arcane Builder (Wondrous) = 72000gp/day Rushed = +5 DC Insufficient Requirement Met: 0 = +0 DC DC = 15 Metzofitz Spellcraft Take 10 = 61 Item Complete - Cost: 50000gp + 2 Day Downtime --------------------------------------------------------------------------
Metzofitz has 63326gp and 6 Downtime Days remaining. Metzofitz crafts a staff of Miracle (2 Charges)(CL 17th). The spell is supplied by his Solar simulacrum. Staff of Miracle (2 Charges)(CL 17th) CL 17 Cooperative Crafting*7 + Dwarf FC (400) + Rushed = 22400gp/day Rushed = +5 DC Insufficient Requirement Met: 0 = +0 DC DC = 27 Metzofitz Spellcraft Take 10 = 57 Item Complete - Cost: 30600gp + 3 Day Downtime --------------------------------------------------------------------------
Metzofitz has 32726gp and 2 Downtime Days remaining. Crafting Templates: Generic Crafting Template: Item Name CL # Cooperative Crafting*7 + Rushed = 16000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 57 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wondrous Item Crafting Template: Item Name CL # Cooperative Crafting*7 + Rushed + Dwarf FCB (2600) + Arcane Builder (Wondrous) = 72000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 61 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wands: 1st: -*Lesser Restoration (CL 1) 48C -*Shield of Faith (CL 1) 49C -Erase (CL 1) 46C -Expeditious Retreat (CL 1) 47C -Infernal Healing (CL 1) 110C -Magic Missile (CL 5) 20C -Shield (CL 1) 50C -Unseen Servant (CL 1) 49C
Scrolls: 1st (CL 1): -Burning Hands, x1 -Comprehend Languages, x1 -Disguise Self, x1 -Endure Elements, x1 -Expeditious Construction, x2 -Expeditious Retreat, x1 -Feather Fall, x1 -Grease, x1 -Infernal Healing, x4 -Obscuring Mist, x1 -True Strike, x1
Potions/Oils: 1st (CL 1): -Abundant Ammunition, x2 -Enlarge Person, x2 -Magic Weapon, x4
Wondrous Items/Rings/Similar: Slots: Armor: Belt: Belt of Physical Perfection (Dexterity/Constitution/Strength) +6 Body: Otherworldly Kimono Chest: Major Chest Shadow Piercings Eyes: Annihilation Spectacles Feet: Slippers of the Triton Hands: Gloves of Elvenkind Hands 2: Glove of Storing Head: Cyclops Helm Headband: Headband of Mental Superiority +6 (Intelligence(Escape Artist, Perception, Knowledge (Local))/Wisdom/Charisma) Neck: Amulet of the Planes Ring 1: Ring of Counterspells (Dispel Magic) Ring 2: Ring of Evasion Ring 3: Ring of Wizardry III Ring 4: Ring of Sustenance Shield: Shoulders: Arms of the Marilith Wrists: Armband of the Golden Serpent Wrists 2:
Slotless: -Amazing Tools of Manufacture (Craft (Painting)) -Amber Spindle Ioun Stone, x5 -Blessed Book, x1 -Cracked Dusty Rose Prism Ioun Stone -Cracked Pale Green Prism (Saves) Ioun Stone -Darkskull (Death Ward) -Dragonbane Divination Sticks -Dweomer's Essence, x3 -Flawed Pale Green Prism Ioun Stone -Gamboge Nodule Ioun Stone -Handy Haversack -Iridescent Spindle Ioun Stone -Orange Prism Ioun Stone -Pearl of Power (1st), x2 -Stone of Good Luck
Rods: -Metamagic Rod of Dazing Spell, Lesser -Metamagic Rod of Echoing Spell, Lesser -Metamagic Rod of Empower Spell, Lesser -Metamagic Rod of Lingering Spell, Lesser -Metamagic Rod of Piercing Spell, Lesser -Metamagic Rod of Reach Spell, Lesser -Metamagic Rod of Selective Spell, Lesser -Metamagic Rod of Widen Spell, Lesser
-Metamagic Rod of Extend Spell, x2 -Metamagic Rod of Piercing Spell
Staves: -Haste (2 Charges) -Limited Wish (5 Charges)
Permanent Spells: -Arcane Sight -Aura Sight -Comprehend Languages -Darkvision -See Invisibility -Tongues
Expensive Spell Foci: -1000gp silver mirror (Scrying) -10gp teeny shovel (Pit spells) -1500gp ivory statuette of Metzofitz (Contingency) -500gp cloning lab (Clone) -500gp forked metal rod (Create Demiplane)
Spellbook: New: Old: 0th: -Acid Splash -Arcane Mark -Dancing Lights -Daze -Detect Magic -Detect Poison -Flare -Ghost Sound -Haunted Fey Aspect -Light -Mage Hand -Mending -Message -Open/Close -Prestidigitation -Ray of Frost -Read Magic -Resistance -Spark
1st: -Abundant Ammunition -Air Bubble -Alarm -Anticipate Peril -Blood Money -Burning Hands -Charm Person -Color Spray -Comprehend Languages -Crafter's Fortune -Dancing Darkness -Decrepit Disguise -Deja Vu -Detect Secret Doors -Detect Undead -Discern Next of Kin -Disguise Self -Endure Elements -Enlarge Person -Erase -Expeditious Construction -Expeditious Retreat -Feather Fall -Floating Disk -Gravity Bow -Grease -Handy Grapnel -Heightened Awareness -Hold Portal -Infernal Healing -Keep Watch -Liberating Command -Locksight -Long Arm -Mage Armor -Magic Aura -Magic Missile -Magic Weapon -Mindlink -Mount -Obscuring Mist -Protection from Chaos -Protection from Evil -Protection from Good -Protection from Law -Restore Corpse -Sculpt Corpse -Secluded Grimoire -Shadow Blade -Shield -Shocking Grasp -Silent Image -Sleep -Sure Casting -Touch of Gracelessness -True Strike -Unerring Weapon -Unseen Servant -Windy Escape
2nd: -Acid Arrow -Alter Self -Anti-Summoning Shield -Apport Object -Arcane Disruption -Arcane Lock -Bestow Insight -Blindness/Deafness -Blood Transcription -Carrion Compass -Cloud of Seasickness -Command Undead -Create Pit -Create Treasure Map -Cushioning Bands -Darkvision -Demand Offering -Detect Thoughts -Endure Elements, Communal -Euphoric Cloud -False Life -Force Sword -Glitterdust -Investigative Mind -Invisibility -Knock -Levitate -Locate Object -Make Whole -Mirror Image -Misdirection -Mount, Communal -Page-Bound Epiphany -Paranoia -Protection from Arrows -Protection from Chaos, Communal -Protection from Evil, Communal -Protection from Good, Communal -Protection from Law, Communal -Pyrotechnics -Resist Energy -Reveal True Shape -Rope Trick -Scorching Ray -See Invisibility -Sense Vitals -Spectral Hand -Spider Climb -Splinter Spell Resistance -Summon Cacodaemon -Track Ship -Warding Weapon -Web -Whispering Wind
3rd: -Arcane Sight -Aura Sight -Aversion -Babble -Blood Biography -Burdened Thoughts -Clairaudience/Clairvoyance -Cloak of Winds -Contagious Zeal -Darkvision, Communal -Daylight -Dispel Magic -Displacement -Enter Image -Explosive Runes -Fireball -Fly -Gaseous Form -Gentle Repose -Haste -Heart of the Metal -Heroism -Inflict Pain -Insect Scouts -Invisibility Sphere -Keen Edge -Lightning Bolt -Magic Circle against Chaos -Magic Circle against Evil -Magic Circle against Good -Magic Circle against Law -Magic Weapon, Greater -Nondetection -Oneiric Horror -Protection from Energy -Resist Energy, Communal -Sense Thoughts -Sepia Snake Sigil -Shrink Item -Sleet Storm -Slow -Spellsword -Spider Climb, Communal -Spiked Pit -Stinking Cloud -Tongues -Wall of Nausea -Water Breathing -Wind Wall
4th: -Acid Pit -Arcane Eye -Black Tentacles -Bloody Arrows -Calcific Touch -Charm Monster -Confusion -Detect Scrying -Dimension Door -Dimensional Anchor -Earth Glide -Enlarge Person, Mass -Fire Trap -Globe of Invulnerability, Lesser -Greater Invisibility -Hypercognition -Illusory Wall -Insect Spies -Lesser Geas -Magic Aura, Greater -Make Whole, Greater -Mindscape Door -Mirror Transport -Mnemonic Enhancer -Nondetection, Communal -Phantom Steed, Communal -Protection from Energy, Communal -Purge Spirit -Remove Curse -Revenant Armor -Ride the Waves -Scrying -Secure Shelter -Solid Fog -Stoneskin -Thaumaturgic Circle -Tongues, Communal -True Form -Wall of Blindness/Deafness
5th: -Animal Growth -Break Enchantment -Charm Person, Mass -Condensed Ether -Cone of Cold -Contact Other Plane -Create Mindscape -Dismissal -Dominate Person -Dungeonsight -Echolocation -Fabricate -False Vision -Feeblemind -Hungry Pit -Lesser Planar Binding -Life Bubble -Mage's Private Sanctum -Magic Jar -Mind Fog -Mind Probe -Oneiric Horror, Greater -Overland Flight -Parchment Swarm -Permanency -Persistent Image -Planar Adaptation -Polymorph -Possess Object -Red Hand of the Killer -Roaming Pit -Stoneskin, Communal -Summon Monster V -Telekinesis -Telepathic Bond -Teleport -Trace Teleport -Transmute Mud to Rock -Transmute Rock to Mud -Wall of Ectoplasm -Wall of Force -Wall of Stone -Waves of Fatigue
6th: -Acid Fog -Analyze Dweomer -Antimagic Field -Chain Lightning -Chains of Light -Circle of Death -Contingency -Disintegrate -Dispel Magic, Greater -Explode Head -Flesh to Stone -Geas-Quest -Globe of Invulnerability -Guards and Wards -Heroism, Greater -Legend Lore -Mage's Decree -Mage's Lucubration -Permanent Image -Planar Binding -Programmed Image -Psychic Asylum -Repulsion -Shadow Enchantment, Greater -Sirocco -Transfer Familiar -True Seeing -Undeath Ward -Undeath to Death -Wall of Iron
7th: -Arcane Sight, Greater -Banishment -Control Undead -Create Mindscape, Greater -Delayed Blast Fireball -Dream Council -Expend -Finger of Death -Firebrand -Fly, Mass -Forcecage -Form of the Dragon II -Grasping Hand -Inflict Pain, Mass -Instant Summons -Legendary Proportions -Limited Wish -Mage's Magnificent Mansion -Mydriatic Spontaneity, Mass -Planar Adaptation, Mass -Plane Shift -Prismatic Spray -Project Image -Scrying, Greater -Shadow Conjuration, Greater -Simulacrum -Spell Turning -Symbol of Weakness -Teleport Object -Teleport, Greater -Temporary Resurrection -Vision
8th: -Binding -Create Demiplane -Clone -Demand -Dimensional Lock -Discern Location -Maze -Mind Blank -Moment of Prescience -Planar Binding, Greater -Polymorph Any Object -Prismatic Wall -Protection from Spells -Prying Eyes, Greater -Scintillating Pattern -Shadow Evocation, Greater -Temporal Stasis -Trap the Soul
9th: -Create Demiplane, Greater -Foresight -Freedom -Wish
Constructs: Babau Trompe L'oeil: Montresor CR 7 TN Medium construct Init +5; Senses darkvision 60 ft., see invisibility; Perception +19
DEFENSE AC 24, touch 11, flat-footed 23 (+1 Dex, +8 natural, +5 armor (+1 chain shirt)) hp 76 (7d10+21+20) Fort +8, Ref +6, Will +5 Defensive Abilities protective slime; DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 18; construct traits
OFFENSE Speed 30 ft. Melee 2 claws +12 (1d6+5), bite +12 (1d6+5) or +2 guisarme +14/+9 (2d4+9/×3), bite +7 (1d6+2) Space 5 ft.; Reach 5 ft. (10 ft. with guisarme) Special Attacks sneak attack +2d6 Spell-Like Abilities (CL 7th) Constant—see invisibility At will—darkness, dispel magic, greater teleport (self plus 50 lbs. of objects only) 1/day—summon (level 3, 1 babau at 40%)
STATISTICS Str 21, Dex 13, Con -, Int 14, Wis 13, Cha 16 Base Atk +7; CMB +12; CMD 23 Feats Combat Reflexes, Improved Initiative, Iron Will, Skill Focus (Stealth) Skills Acrobatics +10, Climb +11, Disable Device +10, Escape Artist +10, Perception +19, Sense Motive +11, Sleight of Hand +10, Stealth +21; Racial Modifiers +8 Perception, +8 Stealth Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SPECIAL ABILITIES Protective Slime (Su) A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Venedaemon Trompe L'oeil: Battiato CR 6 TN Medium construct Init +6; Senses arcane sight, darkvision 60 ft.; Perception +12
DEFENSE AC 23, touch 12, flat-footed 21 (+2 Dex, +7 natural, +4 armor (mage armor)) hp 85 (6d10+30+20) Fort +7, Ref +7, Will +8 DR 5/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 17, construct traits;
OFFENSE
Speed 30 ft., fly 30 ft. (average) Melee 2 tentacles +6 (1d6) or +1 guisarme +7/+2 (2d4+1) Special Attacks arcane soul-crush Spell-Like Abilities (CL 6th; concentration +11)
Constant—arcane sight 3/day—dimension door, dispel magic, slow (DC 18) 1/day—summon (level 3, 1 cacodaemon, 75%)
Spells Known (CL 6th; concentration +11) 3rd (4/day)—fly (DC 18) 2nd (6/day)—invisibility, create pit (DC 17) 1st (8/day)—snowball (DC 16), mage armor, magic missile, shield 0 (at will)—enhanced diplomacy, arcane mark, light, mage hand, prestidigitation, ray of frost (DC 15), read magic
STATISTICS Str 11, Dex 15, Con -, Int 22, Wis 16, Cha 21 Base Atk +6; CMB +6; CMD 18 Feats Combat Casting, Spell Focus (Use Magic Device), Improved Initiative, Magical Aptitude Skills Bluff +14, Disguise +11, Fly +11, Intimidate +14, Knowledge (arcana) +15, Knowledge (planes) +15, Knowledge (religion) +12, Perception +12, Sense Motive +12, Spellcraft +17, Stealth +11, Use Magic Device +19 Languages Abyssal, Aquan, Celestial, Common, Draconic, Ignan, Infernal; telepathy 100 ft.
SPECIAL ABILITIES Arcane Soul-Crush (Su) A venedaemon may consume a held soul gem as a swift action, allowing it to cast any of its spells known without using a spell slot. For the daemon to use this ability, the consumed gem must contain the soul of a creature with Hit Dice equal to or greater than the spell level of the desired spell.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Succubus Trompe L'oeil Vittorio CR 8 TN Medium construct Init +3; Senses darkvision 60 ft., detect good; Perception +21
DEFENSE AC 27, touch 13, flat-footed 24 (+5 armor (+1 chain shirt), +2 shield (mwk. heavy steel shield), +3 Dex, +7 natural) hp 127 (8d10+64+20) Fort +10, Ref +9, Will +10 DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; construct traits;
OFFENSE Speed 30 ft., fly 50 ft. (average) Melee +2 kukri +13/+8 (1d4+3) (18-20/x2) Special Attacks energy drain, profane gift Spell-Like Abilities (CL 12th) Constant—detect good, tongues At will—charm monster (DC 22), detect thoughts (DC 20), ethereal jaunt (self plus 50 lbs. of objects only), suggestion (DC 21), greater teleport (self plus 50 lbs. of objects only), vampiric touch 1/day—dominate person (DC 23), summon (level 3, 1 babau 50%)
STATISTICS Str 13, Dex 17, Con -, Int 18, Wis 14, Cha 27 Base Atk +8; CMB +11; CMD 22 Feats Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse Skills Bluff +27, Diplomacy +19, Disguise +19, Escape Artist +11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21, Sense Motive +13, Stealth +14; Racial Modifiers +8 Bluff, +8 Perception Languages Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 ft. SQ Change Shape (alter self, Small or Medium humanoid)
SPECIAL ABILITIES
Energy Drain (Su) A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the suggestion. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.
Profane Gift (Su) Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save). The succubus's ability to grant a profane gift to those she encounters is one of her most subtle methods of influencing mortal actions. Yet the gift is only one such effect—some succubi have variant profane gifts that grant additional boons to the target.
Gift of Transformation: The succubus's profane gift also allows the target to use the succubus's change shape ability. While using this ability, the succubus can also use detect thoughts on the target, and the target's saving throws against this or the succubus's suggestion ability take a –4 penalty. Gift of Domination: The target can allow the succubus to use her dominate person spell-like ability through the link to affect creatures as if the target had been the source of the spell-like ability. Whenever the target allows the succubus to do so, he gains a +2 profane bonus to a second ability score of his choice (other than the one already profanely enhanced) for 24 hours. Gift of Recovery: Once per day as an immediate action when the target fails a Will saving throw from a source other than the succubus who granted the profane gift, the character can allow the succubus to attempt a second Will saving throw (using her own Will save) to resist the effect. If the succubus fails the save the effect affects the character normally, but if she makes the save, the character is treated as if he made his initial Will save. The next time the succubus uses suggestion on the PC, he automatically fails the saving throw.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Young Time Dragon Trompe L'oeil Massimo CR 12 TN Large construct Init +9; Senses detect magic, dragon senses, see in darkness; Perception +18
DEFENSE AC 33, touch 11, flat-footed 31 (+12 (+3 full plate), +2 Dex, +10 natural, –1 size) hp 126 (13d10+26+30) Fort +11, Ref +10, Will +10 Immune cold, paralysis, sleep, staggered, construct traits;
OFFENSE Speed 50 ft., fly 200 ft. (poor) Melee bite +19 (2d6+10), 2 claws +19 (1d8+7), 2 wings +17 (1d6+3), tail slap +17 (1d8+10) Space 10 ft.; Reach 5 ft. (10 ft. with bite) Special Attacks breath weapon (40-ft. cone, 6d10 electricity, DC 20)
Spell-Like Abilities (CL 11th; concentration +13) Constant—detect magic At will—share memory Sorcerer Spells Known (CL 1st; concentration +3) 1st (4/day)—erase, mage armor 0 (at will)—mage hand, message, read magic, resistance
STATISTICS Str 24, Dex 15, Con 20, Int 15, Wis 14, Cha 15 Base Atk +13; CMB +21; CMD 33 (37 vs. trip) Feats Cleave, Improved Initiative, Multiattack, Power Attack, Skill Focus (Knowledge [history]), Ability Focus (breath weapon, alien presence) Skills Diplomacy +18, Fly +12, Knowledge (arcana, planes, religion) +18, Knowledge (history) +24, Perception +18, Spellcraft +18 Languages Common, Draconic, Elven SQ immortal, no breath, read the threads, starflight
SPECIAL ABILITIES
Immortal (Ex) Time dragons age, but don't die from old age.
Read the Threads (Su) A time dragon gains a racial bonus on initiative checks equal to its age category. In addition, a time dragon is immune to the staggered condition.
Alien Presence (Su) A creature that fails its saving throw against a time dragon's alien presence is staggered for 5d6 rounds (or stunned if it has 4 Hit Dice or fewer).
Starflight (Su) In outer space, an outer dragon can survive in the void and fly at incredible speed. Travel times vary, but a trip within a single solar system should take 3d20 hours, and a trip beyond should take 3d20 days or more if the dragon knows the way to its destination. An outer dragon can carry one rider of one size category smaller than itself, four passengers two sizes smaller, eight passengers three sizes smaller, or 16 passengers four or more sizes smaller. Passengers are protected from the void of outer space.
No Breath (Ex) Outer dragons don't need to breathe and are immune to inhaled poisons, suffocation, and drowning. See the universal monster rules for more information.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Marut Trompe L'oeil Orazio CR 16
TN Large construct Init +3; Senses darkvision 60 ft., low-light vision, true seeing; Perception +26
DEFENSE AC 40, touch 12, flat-footed 38 (+2 Dex, +12 armor, +17 natural, –1 size) hp 230 (16d10+112+30); regeneration 10 (chaotic) Fort +17, Ref +8, Will +13 Defensive Abilities constructed; DR 15/chaotic; SR 26; construct traits
OFFENSE Speed 30 ft. Melee 2 slams +22 (3d6+22 plus 3d6 electricity or sonic and blindness or deafness) Space 10 ft.; Reach 10 ft. Special Attacks fists of lightning and thunder Spell-Like Abilities (CL 16th; concentration +23)
Constant—air walk, true seeing At will—dimension door, fear (DC 21), greater command (DC 22), greater dispel magic, mass inflict light wounds (DC 22), locate creature 1/day—chain lightning (DC 23), circle of death (DC 23), mark of justice, wall of force 1/week—earthquake (DC 25), geas/quest, plane shift (DC 22)
STATISTICS Str 35, Dex 16, Con -, Int 12, Wis 17, Cha 24 Base Atk +16; CMB +29; CMD 43 Feats Ability Focus (fists of lightning and thunder), Awesome Blow, Combat Casting, Improved Natural Attack (Slam), Improved Bull Rush, Improved Vital Strike, Power Attack, Vital Strike Skills Diplomacy +26, Intimidate +26, Knowledge (planes) +20, Knowledge (religion) +20, Perception +26, Sense Motive +22, Survival +22; Racial modifiers +4 Perception Languages truespeech
SPECIAL ABILITIES
Fists of Lightning and Thunder (Su) A marut’s fists strike with the power of a thunderstorm. For any given slam attack, a marut can choose whether that attack uses lightning or thunder. A lightning attack deals an additional 3d6 points of electricity damage, and the resulting flash blinds the target for 2d6 rounds (Fortitude DC 27 negates the blindness). A thunder attack deals an additional 3d6 points of sonic damage, and the resulting thunderclap deafens the target for 2d6 rounds (Fortitude DC 27 negates the deafness). The save DCs are Charisma-based.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Advanced Planetar Trompe L'oeil (x2) Uv and Ei CR 16 TN Large construct Init +5; Senses darkvision 60 ft., detect evil, detect snares and pits, low-light vision, true seeing; Perception +27 Aura protective aura
DEFENSE AC 41, touch 14, flat-footed 36 (+8 armor (+4 chain shirt), +5 Dex, +19 natural, –1 size; +4 deflection vs. evil) hp 342 (25d10+205); regeneration 10 (evil weapons and effects) Fort +19, Ref +11, Will +19; +4 vs. poison, +4 resistance vs. evil DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 27; construct traits
OFFENSE Speed 30 ft., fly 90 ft. (good) Melee +5 falchion +39 (2d6+18) or slam +34 (2d8+13) Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 16th)
Constant — detect evil, detect snares and pits, discern lies (DC 20), true seeing At will — continual flame, dispel magic, holy smite (DC 21), invisibility (self only), lesser restoration, remove curse, remove disease, remove fear (DC 18), speak with dead (DC 20) 3/day — blade barrier (DC 21), flame strike (DC 22), power word stun, raise dead, waves of fatigue 1/day — earthquake (DC 25), greater restoration, mass charm monster (DC 25), waves of exhaustion
Spells Prepared (CL 16th)
8th(2) — nine lives (2) 7th(3) — contingent breath of life (3) 6th(4) — heal (4) 5th(5) — invigorating repose (2), breath of life (2), break enchantment (1) 4th(5) — freedom of movement (2), blessing of fervor (1), spell immunity (1), death ward (1) 3rd(6) — sacred bond (3), accept affliction (1), delay poison, communal (1), martyr's last blessing (1) 2nd(6) — shield other (2), blessing of courage and life (2), remove paralysis (1), soothing word (1) 1st(6) — shield of faith (3), liberating command (1), remove fear (1), remove sickness (1) 0(4) (at will) — detect magic, purify food and drink, stabilize, virtue
STATISTICS Str 28, Dex 20, Con -, Int 22, Wis 25, Cha 24 Base Atk +25; CMB +35; CMD 49 Feats Power Attack, Furious Focus, Contingent Spell, Combat Reflexes, Improved Critical (Falchion), Critical Focus, Staggering Critical, Dazing Assault, Vital Strike, Stunning Assault, Improved Vital Strike, Greater Vital Strike, Banishing Critical Skills Acrobatics +32, Craft (Basketweaving) +34, Diplomacy +35, Fly +34, Heal +32, Intimidate+35, Knowledge (history) +31, Knowledge (planes) +34, Knowledge (religion) +34, Perception +35, Sense Motive +35, Stealth +28 Languages Celestial, Draconic, Infernal; truespeech SQ change shape (alter self)
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Simulacra: -Cernunnos -Crucidaemon -Great Wyrm Copper Dragon -Koto-Furunishi Tsukumogami -Lilitu -Metzofitz (9th level), x231 -Nocticula -Nymph, x12 -Planetar -Shamira -Solar
Boons Provided: Artanador: Lilitu Azniir: Nymph Concordia: Nymph Dendelle: Nymph Fetch: Lilitu, Succubus, Nocticula Gorm: Nymph Krush'gul: Nymph Kyomi: Succubus Lowyn: Nymph OrcBow: Nymph Quin: Succubus Rose Briarheart: Nocticula, Shamira, Lilitu, Nymph Shin Lee: Nymph, Nymph for companion Shyro Kane: Succubus Sieh: Nocticula, Nymph
Geas-enforced lines of credit: No Debtors!
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Post by deanthelis on Apr 17, 2017 3:25:17 GMT
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Post by deanthelis on Apr 21, 2017 18:26:42 GMT
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Post by deanthelis on Apr 26, 2017 3:56:03 GMT
bladeandbow.boards.net/thread/3299/ransoming-princessMetzofitz has 236226gp and 12 Downtime Days remaining. Crafting Templates: Generic Crafting Template: Item Name CL # Cooperative Crafting*7 + Rushed = 16000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 57 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wand/Arms & Armor Crafting Template: Item Name CL # Cooperative Crafting*7 + Dwarf FCB (200) + Rushed = 19200gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 57 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Constructs/Staves Crafting Template: Item Name CL # Cooperative Crafting*7 + Dwarf FCB (400) + Rushed = 22400gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 57 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wondrous Item Crafting Template: Item Name CL # Cooperative Crafting*7 + Rushed + Dwarf FCB (2600) + Arcane Builder (Wondrous) = 72000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 61 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wands: 1st: -*Lesser Restoration (CL 1) 48C -*Shield of Faith (CL 1) 49C -Erase (CL 1) 46C -Expeditious Retreat (CL 1) 47C -Infernal Healing (CL 1) 110C -Magic Missile (CL 5) 20C -Shield (CL 1) 50C -Unseen Servant (CL 1) 49C
Scrolls: 1st (CL 1): -Burning Hands, x1 -Comprehend Languages, x1 -Disguise Self, x1 -Endure Elements, x1 -Expeditious Construction, x2 -Expeditious Retreat, x1 -Feather Fall, x1 -Grease, x1 -Infernal Healing, x4 -Obscuring Mist, x1 -True Strike, x1
Potions/Oils: 1st (CL 1): -Abundant Ammunition, x2 -Enlarge Person, x2 -Magic Weapon, x4
Wondrous Items/Rings/Similar: Slots: Armor: Belt: Belt of Physical Perfection (Dexterity/Constitution/Strength) +6 Body: Otherworldly Kimono Chest: Major Chest Shadow Piercings Eyes: Annihilation Spectacles Feet: Slippers of the Triton Hands: Gloves of Elvenkind Hands 2: Glove of Storing Head: Cyclops Helm Headband: Headband of Mental Superiority +6 (Intelligence(Escape Artist, Perception, Knowledge (Local))/Wisdom/Charisma) Neck: Amulet of the Planes Ring 1: Ring of Counterspells (Dispel Magic) Ring 2: Ring of Evasion Ring 3: Ring of Wizardry III Ring 4: Ring of Sustenance Shield: Shoulders: Arms of the Marilith Wrists: Armband of the Golden Serpent Wrists 2:
Slotless: -Amazing Tools of Manufacture (Craft (Painting)) -Amber Spindle Ioun Stone, x5 -Blessed Book, x1 -Cracked Dusty Rose Prism Ioun Stone -Cracked Pale Green Prism (Saves) Ioun Stone -Darkskull (Death Ward) -Dragonbane Divination Sticks -Dweomer's Essence, x3 -Flawed Pale Green Prism Ioun Stone -Gamboge Nodule Ioun Stone -Handy Haversack -Iridescent Spindle Ioun Stone -Orange Prism Ioun Stone -Pearl of Power (1st), x2 -Stone of Good Luck
Rods: -Metamagic Rod of Dazing Spell, Lesser -Metamagic Rod of Echoing Spell, Lesser -Metamagic Rod of Empower Spell, Lesser -Metamagic Rod of Lingering Spell, Lesser -Metamagic Rod of Piercing Spell, Lesser -Metamagic Rod of Reach Spell, Lesser -Metamagic Rod of Selective Spell, Lesser -Metamagic Rod of Widen Spell, Lesser
-Metamagic Rod of Extend Spell, x2 -Metamagic Rod of Piercing Spell
Staves: -Haste (2 Charges) -Limited Wish (5 Charges) -Miracle (2 Charges)
Permanent Spells: -Arcane Sight -Aura Sight -Comprehend Languages -Darkvision -See Invisibility -Tongues
Expensive Spell Foci: -1000gp silver mirror (Scrying) -10gp teeny shovel (Pit spells) -1500gp ivory statuette of Metzofitz (Contingency) -500gp cloning lab (Clone) -500gp forked metal rod (Create Demiplane)
Spellbook: Constructs: Babau Trompe L'oeil: Montresor CR 7 TN Medium construct Init +5; Senses darkvision 60 ft., see invisibility; Perception +19
DEFENSE AC 24, touch 11, flat-footed 23 (+1 Dex, +8 natural, +5 armor (+1 chain shirt)) hp 76 (7d10+21+20) Fort +8, Ref +6, Will +5 Defensive Abilities protective slime; DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 18; construct traits
OFFENSE Speed 30 ft. Melee 2 claws +12 (1d6+5), bite +12 (1d6+5) or +2 guisarme +14/+9 (2d4+9/×3), bite +7 (1d6+2) Space 5 ft.; Reach 5 ft. (10 ft. with guisarme) Special Attacks sneak attack +2d6 Spell-Like Abilities (CL 7th) Constant—see invisibility At will—darkness, dispel magic, greater teleport (self plus 50 lbs. of objects only) 1/day—summon (level 3, 1 babau at 40%)
STATISTICS Str 21, Dex 13, Con -, Int 14, Wis 13, Cha 16 Base Atk +7; CMB +12; CMD 23 Feats Combat Reflexes, Improved Initiative, Iron Will, Skill Focus (Stealth) Skills Acrobatics +10, Climb +11, Disable Device +10, Escape Artist +10, Perception +19, Sense Motive +11, Sleight of Hand +10, Stealth +21; Racial Modifiers +8 Perception, +8 Stealth Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SPECIAL ABILITIES Protective Slime (Su) A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Venedaemon Trompe L'oeil: Battiato CR 6 TN Medium construct Init +6; Senses arcane sight, darkvision 60 ft.; Perception +12
DEFENSE AC 23, touch 12, flat-footed 21 (+2 Dex, +7 natural, +4 armor (mage armor)) hp 85 (6d10+30+20) Fort +7, Ref +7, Will +8 DR 5/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 17, construct traits;
OFFENSE
Speed 30 ft., fly 30 ft. (average) Melee 2 tentacles +6 (1d6) or +1 guisarme +7/+2 (2d4+1) Special Attacks arcane soul-crush Spell-Like Abilities (CL 6th; concentration +11)
Constant—arcane sight 3/day—dimension door, dispel magic, slow (DC 18) 1/day—summon (level 3, 1 cacodaemon, 75%)
Spells Known (CL 6th; concentration +11) 3rd (4/day)—fly (DC 18) 2nd (6/day)—invisibility, create pit (DC 17) 1st (8/day)—snowball (DC 16), mage armor, magic missile, shield 0 (at will)—enhanced diplomacy, arcane mark, light, mage hand, prestidigitation, ray of frost (DC 15), read magic
STATISTICS Str 11, Dex 15, Con -, Int 22, Wis 16, Cha 21 Base Atk +6; CMB +6; CMD 18 Feats Combat Casting, Spell Focus (Use Magic Device), Improved Initiative, Magical Aptitude Skills Bluff +14, Disguise +11, Fly +11, Intimidate +14, Knowledge (arcana) +15, Knowledge (planes) +15, Knowledge (religion) +12, Perception +12, Sense Motive +12, Spellcraft +17, Stealth +11, Use Magic Device +19 Languages Abyssal, Aquan, Celestial, Common, Draconic, Ignan, Infernal; telepathy 100 ft.
SPECIAL ABILITIES Arcane Soul-Crush (Su) A venedaemon may consume a held soul gem as a swift action, allowing it to cast any of its spells known without using a spell slot. For the daemon to use this ability, the consumed gem must contain the soul of a creature with Hit Dice equal to or greater than the spell level of the desired spell.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Succubus Trompe L'oeil Vittorio CR 8 TN Medium construct Init +3; Senses darkvision 60 ft., detect good; Perception +21
DEFENSE AC 27, touch 13, flat-footed 24 (+5 armor (+1 chain shirt), +2 shield (mwk. heavy steel shield), +3 Dex, +7 natural) hp 127 (8d10+64+20) Fort +10, Ref +9, Will +10 DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; construct traits;
OFFENSE Speed 30 ft., fly 50 ft. (average) Melee +2 kukri +13/+8 (1d4+3) (18-20/x2) Special Attacks energy drain, profane gift Spell-Like Abilities (CL 12th) Constant—detect good, tongues At will—charm monster (DC 22), detect thoughts (DC 20), ethereal jaunt (self plus 50 lbs. of objects only), suggestion (DC 21), greater teleport (self plus 50 lbs. of objects only), vampiric touch 1/day—dominate person (DC 23), summon (level 3, 1 babau 50%)
STATISTICS Str 13, Dex 17, Con -, Int 18, Wis 14, Cha 27 Base Atk +8; CMB +11; CMD 22 Feats Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse Skills Bluff +27, Diplomacy +19, Disguise +19, Escape Artist +11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21, Sense Motive +13, Stealth +14; Racial Modifiers +8 Bluff, +8 Perception Languages Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 ft. SQ Change Shape (alter self, Small or Medium humanoid)
SPECIAL ABILITIES
Energy Drain (Su) A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the suggestion. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.
Profane Gift (Su) Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save). The succubus's ability to grant a profane gift to those she encounters is one of her most subtle methods of influencing mortal actions. Yet the gift is only one such effect—some succubi have variant profane gifts that grant additional boons to the target.
Gift of Transformation: The succubus's profane gift also allows the target to use the succubus's change shape ability. While using this ability, the succubus can also use detect thoughts on the target, and the target's saving throws against this or the succubus's suggestion ability take a –4 penalty. Gift of Domination: The target can allow the succubus to use her dominate person spell-like ability through the link to affect creatures as if the target had been the source of the spell-like ability. Whenever the target allows the succubus to do so, he gains a +2 profane bonus to a second ability score of his choice (other than the one already profanely enhanced) for 24 hours. Gift of Recovery: Once per day as an immediate action when the target fails a Will saving throw from a source other than the succubus who granted the profane gift, the character can allow the succubus to attempt a second Will saving throw (using her own Will save) to resist the effect. If the succubus fails the save the effect affects the character normally, but if she makes the save, the character is treated as if he made his initial Will save. The next time the succubus uses suggestion on the PC, he automatically fails the saving throw.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Young Time Dragon Trompe L'oeil Massimo CR 12 TN Large construct Init +9; Senses detect magic, dragon senses, see in darkness; Perception +18
DEFENSE AC 33, touch 11, flat-footed 31 (+12 (+3 full plate), +2 Dex, +10 natural, –1 size) hp 126 (13d10+26+30) Fort +11, Ref +10, Will +10 Immune cold, paralysis, sleep, staggered, construct traits;
OFFENSE Speed 50 ft., fly 200 ft. (poor) Melee bite +19 (2d6+10), 2 claws +19 (1d8+7), 2 wings +17 (1d6+3), tail slap +17 (1d8+10) Space 10 ft.; Reach 5 ft. (10 ft. with bite) Special Attacks breath weapon (40-ft. cone, 6d10 electricity, DC 20)
Spell-Like Abilities (CL 11th; concentration +13) Constant—detect magic At will—share memory Sorcerer Spells Known (CL 1st; concentration +3) 1st (4/day)—erase, mage armor 0 (at will)—mage hand, message, read magic, resistance
STATISTICS Str 24, Dex 15, Con 20, Int 15, Wis 14, Cha 15 Base Atk +13; CMB +21; CMD 33 (37 vs. trip) Feats Cleave, Improved Initiative, Multiattack, Power Attack, Skill Focus (Knowledge [history]), Ability Focus (breath weapon, alien presence) Skills Diplomacy +18, Fly +12, Knowledge (arcana, planes, religion) +18, Knowledge (history) +24, Perception +18, Spellcraft +18 Languages Common, Draconic, Elven SQ immortal, no breath, read the threads, starflight
SPECIAL ABILITIES
Immortal (Ex) Time dragons age, but don't die from old age.
Read the Threads (Su) A time dragon gains a racial bonus on initiative checks equal to its age category. In addition, a time dragon is immune to the staggered condition.
Alien Presence (Su) A creature that fails its saving throw against a time dragon's alien presence is staggered for 5d6 rounds (or stunned if it has 4 Hit Dice or fewer).
Starflight (Su) In outer space, an outer dragon can survive in the void and fly at incredible speed. Travel times vary, but a trip within a single solar system should take 3d20 hours, and a trip beyond should take 3d20 days or more if the dragon knows the way to its destination. An outer dragon can carry one rider of one size category smaller than itself, four passengers two sizes smaller, eight passengers three sizes smaller, or 16 passengers four or more sizes smaller. Passengers are protected from the void of outer space.
No Breath (Ex) Outer dragons don't need to breathe and are immune to inhaled poisons, suffocation, and drowning. See the universal monster rules for more information.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Marut Trompe L'oeil Orazio CR 16
TN Large construct Init +3; Senses darkvision 60 ft., low-light vision, true seeing; Perception +26
DEFENSE AC 40, touch 12, flat-footed 38 (+2 Dex, +12 armor, +17 natural, –1 size) hp 230 (16d10+112+30); regeneration 10 (chaotic) Fort +17, Ref +8, Will +13 Defensive Abilities constructed; DR 15/chaotic; SR 26; construct traits
OFFENSE Speed 30 ft. Melee 2 slams +22 (3d6+22 plus 3d6 electricity or sonic and blindness or deafness) Space 10 ft.; Reach 10 ft. Special Attacks fists of lightning and thunder Spell-Like Abilities (CL 16th; concentration +23)
Constant—air walk, true seeing At will—dimension door, fear (DC 21), greater command (DC 22), greater dispel magic, mass inflict light wounds (DC 22), locate creature 1/day—chain lightning (DC 23), circle of death (DC 23), mark of justice, wall of force 1/week—earthquake (DC 25), geas/quest, plane shift (DC 22)
STATISTICS Str 35, Dex 16, Con -, Int 12, Wis 17, Cha 24 Base Atk +16; CMB +29; CMD 43 Feats Ability Focus (fists of lightning and thunder), Awesome Blow, Combat Casting, Improved Natural Attack (Slam), Improved Bull Rush, Improved Vital Strike, Power Attack, Vital Strike Skills Diplomacy +26, Intimidate +26, Knowledge (planes) +20, Knowledge (religion) +20, Perception +26, Sense Motive +22, Survival +22; Racial modifiers +4 Perception Languages truespeech
SPECIAL ABILITIES
Fists of Lightning and Thunder (Su) A marut’s fists strike with the power of a thunderstorm. For any given slam attack, a marut can choose whether that attack uses lightning or thunder. A lightning attack deals an additional 3d6 points of electricity damage, and the resulting flash blinds the target for 2d6 rounds (Fortitude DC 27 negates the blindness). A thunder attack deals an additional 3d6 points of sonic damage, and the resulting thunderclap deafens the target for 2d6 rounds (Fortitude DC 27 negates the deafness). The save DCs are Charisma-based.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Advanced Planetar Trompe L'oeil (x2) Uv and Ei CR 16 TN Large construct Init +5; Senses darkvision 60 ft., detect evil, detect snares and pits, low-light vision, true seeing; Perception +27 Aura protective aura
DEFENSE AC 41, touch 14, flat-footed 36 (+8 armor (+4 chain shirt), +5 Dex, +19 natural, –1 size; +4 deflection vs. evil) hp 342 (25d10+205); regeneration 10 (evil weapons and effects) Fort +19, Ref +11, Will +19; +4 vs. poison, +4 resistance vs. evil DR 10/evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 27; construct traits
OFFENSE Speed 30 ft., fly 90 ft. (good) Melee +5 falchion +39 (2d6+18) or slam +34 (2d8+13) Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 16th)
Constant — detect evil, detect snares and pits, discern lies (DC 20), true seeing At will — continual flame, dispel magic, holy smite (DC 21), invisibility (self only), lesser restoration, remove curse, remove disease, remove fear (DC 18), speak with dead (DC 20) 3/day — blade barrier (DC 21), flame strike (DC 22), power word stun, raise dead, waves of fatigue 1/day — earthquake (DC 25), greater restoration, mass charm monster (DC 25), waves of exhaustion
Spells Prepared (CL 16th)
8th(2) — nine lives (2) 7th(3) — contingent breath of life (3) 6th(4) — heal (4) 5th(5) — invigorating repose (2), breath of life (2), break enchantment (1) 4th(5) — freedom of movement (2), blessing of fervor (1), spell immunity (1), death ward (1) 3rd(6) — sacred bond (3), accept affliction (1), delay poison, communal (1), martyr's last blessing (1) 2nd(6) — shield other (2), blessing of courage and life (2), remove paralysis (1), soothing word (1) 1st(6) — shield of faith (3), liberating command (1), remove fear (1), remove sickness (1) 0(4) (at will) — detect magic, purify food and drink, stabilize, virtue
STATISTICS Str 28, Dex 20, Con -, Int 22, Wis 25, Cha 24 Base Atk +25; CMB +35; CMD 49 Feats Power Attack, Furious Focus, Contingent Spell, Combat Reflexes, Improved Critical (Falchion), Critical Focus, Staggering Critical, Dazing Assault, Vital Strike, Stunning Assault, Improved Vital Strike, Greater Vital Strike, Banishing Critical Skills Acrobatics +32, Craft (Basketweaving) +34, Diplomacy +35, Fly +34, Heal +32, Intimidate+35, Knowledge (history) +31, Knowledge (planes) +34, Knowledge (religion) +34, Perception +35, Sense Motive +35, Stealth +28 Languages Celestial, Draconic, Infernal; truespeech SQ change shape (alter self)
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Simulacra: -Cernunnos -Crucidaemon -Great Wyrm Copper Dragon -Great Wyrm Occult Dragon, x4 -Great Wyrm Red Dragon -Great Wyrm Vortex Dragon -Koto-Furunishi Tsukumogami -Lilitu -Metzofitz (9th level), x231 -Nocticula -Nymph, x12 -Ooolioddroo Demon, x4 -Planetar -Shamira -Solar -Wyrmwraith -Yamaraj Psychopomp, x5
Boons Provided: Artanador: Lilitu Azniir: Nymph Concordia: Nymph Dendelle: Nymph Fetch: Lilitu, Succubus, Nocticula Gorm: Nymph Krush'gul: Nymph Kyomi: Succubus Lowyn: Nymph OrcBow: Nymph Quin: Succubus Rose Briarheart: Nocticula, Shamira, Lilitu, Nymph Shin Lee: Nymph, Nymph for companion Shyro Kane: Succubus Sieh: Nocticula, Nymph
Geas-enforced lines of credit: No Debtors!
drive.google.com/open?id=0B-hjEJ5zeyIrTWs3dWRxNGZZZkk
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Post by deanthelis on Apr 26, 2017 4:12:29 GMT
-------------------------------------------------------------------------- Metzofitz Foundation Purchase Order
Character Name: Serith -------------------------------------------------------------------------- Mundane Items -Darkwood Longbow: 405gp -Masterwork Breastplate with Armor Vents: 450gp -Masterwork Scizore: 320gp Market Price: 1175gp Foundation Price: 881.25gp Total Savings: 293.75gp --------------------------------------------------------------------------
-------------------------------------------------------------------------- Metzofitz Foundation Purchase Order
Character Name: Segvik Plojinki -------------------------------------------------------------------------- Mundane Items -Masterwork Shortbow: 330gp -Mithral Chain Shirt: 1100gp Market Price: 1430gp Foundation Price: 1072.5gp Total Savings: 357.5gp --------------------------------------------------------------------------
Metzofitz has 236877.25gp and 12 Downtime Days remaining.
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Post by deanthelis on Apr 26, 2017 4:55:48 GMT
Metzofitz creates 85 simulacra of Sieh and spends 23700gp in spell research costs to research every Alchemist spell that is not on the Wizard spell list.
Metzofitz has 213177.25gp and 12 Downtime Days remaining.
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