|
Post by deanthelis on Dec 5, 2016 7:21:27 GMT
bladeandbow.boards.net/thread/2283/pope-man-winPlayer reward 5200xp and 4200gp bladeandbow.boards.net/thread/2285/tablestats-adonix-expedition-pt-1DM reward 1360xp, 1360gp Metzofitz has 7760gp, 13 Downtime Days and 28 Construction Days remaining. Metzofitz spends 3840gp and 2 Downtime Days adding 16 new spells to his spellbook. He adds the following spells: -Bloody Arrows -Confusion -Dimensional Anchor -Earth Glide -Greater Invisibility -Insect Spies -Lesser Geas -Mirror Transport -Mnemonic Enhancer -Nondetection, Communal -Protection from Energy, Communal -Remove Curse -Scrying -Solid Fog -Stoneskin -Wall of Blindness/Deafness
Metzofitz has 3920gp, 11 Downtime Days and 28 Construction Days remaining. Metzofitz is hired by Fetch for 15750gp to craft an item. It costs 10500gp to make, and he makes 5250gp in profit. Amulet of Grasping Souls CL 13 Cooperative Crafting + Dwarf FCB (1200) + Arcane Builder (Wondrous) + Rushed = 11000gp/day Rushed = +5 DC Insufficient Requirement Met: Ectoplasmic Spell, Plane Shift = +10 DC DC = 33 Metzofitz Spellcraft Take 10 = 35 Item Complete - Cost: 10500gp + 2 Day Downtime --------------------------------------------------------------------------
Metzofitz has 9170gp, 9 Downtime Days and 28 Construction Days remaining. Metzofitz purchases a silver mirror worth 1,000gp, the focus component for Scrying. Metzofitz has 8170gp remaining. Metzofitz crafts a Construct: Venedaemon Trompe L'oeil CL 6 Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: animate objects, enter image = +10 DC DC = 26 Metzofitz Spellcraft Take 10 = 35 Item Complete - Cost: 4000gp + 2 Day Downtime --------------------------------------------------------------------------
Metzofitz has 4170gp, 7 Downtime Days and 28 Construction Days remaining. Metzofitz crafts two items: Cloak of Resistance +2 CL 5 Cooperative Crafting + Dwarf FCB (1200) + Arcane Builder (Wondrous) + Rushed = 11000gp/day Rushed = +5 DC Insufficient Requirement Met: 0 = +0 DC DC = 15 Metzofitz Spellcraft Take 10 = 35 Item Complete - Cost: 2000gp + 1 Day Downtime --------------------------------------------------------------------------
Handy Haversack CL 9 Cooperative Crafting + Dwarf FCB (1200) + Arcane Builder (Wondrous) + Rushed = 11000gp/day Rushed = +5 DC Insufficient Requirement Met: Secret Chest = +5 DC DC = 24 Metzofitz Spellcraft Take 10 = 35 Item Complete - Cost: 1000gp + 1 Day Downtime --------------------------------------------------------------------------
Metzofitz has 1170gp, 7 Downtime Days and 28 Construction Days remaining. Generic Crafting Template: Item Name CL # Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 35 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wands: 1st: -Erase (CL 1) 47C -Expeditious Retreat (CL 1) 49C -Infernal Healing (CL 1) 34C -Magic Missile (CL 5) 40C -Shield (CL 1) 50C -Unseen Servant (CL 1) 49C -*Shield of Faith (CL 1) 50C
Scrolls: 1st (CL 1): -Air Bubble, x1 -Burning Hands, x1 -Comprehend Languages, x1 -Disguise Self, x1 -Endure Elements, x1 -Expeditious Construction, x2 -Expeditious Retreat, x1 -Feather Fall, x1 -Grease, x1 -Infernal Healing, x4 -Obscuring Mist, x1 -True Strike, x1
Potions/Oils: 1st (CL 1): -Abundant Ammunition, x2 -Enlarge Person, x4 -Gravity Bow, x2 -Long Arm, x2 -Magic Weapon, x4 -Shield, x2
Other Consumable Equipment: -Journals titled "Explosive Runes for Dummies": 22
Constructs: Babau Trompe L'oeil: Babau Trompe L'oeil CR 7 TN Medium construct Init +5; Senses darkvision 60 ft., see invisibility; Perception +19
DEFENSE AC 24, touch 11, flat-footed 23 (+1 Dex, +8 natural, +5 armor (+1 chain shirt)) hp 76 (7d10+21+20) Fort +8, Ref +6, Will +5 Defensive Abilities protective slime; DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 18; construct traits
OFFENSE Speed 30 ft. Melee 2 claws +12 (1d6+5), bite +12 (1d6+5) or +2 guisarme +14/+9 (2d4+9/×3), bite +7 (1d6+2) Space 5 ft.; Reach 5 ft. (10 ft. with guisarme) Special Attacks sneak attack +2d6 Spell-Like Abilities (CL 7th) Constant—see invisibility At will—darkness, dispel magic, greater teleport (self plus 50 lbs. of objects only) 1/day—summon (level 3, 1 babau at 40%)
STATISTICS Str 21, Dex 13, Con -, Int 14, Wis 13, Cha 16 Base Atk +7; CMB +12; CMD 23 Feats Combat Reflexes, Improved Initiative, Iron Will, Skill Focus (Stealth) Skills Acrobatics +10, Climb +11, Disable Device +10, Escape Artist +10, Perception +19, Sense Motive +11, Sleight of Hand +10, Stealth +21; Racial Modifiers +8 Perception, +8 Stealth Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SPECIAL ABILITIES Protective Slime (Su) A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Venedaemon Trompe L'oeil: Venedaemon Trompe L'oeil CR 6 TN Medium construct Init +6; Senses arcane sight, darkvision 60 ft.; Perception +12
DEFENSE AC 23, touch 12, flat-footed 21 (+2 Dex, +7 natural, +4 armor (mage armor)) hp 85 (6d10+30+20) Fort +7, Ref +7, Will +8 DR 5/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 17, construct traits;
OFFENSE
Speed 30 ft., fly 30 ft. (average) Melee 2 tentacles +6 (1d6) or +1 guisarme +7/+2 (2d4+1) Special Attacks arcane soul-crush Spell-Like Abilities (CL 6th; concentration +11)
Constant—arcane sight 3/day—dimension door, dispel magic, slow (DC 18) 1/day—summon (level 3, 1 cacodaemon, 75%)
Spells Known (CL 6th; concentration +11) 3rd (4/day)—fly (DC 18) 2nd (6/day)—invisibility, create pit (DC 17) 1st (8/day)—snowball (DC 16), mage armor, magic missile, shield 0 (at will)—enhanced diplomacy, arcane mark, light, mage hand, prestidigitation, ray of frost (DC 15), read magic
STATISTICS Str 11, Dex 15, Con -, Int 22, Wis 16, Cha 21 Base Atk +6; CMB +6; CMD 18 Feats Combat Casting, Spell Focus (Use Magic Device), Improved Initiative, Magical Aptitude Skills Bluff +14, Disguise +11, Fly +11, Intimidate +14, Knowledge (arcana) +15, Knowledge (planes) +15, Knowledge (religion) +12, Perception +12, Sense Motive +12, Spellcraft +17, Stealth +11, Use Magic Device +19 Languages Abyssal, Aquan, Celestial, Common, Draconic, Ignan, Infernal; telepathy 100 ft.
SPECIAL ABILITIES Arcane Soul-Crush (Su) A venedaemon may consume a held soul gem as a swift action, allowing it to cast any of its spells known without using a spell slot. For the daemon to use this ability, the consumed gem must contain the soul of a creature with Hit Dice equal to or greater than the spell level of the desired spell.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Spellbook: 0th: All BUT Drench, Breeze, Penumbra, Scoop, Jolt, and Root [Rare Cantrips]
1st: -Abundant Ammunition -Air Bubble -Alarm -Anticipate Peril -Blood Money -Burning Hands -Charm Person -Color Spray -Comprehend Languages -Crafter's Fortune -Dancing Darkness -Disguise Self -Endure Elements -Enlarge Person -Erase -Expeditious Construction -Expeditious Retreat -Feather Fall -Floating Disk -Gravity Bow -Grease -Hold Portal -Infernal Healing -Liberating Command -Long Arm -Mage Armor -Magic Missile -Magic Weapon -Mount -Obscuring Mist -Secluded Grimoire -Shield -Silent Image -Sleep -True Strike -Unseen Servant
2nd: -Acid Arrow -Alter Self -Arcane Lock -Blindness/Deafness -Cloud of Seasickness -Command Undead -Create Pit -Darkvision -Euphoric Cloud -False Life -Force Sword -Glitterdust -Invisibility -Knock -Levitate -Mirror Image -Protection from Arrows -Pyrotechnics -Resist Energy -Rope Trick -Scorching Ray -See Invisibility -Spider Climb -Summon Cacodaemon -Warding Weapon -Web
3rd: -Clairaudience/Clairvoyance -Dispel Magic -Displacement -Explosive Runes -Fireball -Fly -Gaseous Form -Haste -Heroism -Insect Scouts -Protection from Energy -Resist Energy, Communal -Shrink Item -Sleet Storm -Slow -Spiked Pit -Stinking Cloud -Wall of Nausea
4th: -Acid Pit -Black Tentacles -Bloody Arrows -Confusion -Dimensional Anchor -Earth Glide -Greater Invisibility -Insect Spies -Lesser Geas -Mirror Transport -Mnemonic Enhancer -Nondetection, Communal -Protection from Energy, Communal -Remove Curse -Scrying -Solid Fog -Stoneskin -Wall of Blindness/Deafness
|
|
|
Post by deanthelis on Dec 5, 2016 7:22:28 GMT
|
|
|
Post by deanthelis on Dec 7, 2016 3:43:49 GMT
Metzofitz has 1170gp, 7 Downtime Days and 28 Construction Days. Metzofitz is hired by Intempas to add a +3 Enhancement Bonus to his Composite Longbow (and correct a minor mistake on Alejo's part). He is paid 13500gp and makes 4500gp in profit. +3 Adaptive Composite Longbow CL 9 Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: 0 = +0 DC DC = 19 Metzofitz Spellcraft Take 10 = 35 Item Complete - Cost: 9000gp + 5 Day Downtime --------------------------------------------------------------------------
Metzofitz has 5670gp, 2 Downtime Days and 28 Construction Days remaining.
|
|
|
Post by deanthelis on Dec 7, 2016 5:29:18 GMT
Metzofitz is hired by Wesley Richards to craft a Banner of the Ancient Kings. He is paid 13500gp and makes 4500gp in profit. Banner of the Ancient Kings CL 8 Cooperative Crafting + Rushed + Dwarf FCB + Arcane Builder (Wondrous) = 11000gp/day Rushed = +5 DC Insufficient Requirement Met: 0 = +0 DC DC = 18 Metzofitz Spellcraft Take 10 = 35 Item Complete - Cost: 9000gp + 2 Day Downtime --------------------------------------------------------------------------
Metzofitz has 10170gp, 0 Downtime Days and 28 Construction Days remaining.
|
|
|
Post by deanthelis on Dec 9, 2016 3:24:35 GMT
|
|
|
Post by deanthelis on Dec 10, 2016 5:30:11 GMT
bladeandbow.boards.net/thread/2316/bro-mat-chronicles3-sharptooth-clan?page=1&scrollTo=11375Metzofitz buys the Wand of Detect Secret Doors [375gp] and pockets the rest [10125gp]. Metzofitz spent 25gp in material components during his adventure. Metzofitz has 22520gp, 10 Downtime Days and 40 Construction Days remaining. Metzofitz is hired by Wesley Richards to craft a Robe of Stars. He is paid 43500gp and makes 14500gp in profit. Robe of Stars CL 15 Cooperative Crafting + Rushed + Dwarf FCB (1400) + Arcane Builder (Wondrous) = 12000gp/day Rushed = +5 DC Insufficient Requirement Met: Astral Projection = +5 DC DC = 30 Metzofitz Spellcraft Take 10 = 37 Item Complete - Cost: 29000gp + 5 Day Downtime --------------------------------------------------------------------------
Metzofitz is hired by Quin to upgrade a Headband of Inspired Wisdom from +2 to +4. He is paid 9000gp and makes 3000gp in profit. Headband of Inspired Wisdom +2 to +4 CL 8 Cooperative Crafting + Rushed + Dwarf FCB (1400) + Arcane Builder (Wondrous) = 12000gp/day Rushed = +5 DC Insufficient Requirement Met: Fox's Cunning = +5 DC DC = 23 Metzofitz Spellcraft Take 10 = 37 Item Complete - Cost: 6000gp + 1 Day Downtime --------------------------------------------------------------------------
Metzofitz is hired by Quin to craft a pair of Boots of Speed. He is paid 9000gp and makes 3000gp in profit. Boots of Speed CL 10 Cooperative Crafting + Rushed + Dwarf FCB (1400) + Arcane Builder (Wondrous) = 12000gp/day Rushed = +5 DC Insufficient Requirement Met: 0 = +0 DC DC = 20 Metzofitz Spellcraft Take 10 = 37 Item Complete - Cost: 6000gp + 1 Day Downtime --------------------------------------------------------------------------
Metzofitz has 43020gp, 1 Downtime Days and 40 Construction Days remaining. Generic Crafting Template: Item Name CL # Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 37 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wands: 1st: -Erase (CL 1) 46C -Expeditious Retreat (CL 1) 48C -Infernal Healing (CL 1) 32C -Magic Missile (CL 5) 31C -Shield (CL 1) 50C -Unseen Servant (CL 1) 49C -*Shield of Faith (CL 1) 49C
Scrolls: 1st (CL 1): -Air Bubble, x1 -Burning Hands, x1 -Comprehend Languages, x1 -Disguise Self, x1 -Endure Elements, x1 -Expeditious Construction, x2 -Expeditious Retreat, x1 -Feather Fall, x1 -Grease, x1 -Infernal Healing, x4 -Obscuring Mist, x1 -True Strike, x1
Potions/Oils: 1st (CL 1): -Abundant Ammunition, x2 -Enlarge Person, x3 -Magic Weapon, x4 -Shield, x1
Other Consumable Equipment: -Journals titled "Explosive Runes for Dummies": 36
Spellbook: 0th: All BUT Drench, Breeze, Penumbra, Scoop, Jolt, and Root [Rare Cantrips]
1st: -Abundant Ammunition -Air Bubble -Alarm -Anticipate Peril -Blood Money -Burning Hands -Charm Person -Color Spray -Comprehend Languages -Crafter's Fortune -Dancing Darkness -Disguise Self -Endure Elements -Enlarge Person -Erase -Expeditious Construction -Expeditious Retreat -Feather Fall -Floating Disk -Gravity Bow -Grease -Hold Portal -Infernal Healing -Liberating Command -Long Arm -Mage Armor -Magic Missile -Magic Weapon -Mount -Obscuring Mist -Secluded Grimoire -Shield -Silent Image -Sleep -True Strike -Unseen Servant
2nd: -Acid Arrow -Alter Self -Arcane Lock -Blindness/Deafness -Cloud of Seasickness -Command Undead -Create Pit -Darkvision -Euphoric Cloud -False Life -Force Sword -Glitterdust -Invisibility -Knock -Levitate -Mirror Image -Protection from Arrows -Pyrotechnics -Resist Energy -Rope Trick -Scorching Ray -See Invisibility -Spider Climb -Summon Cacodaemon -Warding Weapon -Web
3rd: -Clairaudience/Clairvoyance -Dispel Magic -Displacement -Explosive Runes -Fireball -Fly -Gaseous Form -Haste -Heroism -Insect Scouts -Protection from Energy -Resist Energy, Communal -Shrink Item -Sleet Storm -Slow -Spiked Pit -Stinking Cloud -Wall of Nausea
4th: -Acid Pit -Black Tentacles -Bloody Arrows -Confusion -Dimensional Anchor -Earth Glide -Greater Invisibility -Insect Spies -Lesser Geas -Mirror Transport -Mnemonic Enhancer -Nondetection, Communal -Protection from Energy, Communal -Remove Curse -Scrying -Solid Fog -Stoneskin -Wall of Blindness/Deafness -Arcane Eye -Detect Scrying
Constructs: Babau Trompe L'oeil: Babau Trompe L'oeil CR 7 TN Medium construct Init +5; Senses darkvision 60 ft., see invisibility; Perception +19
DEFENSE AC 24, touch 11, flat-footed 23 (+1 Dex, +8 natural, +5 armor (+1 chain shirt)) hp 76 (7d10+21+20) Fort +8, Ref +6, Will +5 Defensive Abilities protective slime; DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 18; construct traits
OFFENSE Speed 30 ft. Melee 2 claws +12 (1d6+5), bite +12 (1d6+5) or +2 guisarme +14/+9 (2d4+9/×3), bite +7 (1d6+2) Space 5 ft.; Reach 5 ft. (10 ft. with guisarme) Special Attacks sneak attack +2d6 Spell-Like Abilities (CL 7th) Constant—see invisibility At will—darkness, dispel magic, greater teleport (self plus 50 lbs. of objects only) 1/day—summon (level 3, 1 babau at 40%)
STATISTICS Str 21, Dex 13, Con -, Int 14, Wis 13, Cha 16 Base Atk +7; CMB +12; CMD 23 Feats Combat Reflexes, Improved Initiative, Iron Will, Skill Focus (Stealth) Skills Acrobatics +10, Climb +11, Disable Device +10, Escape Artist +10, Perception +19, Sense Motive +11, Sleight of Hand +10, Stealth +21; Racial Modifiers +8 Perception, +8 Stealth Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SPECIAL ABILITIES Protective Slime (Su) A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Venedaemon Trompe L'oeil: Venedaemon Trompe L'oeil CR 6 TN Medium construct Init +6; Senses arcane sight, darkvision 60 ft.; Perception +12
DEFENSE AC 23, touch 12, flat-footed 21 (+2 Dex, +7 natural, +4 armor (mage armor)) hp 85 (6d10+30+20) Fort +7, Ref +7, Will +8 DR 5/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 17, construct traits;
OFFENSE
Speed 30 ft., fly 30 ft. (average) Melee 2 tentacles +6 (1d6) or +1 guisarme +7/+2 (2d4+1) Special Attacks arcane soul-crush Spell-Like Abilities (CL 6th; concentration +11)
Constant—arcane sight 3/day—dimension door, dispel magic, slow (DC 18) 1/day—summon (level 3, 1 cacodaemon, 75%)
Spells Known (CL 6th; concentration +11) 3rd (4/day)—fly (DC 18) 2nd (6/day)—invisibility, create pit (DC 17) 1st (8/day)—snowball (DC 16), mage armor, magic missile, shield 0 (at will)—enhanced diplomacy, arcane mark, light, mage hand, prestidigitation, ray of frost (DC 15), read magic
STATISTICS Str 11, Dex 15, Con -, Int 22, Wis 16, Cha 21 Base Atk +6; CMB +6; CMD 18 Feats Combat Casting, Spell Focus (Use Magic Device), Improved Initiative, Magical Aptitude Skills Bluff +14, Disguise +11, Fly +11, Intimidate +14, Knowledge (arcana) +15, Knowledge (planes) +15, Knowledge (religion) +12, Perception +12, Sense Motive +12, Spellcraft +17, Stealth +11, Use Magic Device +19 Languages Abyssal, Aquan, Celestial, Common, Draconic, Ignan, Infernal; telepathy 100 ft.
SPECIAL ABILITIES Arcane Soul-Crush (Su) A venedaemon may consume a held soul gem as a swift action, allowing it to cast any of its spells known without using a spell slot. For the daemon to use this ability, the consumed gem must contain the soul of a creature with Hit Dice equal to or greater than the spell level of the desired spell.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
drive.google.com/open?id=0B-hjEJ5zeyIrTFF6ODd3TWRYakk
|
|
|
Post by deanthelis on Dec 10, 2016 5:57:51 GMT
Metzofitz upgrades an item. Headband of Vast Intelligence +2 (Escape Artist) -> +4 (Escape Artist, Knowledge (Local)) CL 8 Cooperative Crafting + Rushed + Dwarf FCB (1400) + Arcane Builder (Wondrous) = 12000gp/day Rushed = +5 DC Insufficient Requirement Met: Fox's Cunning = +5 DC DC = 23 Metzofitz Spellcraft Take 10 = 37 Item Complete - Cost: 6000gp + 1 Day Downtime --------------------------------------------------------------------------
Metzofitz has 37020gp, 0 Downtime Days and 40 Construction Days remaining. In addition, a minor error was in the last post. In the last post, replace Fox's Cunning with Owl's Wisdom. No mechanical effect, just a copying error. drive.google.com/open?id=0B-hjEJ5zeyIrOXVjX0ZoVkRFeHc
|
|
|
Post by deanthelis on Dec 11, 2016 6:48:52 GMT
bladeandbow.boards.net/thread/2319/tablestats-adonix-expedition-horror-catacomb1600xp and 2750gp, 5 DTD. Metzofitz has 39770gp, 5 Downtime Days and 46 Construction Days remaining. Metzofitz crafts two constructs. Succubus Trompe L'oeil CL 8 Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: Animate Objects, Enter Image = +10 DC DC = 28 Metzofitz Spellcraft Take 10 = 37 Item Complete - Cost: 5000gp + 2 Day Downtime -------------------------------------------------------------------------- Young Time Dragon Trompe L'oeil CL 13 Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = 33 Metzofitz Spellcraft Take 10 = 37 Item Complete - Cost: 8500gp + 3 Day Downtime --------------------------------------------------------------------------
Metzofitz has 26270gp, 0 Downtime Days and 46 Construction Days remaining.
|
|
|
Post by deanthelis on Dec 11, 2016 7:30:55 GMT
Generic Crafting Template: Item Name CL # Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 37 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wands: 1st: -Erase (CL 1) 46C -Expeditious Retreat (CL 1) 48C -Infernal Healing (CL 1) 32C -Magic Missile (CL 5) 31C -Shield (CL 1) 50C -Unseen Servant (CL 1) 49C -*Shield of Faith (CL 1) 49C
Scrolls: 1st (CL 1): -Air Bubble, x1 -Burning Hands, x1 -Comprehend Languages, x1 -Disguise Self, x1 -Endure Elements, x1 -Expeditious Construction, x2 -Expeditious Retreat, x1 -Feather Fall, x1 -Grease, x1 -Infernal Healing, x4 -Obscuring Mist, x1 -True Strike, x1
Potions/Oils: 1st (CL 1): -Abundant Ammunition, x2 -Enlarge Person, x3 -Magic Weapon, x4 -Shield, x1
Other Consumable Equipment: -Journals titled "Explosive Runes for Dummies": 36
Spellbook: 0th: All BUT Drench, Breeze, Penumbra, Scoop, Jolt, and Root [Rare Cantrips]
1st: -Abundant Ammunition -Air Bubble -Alarm -Anticipate Peril -Blood Money -Burning Hands -Charm Person -Color Spray -Comprehend Languages -Crafter's Fortune -Dancing Darkness -Disguise Self -Endure Elements -Enlarge Person -Erase -Expeditious Construction -Expeditious Retreat -Feather Fall -Floating Disk -Gravity Bow -Grease -Hold Portal -Infernal Healing -Liberating Command -Long Arm -Mage Armor -Magic Missile -Magic Weapon -Mount -Obscuring Mist -Secluded Grimoire -Shield -Silent Image -Sleep -True Strike -Unseen Servant
2nd: -Acid Arrow -Alter Self -Arcane Lock -Blindness/Deafness -Cloud of Seasickness -Command Undead -Create Pit -Darkvision -Euphoric Cloud -False Life -Force Sword -Glitterdust -Invisibility -Knock -Levitate -Mirror Image -Protection from Arrows -Pyrotechnics -Resist Energy -Rope Trick -Scorching Ray -See Invisibility -Spider Climb -Summon Cacodaemon -Warding Weapon -Web
3rd: -Clairaudience/Clairvoyance -Dispel Magic -Displacement -Explosive Runes -Fireball -Fly -Gaseous Form -Haste -Heroism -Insect Scouts -Protection from Energy -Resist Energy, Communal -Shrink Item -Sleet Storm -Slow -Spiked Pit -Stinking Cloud -Wall of Nausea
4th: -Acid Pit -Black Tentacles -Bloody Arrows -Confusion -Dimensional Anchor -Earth Glide -Greater Invisibility -Insect Spies -Lesser Geas -Mirror Transport -Mnemonic Enhancer -Nondetection, Communal -Protection from Energy, Communal -Remove Curse -Scrying -Solid Fog -Stoneskin -Wall of Blindness/Deafness -Arcane Eye -Detect Scrying
Constructs: Babau Trompe L'oeil: Montresor CR 7 TN Medium construct Init +5; Senses darkvision 60 ft., see invisibility; Perception +19
DEFENSE AC 24, touch 11, flat-footed 23 (+1 Dex, +8 natural, +5 armor (+1 chain shirt)) hp 76 (7d10+21+20) Fort +8, Ref +6, Will +5 Defensive Abilities protective slime; DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 18; construct traits
OFFENSE Speed 30 ft. Melee 2 claws +12 (1d6+5), bite +12 (1d6+5) or +2 guisarme +14/+9 (2d4+9/×3), bite +7 (1d6+2) Space 5 ft.; Reach 5 ft. (10 ft. with guisarme) Special Attacks sneak attack +2d6 Spell-Like Abilities (CL 7th) Constant—see invisibility At will—darkness, dispel magic, greater teleport (self plus 50 lbs. of objects only) 1/day—summon (level 3, 1 babau at 40%)
STATISTICS Str 21, Dex 13, Con -, Int 14, Wis 13, Cha 16 Base Atk +7; CMB +12; CMD 23 Feats Combat Reflexes, Improved Initiative, Iron Will, Skill Focus (Stealth) Skills Acrobatics +10, Climb +11, Disable Device +10, Escape Artist +10, Perception +19, Sense Motive +11, Sleight of Hand +10, Stealth +21; Racial Modifiers +8 Perception, +8 Stealth Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SPECIAL ABILITIES Protective Slime (Su) A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Venedaemon Trompe L'oeil: Battiato CR 6 TN Medium construct Init +6; Senses arcane sight, darkvision 60 ft.; Perception +12
DEFENSE AC 23, touch 12, flat-footed 21 (+2 Dex, +7 natural, +4 armor (mage armor)) hp 85 (6d10+30+20) Fort +7, Ref +7, Will +8 DR 5/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 17, construct traits;
OFFENSE
Speed 30 ft., fly 30 ft. (average) Melee 2 tentacles +6 (1d6) or +1 guisarme +7/+2 (2d4+1) Special Attacks arcane soul-crush Spell-Like Abilities (CL 6th; concentration +11)
Constant—arcane sight 3/day—dimension door, dispel magic, slow (DC 18) 1/day—summon (level 3, 1 cacodaemon, 75%)
Spells Known (CL 6th; concentration +11) 3rd (4/day)—fly (DC 18) 2nd (6/day)—invisibility, create pit (DC 17) 1st (8/day)—snowball (DC 16), mage armor, magic missile, shield 0 (at will)—enhanced diplomacy, arcane mark, light, mage hand, prestidigitation, ray of frost (DC 15), read magic
STATISTICS Str 11, Dex 15, Con -, Int 22, Wis 16, Cha 21 Base Atk +6; CMB +6; CMD 18 Feats Combat Casting, Spell Focus (Use Magic Device), Improved Initiative, Magical Aptitude Skills Bluff +14, Disguise +11, Fly +11, Intimidate +14, Knowledge (arcana) +15, Knowledge (planes) +15, Knowledge (religion) +12, Perception +12, Sense Motive +12, Spellcraft +17, Stealth +11, Use Magic Device +19 Languages Abyssal, Aquan, Celestial, Common, Draconic, Ignan, Infernal; telepathy 100 ft.
SPECIAL ABILITIES Arcane Soul-Crush (Su) A venedaemon may consume a held soul gem as a swift action, allowing it to cast any of its spells known without using a spell slot. For the daemon to use this ability, the consumed gem must contain the soul of a creature with Hit Dice equal to or greater than the spell level of the desired spell.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Succubus Trompe L'oeil Vittorio CR 8 TN Medium construct Init +3; Senses darkvision 60 ft., detect good; Perception +21
DEFENSE AC 27, touch 13, flat-footed 24 (+5 armor (+1 chain shirt), +2 shield (mwk. heavy steel shield), +3 Dex, +7 natural) hp 127 (8d10+64+20) Fort +10, Ref +9, Will +10 DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; construct traits;
OFFENSE Speed 30 ft., fly 50 ft. (average) Melee +2 kukri +13/+8 (1d4+3) (18-20/x2) Special Attacks energy drain, profane gift Spell-Like Abilities (CL 12th) Constant—detect good, tongues At will—charm monster (DC 22), detect thoughts (DC 20), ethereal jaunt (self plus 50 lbs. of objects only), suggestion (DC 21), greater teleport (self plus 50 lbs. of objects only), vampiric touch 1/day—dominate person (DC 23), summon (level 3, 1 babau 50%)
STATISTICS Str 13, Dex 17, Con -, Int 18, Wis 14, Cha 27 Base Atk +8; CMB +11; CMD 22 Feats Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse Skills Bluff +27, Diplomacy +19, Disguise +19, Escape Artist +11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21, Sense Motive +13, Stealth +14; Racial Modifiers +8 Bluff, +8 Perception Languages Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 ft. SQ Change Shape (alter self, Small or Medium humanoid)
SPECIAL ABILITIES
Energy Drain (Su) A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the suggestion. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.
Profane Gift (Su) Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save). The succubus's ability to grant a profane gift to those she encounters is one of her most subtle methods of influencing mortal actions. Yet the gift is only one such effect—some succubi have variant profane gifts that grant additional boons to the target.
Gift of Transformation: The succubus's profane gift also allows the target to use the succubus's change shape ability. While using this ability, the succubus can also use detect thoughts on the target, and the target's saving throws against this or the succubus's suggestion ability take a –4 penalty. Gift of Domination: The target can allow the succubus to use her dominate person spell-like ability through the link to affect creatures as if the target had been the source of the spell-like ability. Whenever the target allows the succubus to do so, he gains a +2 profane bonus to a second ability score of his choice (other than the one already profanely enhanced) for 24 hours. Gift of Recovery: Once per day as an immediate action when the target fails a Will saving throw from a source other than the succubus who granted the profane gift, the character can allow the succubus to attempt a second Will saving throw (using her own Will save) to resist the effect. If the succubus fails the save the effect affects the character normally, but if she makes the save, the character is treated as if he made his initial Will save. The next time the succubus uses suggestion on the PC, he automatically fails the saving throw.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Young Time Dragon Trompe L'oeil Massimo CR 12 TN Large construct Init +9; Senses detect magic, dragon senses, see in darkness; Perception +18
DEFENSE AC 33, touch 11, flat-footed 31 (+12 (+3 full plate), +2 Dex, +10 natural, –1 size) hp 126 (13d10+26+30) Fort +11, Ref +10, Will +10 Immune cold, paralysis, sleep, staggered, construct traits;
OFFENSE Speed 50 ft., fly 200 ft. (poor) Melee bite +19 (2d6+10), 2 claws +19 (1d8+7), 2 wings +17 (1d6+3), tail slap +17 (1d8+10) Space 10 ft.; Reach 5 ft. (10 ft. with bite) Special Attacks breath weapon (40-ft. cone, 6d10 electricity, DC 20)
Spell-Like Abilities (CL 11th; concentration +13) Constant—detect magic At will—share memory Sorcerer Spells Known (CL 1st; concentration +3) 1st (4/day)—erase, mage armor 0 (at will)—mage hand, message, read magic, resistance
STATISTICS Str 24, Dex 15, Con 20, Int 15, Wis 14, Cha 15 Base Atk +13; CMB +21; CMD 33 (37 vs. trip) Feats Cleave, Improved Initiative, Multiattack, Power Attack, Skill Focus (Knowledge [history]), Ability Focus (breath weapon, alien presence) Skills Diplomacy +18, Fly +12, Knowledge (arcana, planes, religion) +18, Knowledge (history) +24, Perception +18, Spellcraft +18 Languages Common, Draconic, Elven SQ immortal, no breath, read the threads, starflight
SPECIAL ABILITIES
Immortal (Ex) Time dragons age, but don't die from old age.
Read the Threads (Su) A time dragon gains a racial bonus on initiative checks equal to its age category. In addition, a time dragon is immune to the staggered condition.
Alien Presence (Su) A creature that fails its saving throw against a time dragon's alien presence is staggered for 5d6 rounds (or stunned if it has 4 Hit Dice or fewer).
Starflight (Su) In outer space, an outer dragon can survive in the void and fly at incredible speed. Travel times vary, but a trip within a single solar system should take 3d20 hours, and a trip beyond should take 3d20 days or more if the dragon knows the way to its destination. An outer dragon can carry one rider of one size category smaller than itself, four passengers two sizes smaller, eight passengers three sizes smaller, or 16 passengers four or more sizes smaller. Passengers are protected from the void of outer space.
No Breath (Ex) Outer dragons don't need to breathe and are immune to inhaled poisons, suffocation, and drowning. See the universal monster rules for more information.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
drive.google.com/open?id=0B-hjEJ5zeyIrbllRSzNTdHVMejQ
|
|
|
Post by deanthelis on Dec 15, 2016 23:14:07 GMT
bladeandbow.boards.net/thread/2350/sun-dwarves-despair?page=1&scrollTo=11559XP - 16000 GP - 10670 Metzofitz purchases the portable hole for 10000gp. Metzofitz has 26940gp, 5 Downtime Days, and 52 Construction Days remaining. Metzofitz spends 6000gp and 2 Downtime Days adding 16 new spells to his spellbook. He adds the following spells: -Cone of Cold -Fabricate -Feeblemind -Magic Jar -Overland Flight -Permanency -Planar Adaptation -Polymorph -Telekinesis -Teleport -Trace Teleport -Transmute Mud to Rock -Transmute Rock to Mud -Wall of Force -Wall of Stone -Waves of Fatigue
Metzofitz has 20940gp, 3 Downtime Days and 52 Construction Days remaining. Generic Crafting Template: Item Name CL # Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 39 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wands: 1st: -Erase (CL 1) 46C -Expeditious Retreat (CL 1) 48C -Infernal Healing (CL 1) 26C -Magic Missile (CL 5) 30C -Shield (CL 1) 50C -Unseen Servant (CL 1) 49C -*Shield of Faith (CL 1) 49C
Scrolls: 1st (CL 1): -Air Bubble, x1 -Burning Hands, x1 -Comprehend Languages, x1 -Disguise Self, x1 -Endure Elements, x1 -Expeditious Construction, x2 -Expeditious Retreat, x1 -Feather Fall, x1 -Grease, x1 -Infernal Healing, x4 -Obscuring Mist, x1 -True Strike, x1
Potions/Oils: 1st (CL 1): -Abundant Ammunition, x2 -Enlarge Person, x3 -Magic Weapon, x4
Other Consumable Equipment: -Journals titled "Explosive Runes for Dummies": 36
Spellbook: 0th: All BUT Drench, Breeze, Penumbra, Scoop, Jolt, and Root [Rare Cantrips]
1st: -Abundant Ammunition -Air Bubble -Alarm -Anticipate Peril -Blood Money -Burning Hands -Charm Person -Color Spray -Comprehend Languages -Crafter's Fortune -Dancing Darkness -Disguise Self -Endure Elements -Enlarge Person -Erase -Expeditious Construction -Expeditious Retreat -Feather Fall -Floating Disk -Gravity Bow -Grease -Hold Portal -Infernal Healing -Liberating Command -Long Arm -Mage Armor -Magic Missile -Magic Weapon -Mount -Obscuring Mist -Secluded Grimoire -Shield -Silent Image -Sleep -True Strike -Unseen Servant
2nd: -Acid Arrow -Alter Self -Arcane Lock -Blindness/Deafness -Cloud of Seasickness -Command Undead -Create Pit -Darkvision -Euphoric Cloud -False Life -Force Sword -Glitterdust -Invisibility -Knock -Levitate -Mirror Image -Protection from Arrows -Pyrotechnics -Resist Energy -Rope Trick -Scorching Ray -See Invisibility -Spider Climb -Summon Cacodaemon -Warding Weapon -Web
3rd: -Clairaudience/Clairvoyance -Dispel Magic -Displacement -Explosive Runes -Fireball -Fly -Gaseous Form -Haste -Heroism -Insect Scouts -Protection from Energy -Resist Energy, Communal -Shrink Item -Sleet Storm -Slow -Spiked Pit -Stinking Cloud -Wall of Nausea
4th: -Acid Pit -Black Tentacles -Bloody Arrows -Confusion -Dimensional Anchor -Earth Glide -Greater Invisibility -Insect Spies -Lesser Geas -Mirror Transport -Mnemonic Enhancer -Nondetection, Communal -Protection from Energy, Communal -Remove Curse -Scrying -Solid Fog -Stoneskin -Wall of Blindness/Deafness -Arcane Eye -Detect Scrying
5th: -Cone of Cold -Fabricate -Feeblemind -Lesser Planar Binding -Mage's Private Sanctum -Magic Jar -Overland Flight -Permanency -Planar Adaptation -Polymorph -Telekinesis -Teleport -Trace Teleport -Transmute Mud to Rock -Transmute Rock to Mud -Wall of Force -Wall of Stone -Waves of Fatigue
Constructs: Babau Trompe L'oeil: Montresor CR 7 TN Medium construct Init +5; Senses darkvision 60 ft., see invisibility; Perception +19
DEFENSE AC 24, touch 11, flat-footed 23 (+1 Dex, +8 natural, +5 armor (+1 chain shirt)) hp 76 (7d10+21+20) Fort +8, Ref +6, Will +5 Defensive Abilities protective slime; DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 18; construct traits
OFFENSE Speed 30 ft. Melee 2 claws +12 (1d6+5), bite +12 (1d6+5) or +2 guisarme +14/+9 (2d4+9/×3), bite +7 (1d6+2) Space 5 ft.; Reach 5 ft. (10 ft. with guisarme) Special Attacks sneak attack +2d6 Spell-Like Abilities (CL 7th) Constant—see invisibility At will—darkness, dispel magic, greater teleport (self plus 50 lbs. of objects only) 1/day—summon (level 3, 1 babau at 40%)
STATISTICS Str 21, Dex 13, Con -, Int 14, Wis 13, Cha 16 Base Atk +7; CMB +12; CMD 23 Feats Combat Reflexes, Improved Initiative, Iron Will, Skill Focus (Stealth) Skills Acrobatics +10, Climb +11, Disable Device +10, Escape Artist +10, Perception +19, Sense Motive +11, Sleight of Hand +10, Stealth +21; Racial Modifiers +8 Perception, +8 Stealth Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SPECIAL ABILITIES Protective Slime (Su) A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Venedaemon Trompe L'oeil: Battiato CR 6 TN Medium construct Init +6; Senses arcane sight, darkvision 60 ft.; Perception +12
DEFENSE AC 23, touch 12, flat-footed 21 (+2 Dex, +7 natural, +4 armor (mage armor)) hp 85 (6d10+30+20) Fort +7, Ref +7, Will +8 DR 5/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 17, construct traits;
OFFENSE
Speed 30 ft., fly 30 ft. (average) Melee 2 tentacles +6 (1d6) or +1 guisarme +7/+2 (2d4+1) Special Attacks arcane soul-crush Spell-Like Abilities (CL 6th; concentration +11)
Constant—arcane sight 3/day—dimension door, dispel magic, slow (DC 18) 1/day—summon (level 3, 1 cacodaemon, 75%)
Spells Known (CL 6th; concentration +11) 3rd (4/day)—fly (DC 18) 2nd (6/day)—invisibility, create pit (DC 17) 1st (8/day)—snowball (DC 16), mage armor, magic missile, shield 0 (at will)—enhanced diplomacy, arcane mark, light, mage hand, prestidigitation, ray of frost (DC 15), read magic
STATISTICS Str 11, Dex 15, Con -, Int 22, Wis 16, Cha 21 Base Atk +6; CMB +6; CMD 18 Feats Combat Casting, Spell Focus (Use Magic Device), Improved Initiative, Magical Aptitude Skills Bluff +14, Disguise +11, Fly +11, Intimidate +14, Knowledge (arcana) +15, Knowledge (planes) +15, Knowledge (religion) +12, Perception +12, Sense Motive +12, Spellcraft +17, Stealth +11, Use Magic Device +19 Languages Abyssal, Aquan, Celestial, Common, Draconic, Ignan, Infernal; telepathy 100 ft.
SPECIAL ABILITIES Arcane Soul-Crush (Su) A venedaemon may consume a held soul gem as a swift action, allowing it to cast any of its spells known without using a spell slot. For the daemon to use this ability, the consumed gem must contain the soul of a creature with Hit Dice equal to or greater than the spell level of the desired spell.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Succubus Trompe L'oeil Vittorio CR 8 TN Medium construct Init +3; Senses darkvision 60 ft., detect good; Perception +21
DEFENSE AC 27, touch 13, flat-footed 24 (+5 armor (+1 chain shirt), +2 shield (mwk. heavy steel shield), +3 Dex, +7 natural) hp 127 (8d10+64+20) Fort +10, Ref +9, Will +10 DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; construct traits;
OFFENSE Speed 30 ft., fly 50 ft. (average) Melee +2 kukri +13/+8 (1d4+3) (18-20/x2) Special Attacks energy drain, profane gift Spell-Like Abilities (CL 12th) Constant—detect good, tongues At will—charm monster (DC 22), detect thoughts (DC 20), ethereal jaunt (self plus 50 lbs. of objects only), suggestion (DC 21), greater teleport (self plus 50 lbs. of objects only), vampiric touch 1/day—dominate person (DC 23), summon (level 3, 1 babau 50%)
STATISTICS Str 13, Dex 17, Con -, Int 18, Wis 14, Cha 27 Base Atk +8; CMB +11; CMD 22 Feats Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse Skills Bluff +27, Diplomacy +19, Disguise +19, Escape Artist +11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21, Sense Motive +13, Stealth +14; Racial Modifiers +8 Bluff, +8 Perception Languages Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 ft. SQ Change Shape (alter self, Small or Medium humanoid)
SPECIAL ABILITIES
Energy Drain (Su) A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the suggestion. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.
Profane Gift (Su) Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save). The succubus's ability to grant a profane gift to those she encounters is one of her most subtle methods of influencing mortal actions. Yet the gift is only one such effect—some succubi have variant profane gifts that grant additional boons to the target.
Gift of Transformation: The succubus's profane gift also allows the target to use the succubus's change shape ability. While using this ability, the succubus can also use detect thoughts on the target, and the target's saving throws against this or the succubus's suggestion ability take a –4 penalty. Gift of Domination: The target can allow the succubus to use her dominate person spell-like ability through the link to affect creatures as if the target had been the source of the spell-like ability. Whenever the target allows the succubus to do so, he gains a +2 profane bonus to a second ability score of his choice (other than the one already profanely enhanced) for 24 hours. Gift of Recovery: Once per day as an immediate action when the target fails a Will saving throw from a source other than the succubus who granted the profane gift, the character can allow the succubus to attempt a second Will saving throw (using her own Will save) to resist the effect. If the succubus fails the save the effect affects the character normally, but if she makes the save, the character is treated as if he made his initial Will save. The next time the succubus uses suggestion on the PC, he automatically fails the saving throw.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Young Time Dragon Trompe L'oeil Massimo CR 12 TN Large construct Init +9; Senses detect magic, dragon senses, see in darkness; Perception +18
DEFENSE AC 33, touch 11, flat-footed 31 (+12 (+3 full plate), +2 Dex, +10 natural, –1 size) hp 126 (13d10+26+30) Fort +11, Ref +10, Will +10 Immune cold, paralysis, sleep, staggered, construct traits;
OFFENSE Speed 50 ft., fly 200 ft. (poor) Melee bite +19 (2d6+10), 2 claws +19 (1d8+7), 2 wings +17 (1d6+3), tail slap +17 (1d8+10) Space 10 ft.; Reach 5 ft. (10 ft. with bite) Special Attacks breath weapon (40-ft. cone, 6d10 electricity, DC 20)
Spell-Like Abilities (CL 11th; concentration +13) Constant—detect magic At will—share memory Sorcerer Spells Known (CL 1st; concentration +3) 1st (4/day)—erase, mage armor 0 (at will)—mage hand, message, read magic, resistance
STATISTICS Str 24, Dex 15, Con 20, Int 15, Wis 14, Cha 15 Base Atk +13; CMB +21; CMD 33 (37 vs. trip) Feats Cleave, Improved Initiative, Multiattack, Power Attack, Skill Focus (Knowledge [history]), Ability Focus (breath weapon, alien presence) Skills Diplomacy +18, Fly +12, Knowledge (arcana, planes, religion) +18, Knowledge (history) +24, Perception +18, Spellcraft +18 Languages Common, Draconic, Elven SQ immortal, no breath, read the threads, starflight
SPECIAL ABILITIES
Immortal (Ex) Time dragons age, but don't die from old age.
Read the Threads (Su) A time dragon gains a racial bonus on initiative checks equal to its age category. In addition, a time dragon is immune to the staggered condition.
Alien Presence (Su) A creature that fails its saving throw against a time dragon's alien presence is staggered for 5d6 rounds (or stunned if it has 4 Hit Dice or fewer).
Starflight (Su) In outer space, an outer dragon can survive in the void and fly at incredible speed. Travel times vary, but a trip within a single solar system should take 3d20 hours, and a trip beyond should take 3d20 days or more if the dragon knows the way to its destination. An outer dragon can carry one rider of one size category smaller than itself, four passengers two sizes smaller, eight passengers three sizes smaller, or 16 passengers four or more sizes smaller. Passengers are protected from the void of outer space.
No Breath (Ex) Outer dragons don't need to breathe and are immune to inhaled poisons, suffocation, and drowning. See the universal monster rules for more information.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
drive.google.com/open?id=0B-hjEJ5zeyIrejJaODhYNzBmSUU
|
|
|
Post by deanthelis on Dec 16, 2016 7:45:52 GMT
bladeandbow.boards.net/thread/2352/game-ogre20,480 XP and 23,320 GP Metzofitz has 44620gp, 8 Downtime Days and 58 Construction Days remaining. Metzofitz crafts and upgrades a series of items. Headband of Vast Intelligence +4 -> +6 CL 8 Cooperative Crafting + Rushed + Dwarf FCB (1600) + = 13000gp/day Rushed = +5 DC Insufficient Requirement Met: Fox's Cunning = +5 DC DC = 23 Metzofitz Spellcraft Take 10 = 41 Item Complete - Cost: 10000gp + 2 Day Downtime --------------------------------------------------------------------------
Cloak of Resistance +2 -> +5 CL 5 Cooperative Crafting + Rushed + Dwarf FCB (1600) + = 13000gp/day Rushed = +5 DC Insufficient Requirement Met: creator’s caster level must be at least three times the cloak’s bonus = +5 DC DC = 20 Metzofitz Spellcraft Take 10 = 42 Item Complete - Cost: 10500gp + 2 Day Downtime --------------------------------------------------------------------------
Lesser Metamagic Rod of Echoing Spell CL 17 Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: Echoing Spell = +5 DC DC = 32 Metzofitz Spellcraft Take 10 = 42 Item Complete - Cost: 7000gp + 4 Day Downtime --------------------------------------------------------------------------
Metzofitz has 17120gp, 0 Downtime Days and 58 Construction Days remaining. drive.google.com/open?id=0B-hjEJ5zeyIrNjVnX25zUFcxMVk
|
|
|
Post by deanthelis on Dec 20, 2016 9:14:42 GMT
bladeandbow.boards.net/thread/2378/dumbgeons-1-wizard-repo5120xp and 5280gp. Metzofitz has 22400gp and 5 Downtime Days remaining. Metzofitz casts Permanencied Darkvision, See Invisibility and Comprehend Languages for a total of 12500gp. Metzofitz has 9900gp and 5 Downtime Days remaining. Metzofitz forges a ring. Ring of Counterspells CL 11 Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: imbue with spell ability = +5 DC DC = 26 Metzofitz Spellcraft Take 10 = 42 Item Complete - Cost: 2000gp + 1 Day Downtime --------------------------------------------------------------------------
Metzofitz has 7900gp and 4 Downtime Days remaining. Metzofitz crafts a rod. Lesser Metamagic Rod of Widen Spell CL 17 Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: Echoing Spell = +5 DC DC = 32 Metzofitz Spellcraft Take 10 = 42 Item Complete - Cost: 7000gp + 4 Day Downtime --------------------------------------------------------------------------
Metzofitz has 900gp and 0 Downtime Days remaining.
|
|
|
Post by deanthelis on Dec 22, 2016 23:45:12 GMT
|
|
|
Post by deanthelis on Dec 23, 2016 0:29:01 GMT
Metzofitz is hired by Fetch to craft a Cloak of Resistance +5. He charges 18750gp and makes 6250gp in profit. Cloak of Resistance +5 CL 5 Cooperative Crafting + Rushed + Dwarf FCB (+1600) + Arcane Builder (Wondrous) = 13000gp/day Rushed = +5 DC Insufficient Requirement Met: creator’s caster level must be at least three times the cloak’s bonus; = +5 DC DC = 20 Metzofitz Spellcraft Take 10 = 42 Item Complete - Cost: 12500gp + 2 Day Downtime --------------------------------------------------------------------------
Metzofitz has 19150gp and 3 Downtime Days remaining.
|
|
|
Post by deanthelis on Dec 23, 2016 10:00:03 GMT
Metzofitz crafts three items. Dragonbane Divination Sticks CL 5 Cooperative Crafting + Rushed + Dwarf FCB (1600) + Arcane Builder (Wondrous) = 13000gp/day Rushed = +5 DC Insufficient Requirement Met: Augury, Guidance = +10 DC DC = 25 Metzofitz Spellcraft Take 10 = 42 Item Complete - Cost: 3200gp + 1 Day Downtime --------------------------------------------------------------------------
Cracked Pale Green Prism (Saves) Ioun Stone CL 12 Cooperative Crafting + Rushed + Dwarf FCB (1600) + Arcane Builder (Wondrous) = 13000gp/day Rushed = +5 DC Insufficient Requirement Met: creator must be 12th level; = +5 DC DC = 27 Metzofitz Spellcraft Take 10 = 42 Item Complete - Cost: 2000gp + 1 Day Downtime --------------------------------------------------------------------------
Cyclops Helm CL 1 Cooperative Crafting + Rushed + Dwarf FCB (1600) + Arcane Builder (Wondrous) = 13000gp/day Rushed = +5 DC Insufficient Requirement Met: none = +0 DC DC = 11 Metzofitz Spellcraft Take 10 = 42 Item Complete - Cost: 2800gp + 1 Day Downtime --------------------------------------------------------------------------
Additionally, Metzofitz buys a CL 1 Wand of Lesser Restoration from a Paladin somewhere, and a CL 1 Wand of Infernal Healing from someone else, for a total of 1500gp. Metzofitz has 9650gp and 0 Downtime Days remaining Generic Crafting Template: Item Name CL # Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 42 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wands: 1st: -*Lesser Restoration (CL 1) 50C -*Shield of Faith (CL 1) 49C -Erase (CL 1) 46C -Expeditious Retreat (CL 1) 48C -Infernal Healing (CL 1) 9C -Infernal Healing (CL 1) 50C -Magic Missile (CL 5) 23C -Shield (CL 1) 50C -Unseen Servant (CL 1) 49C
Scrolls: 1st (CL 1): -Air Bubble, x1 -Burning Hands, x1 -Comprehend Languages, x1 -Disguise Self, x1 -Endure Elements, x1 -Expeditious Construction, x2 -Expeditious Retreat, x1 -Feather Fall, x1 -Grease, x1 -Infernal Healing, x4 -Obscuring Mist, x1 -True Strike, x1
Potions/Oils: 1st (CL 1): -Abundant Ammunition, x2 -Enlarge Person, x3 -Magic Weapon, x4
Other Consumable Equipment: -Journals titled "Explosive Runes for Dummies": 36
Wondrous Items/Rings/Similar: Amazing Tools of Manufacture (Craft (Painting)) Armillary Amulet (Neck) Cloak of Resistance +5 (Shoulders) Cracked Pale Green Prism (Saves) Ioun Stone Cyclops Helm (Head) Dragonbane Divination Sticks Handy Haversack Headband of Vast Intelligence +6 (Escape Artist, Perception, Knowledge (Local)) (Headband) Pearl of Power (1st), x2 Ring of Counterspells (Ring 1)
Rods: Metamagic Rod of Echoing Spell, Lesser Metamagic Rod of Widen Spell, Lesser
Staves:
Spellbook: 0th: -Acid Splash -Arcane Mark -Dancing Lights -Daze -Detect Magic -Detect Poison -Flare -Ghost Sound -Haunted Fey Aspect -Light -Mage Hand -Mending -Message -Open/Close -Prestidigitation -Ray of Frost -Read Magic -Resistance -Spark
1st: -Abundant Ammunition -Air Bubble -Alarm -Anticipate Peril -Blood Money -Burning Hands -Charm Person -Color Spray -Comprehend Languages -Crafter's Fortune -Dancing Darkness -Disguise Self -Endure Elements -Enlarge Person -Erase -Expeditious Construction -Expeditious Retreat -Feather Fall -Floating Disk -Gravity Bow -Grease -Hold Portal -Infernal Healing -Liberating Command -Long Arm -Mage Armor -Magic Missile -Magic Weapon -Mount -Obscuring Mist -Secluded Grimoire -Shield -Silent Image -Sleep -True Strike -Unseen Servant
2nd: -Acid Arrow -Alter Self -Arcane Lock -Blindness/Deafness -Cloud of Seasickness -Command Undead -Create Pit -Darkvision -Euphoric Cloud -False Life -Force Sword -Glitterdust -Invisibility -Knock -Levitate -Mirror Image -Protection from Arrows -Pyrotechnics -Resist Energy -Rope Trick -Scorching Ray -See Invisibility -Spider Climb -Summon Cacodaemon -Warding Weapon -Web
3rd: -Clairaudience/Clairvoyance -Dispel Magic -Displacement -Explosive Runes -Fireball -Fly -Gaseous Form -Haste -Heroism -Insect Scouts -Protection from Energy -Resist Energy, Communal -Shrink Item -Sleet Storm -Slow -Spiked Pit -Stinking Cloud -Wall of Nausea
4th: -Acid Pit -Black Tentacles -Bloody Arrows -Confusion -Dimensional Anchor -Earth Glide -Greater Invisibility -Insect Spies -Lesser Geas -Mirror Transport -Mnemonic Enhancer -Nondetection, Communal -Protection from Energy, Communal -Remove Curse -Scrying -Solid Fog -Stoneskin -Wall of Blindness/Deafness -Arcane Eye -Detect Scrying
5th: -Cone of Cold -Fabricate -Feeblemind -Lesser Planar Binding -Mage's Private Sanctum -Magic Jar -Overland Flight -Permanency -Planar Adaptation -Polymorph -Telekinesis -Teleport -Trace Teleport -Transmute Mud to Rock -Transmute Rock to Mud -Wall of Force -Wall of Stone -Waves of Fatigue
Constructs: Babau Trompe L'oeil: Montresor CR 7 TN Medium construct Init +5; Senses darkvision 60 ft., see invisibility; Perception +19
DEFENSE AC 24, touch 11, flat-footed 23 (+1 Dex, +8 natural, +5 armor (+1 chain shirt)) hp 76 (7d10+21+20) Fort +8, Ref +6, Will +5 Defensive Abilities protective slime; DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 18; construct traits
OFFENSE Speed 30 ft. Melee 2 claws +12 (1d6+5), bite +12 (1d6+5) or +2 guisarme +14/+9 (2d4+9/×3), bite +7 (1d6+2) Space 5 ft.; Reach 5 ft. (10 ft. with guisarme) Special Attacks sneak attack +2d6 Spell-Like Abilities (CL 7th) Constant—see invisibility At will—darkness, dispel magic, greater teleport (self plus 50 lbs. of objects only) 1/day—summon (level 3, 1 babau at 40%)
STATISTICS Str 21, Dex 13, Con -, Int 14, Wis 13, Cha 16 Base Atk +7; CMB +12; CMD 23 Feats Combat Reflexes, Improved Initiative, Iron Will, Skill Focus (Stealth) Skills Acrobatics +10, Climb +11, Disable Device +10, Escape Artist +10, Perception +19, Sense Motive +11, Sleight of Hand +10, Stealth +21; Racial Modifiers +8 Perception, +8 Stealth Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SPECIAL ABILITIES Protective Slime (Su) A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Venedaemon Trompe L'oeil: Battiato CR 6 TN Medium construct Init +6; Senses arcane sight, darkvision 60 ft.; Perception +12
DEFENSE AC 23, touch 12, flat-footed 21 (+2 Dex, +7 natural, +4 armor (mage armor)) hp 85 (6d10+30+20) Fort +7, Ref +7, Will +8 DR 5/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 17, construct traits;
OFFENSE
Speed 30 ft., fly 30 ft. (average) Melee 2 tentacles +6 (1d6) or +1 guisarme +7/+2 (2d4+1) Special Attacks arcane soul-crush Spell-Like Abilities (CL 6th; concentration +11)
Constant—arcane sight 3/day—dimension door, dispel magic, slow (DC 18) 1/day—summon (level 3, 1 cacodaemon, 75%)
Spells Known (CL 6th; concentration +11) 3rd (4/day)—fly (DC 18) 2nd (6/day)—invisibility, create pit (DC 17) 1st (8/day)—snowball (DC 16), mage armor, magic missile, shield 0 (at will)—enhanced diplomacy, arcane mark, light, mage hand, prestidigitation, ray of frost (DC 15), read magic
STATISTICS Str 11, Dex 15, Con -, Int 22, Wis 16, Cha 21 Base Atk +6; CMB +6; CMD 18 Feats Combat Casting, Spell Focus (Use Magic Device), Improved Initiative, Magical Aptitude Skills Bluff +14, Disguise +11, Fly +11, Intimidate +14, Knowledge (arcana) +15, Knowledge (planes) +15, Knowledge (religion) +12, Perception +12, Sense Motive +12, Spellcraft +17, Stealth +11, Use Magic Device +19 Languages Abyssal, Aquan, Celestial, Common, Draconic, Ignan, Infernal; telepathy 100 ft.
SPECIAL ABILITIES Arcane Soul-Crush (Su) A venedaemon may consume a held soul gem as a swift action, allowing it to cast any of its spells known without using a spell slot. For the daemon to use this ability, the consumed gem must contain the soul of a creature with Hit Dice equal to or greater than the spell level of the desired spell.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Succubus Trompe L'oeil Vittorio CR 8 TN Medium construct Init +3; Senses darkvision 60 ft., detect good; Perception +21
DEFENSE AC 27, touch 13, flat-footed 24 (+5 armor (+1 chain shirt), +2 shield (mwk. heavy steel shield), +3 Dex, +7 natural) hp 127 (8d10+64+20) Fort +10, Ref +9, Will +10 DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18; construct traits;
OFFENSE Speed 30 ft., fly 50 ft. (average) Melee +2 kukri +13/+8 (1d4+3) (18-20/x2) Special Attacks energy drain, profane gift Spell-Like Abilities (CL 12th) Constant—detect good, tongues At will—charm monster (DC 22), detect thoughts (DC 20), ethereal jaunt (self plus 50 lbs. of objects only), suggestion (DC 21), greater teleport (self plus 50 lbs. of objects only), vampiric touch 1/day—dominate person (DC 23), summon (level 3, 1 babau 50%)
STATISTICS Str 13, Dex 17, Con -, Int 18, Wis 14, Cha 27 Base Atk +8; CMB +11; CMD 22 Feats Agile Maneuvers, Combat Reflexes, Iron Will, Weapon Finesse Skills Bluff +27, Diplomacy +19, Disguise +19, Escape Artist +11, Fly +14, Intimidate +16, Knowledge (local) +15, Perception +21, Sense Motive +13, Stealth +14; Racial Modifiers +8 Bluff, +8 Perception Languages Abyssal, Celestial, Common, Draconic; tongues, telepathy 100 ft. SQ Change Shape (alter self, Small or Medium humanoid)
SPECIAL ABILITIES
Energy Drain (Su) A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another act of passion from the succubus. The victim must succeed on a DC 22 Will save to negate the suggestion. The DC is 22 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.
Profane Gift (Su) Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than one profane gift from a succubus at a time. As long as the profane gift persists, the succubus can communicate telepathically with the target across any distance (and may use her suggestion spell-like ability through it). A profane gift is removed by dispel evil or dispel chaos. The succubus can remove it as well as a free action (causing 2d6 Charisma drain to the victim, no save). The succubus's ability to grant a profane gift to those she encounters is one of her most subtle methods of influencing mortal actions. Yet the gift is only one such effect—some succubi have variant profane gifts that grant additional boons to the target.
Gift of Transformation: The succubus's profane gift also allows the target to use the succubus's change shape ability. While using this ability, the succubus can also use detect thoughts on the target, and the target's saving throws against this or the succubus's suggestion ability take a –4 penalty. Gift of Domination: The target can allow the succubus to use her dominate person spell-like ability through the link to affect creatures as if the target had been the source of the spell-like ability. Whenever the target allows the succubus to do so, he gains a +2 profane bonus to a second ability score of his choice (other than the one already profanely enhanced) for 24 hours. Gift of Recovery: Once per day as an immediate action when the target fails a Will saving throw from a source other than the succubus who granted the profane gift, the character can allow the succubus to attempt a second Will saving throw (using her own Will save) to resist the effect. If the succubus fails the save the effect affects the character normally, but if she makes the save, the character is treated as if he made his initial Will save. The next time the succubus uses suggestion on the PC, he automatically fails the saving throw.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Young Time Dragon Trompe L'oeil Massimo CR 12 TN Large construct Init +9; Senses detect magic, dragon senses, see in darkness; Perception +18
DEFENSE AC 33, touch 11, flat-footed 31 (+12 (+3 full plate), +2 Dex, +10 natural, –1 size) hp 126 (13d10+26+30) Fort +11, Ref +10, Will +10 Immune cold, paralysis, sleep, staggered, construct traits;
OFFENSE Speed 50 ft., fly 200 ft. (poor) Melee bite +19 (2d6+10), 2 claws +19 (1d8+7), 2 wings +17 (1d6+3), tail slap +17 (1d8+10) Space 10 ft.; Reach 5 ft. (10 ft. with bite) Special Attacks breath weapon (40-ft. cone, 6d10 electricity, DC 20)
Spell-Like Abilities (CL 11th; concentration +13) Constant—detect magic At will—share memory Sorcerer Spells Known (CL 1st; concentration +3) 1st (4/day)—erase, mage armor 0 (at will)—mage hand, message, read magic, resistance
STATISTICS Str 24, Dex 15, Con 20, Int 15, Wis 14, Cha 15 Base Atk +13; CMB +21; CMD 33 (37 vs. trip) Feats Cleave, Improved Initiative, Multiattack, Power Attack, Skill Focus (Knowledge [history]), Ability Focus (breath weapon, alien presence) Skills Diplomacy +18, Fly +12, Knowledge (arcana, planes, religion) +18, Knowledge (history) +24, Perception +18, Spellcraft +18 Languages Common, Draconic, Elven SQ immortal, no breath, read the threads, starflight
SPECIAL ABILITIES
Immortal (Ex) Time dragons age, but don't die from old age.
Read the Threads (Su) A time dragon gains a racial bonus on initiative checks equal to its age category. In addition, a time dragon is immune to the staggered condition.
Alien Presence (Su) A creature that fails its saving throw against a time dragon's alien presence is staggered for 5d6 rounds (or stunned if it has 4 Hit Dice or fewer).
Starflight (Su) In outer space, an outer dragon can survive in the void and fly at incredible speed. Travel times vary, but a trip within a single solar system should take 3d20 hours, and a trip beyond should take 3d20 days or more if the dragon knows the way to its destination. An outer dragon can carry one rider of one size category smaller than itself, four passengers two sizes smaller, eight passengers three sizes smaller, or 16 passengers four or more sizes smaller. Passengers are protected from the void of outer space.
No Breath (Ex) Outer dragons don't need to breathe and are immune to inhaled poisons, suffocation, and drowning. See the universal monster rules for more information.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
drive.google.com/open?id=0B-hjEJ5zeyIrdk1tUFBpVHhVcUk
|
|