Post by Lithium on Jun 6, 2016 11:54:19 GMT
Akusum,Morgoth,Morthir and Faunra get each 5350Xp and 11375 gp.
Faunra used 2 Heropoints and got reincarnated costing 1000gp as a filthy human.
DM reward stands by
The brave adventurers Akusum,Morgoth,Morthir and Faunra went to help stabilize the village
Numeralis Xer. The village has many refugees after the city of the noble elf Yamarilee got
attacked by an army of trolls. The adventurers didnt introduced themselves to Yamarilee but she
still told them how they could help. One of the tasks was to motivate the workers to build a wall
and this task got swiftly done by the charming Akusum and her innocent look...and boobies but
they told her that they cant start because the merchant which has their tool got lost in the forest
ahead. So the adventurers stepped outside to find him. And there the adventure in the forest of
Numeralis Xer starts. Going to the forest they find big fallen down trees. Their decision to cut it
down opened a way for merchants in the future. After cutting down the trees they found a group of
giant ant workers and one giant ant drone. After killing all without one.The one runs away from
battle. They don't decide to follow him. Now the brave ones stroll to the forest for clues to find
where the merchant could be. The skeleton walks to some bear traps but he really doesn't care.
Later then Faunra finds the giant ant which was running away because Faunra takes too long also
Morgoth steps into sight of the ant. He decides to kill him without mercy....not very elven but
okay. So they stroll to the north....a questionable decision. That decision ends with them hearing
loud voices followed up with a big troll walking up to Faunra. An epic battle of a dumb troll
missing all his attacks, swinging his hands over the head of his enemies begins, which ends up
killing him with acid,fire, magic, arrows and slashes of skeletank, a fusion of skeleton and a
tank...In my opinion it was one at least but part of the reason was the mental focus of Akusum,who
is also his summoner, which revived the skeltank the whole time. After killing the troll they also
find 2 of the supplies. At first Morgoth tries to lift them but then Akusum has a fancy idea...He
wants to use the
abandoned carts they found in the forest. So the carts carry the supplies and the skeleton brings
them back to the city and comes back. So the adventurers move on to find the merchant. After a
stroll which is longer then it needs to be they find some bandits who curse them as filthy humans
and call Morgoth a companion of them...A bad decision ending in them getting bloody killed by a
merciless elf named Morgoth...He kills them with an iron will just because they called him fellow
of humans...not because they called him stupid but before that happened the archer of the last
surviving bandits told them where the merchant is. After going to the wall which behind he is, they
think about throwing acid against the wood. It was Morthir's idea and it worked and was indeed a
wise choice and also science! So they also found the tools with the merchant. So this is the story of
this adventure where a big troll missed every attack but there is one thing missing....Somebody
died and reincarnated that person was Faunra. He didn't die while the battle against the troll like
you think...No he died while trying to find a way around the melee bandits and failing
horribly...but he survived with a miracle but then science kills him with missing his real
target....Faunra got dragged to the city and reincarnated with his money....And that was this big
adventure fulfilling the task to motivate the workers, open the road,killing the rest of the bandits
and bringing 4 crates of supplies back to Numeralis Xer
Buy for half price:
[150 gp] divine scroll of heat metal (CL 3)
[25 gp] potion/oil of purify food and drink (CL 1)
[4,500 gp] wand of restoration, lesser (CL 3)
[25 gp] arcane scroll of blend (CL 1)
[150 gp] divine scroll of grace (CL 3)
[25 gp] arcane scroll of chill touch (CL 1)
[2,500 gp] golembane scarab [no external clues]
[300 gp] potion/oil of bull's strength (CL 3)
[25 gp] divine scroll of frostbite (CL 1)
[25 gp] potion/oil of virtue (CL 1)
[25 gp] arcane scroll of air bubble (CL 1)
[4,000 gp] belt of incredible dexterity (+2) [no external clues]
[50 gp] potion/oil of mage armor (CL 1)
[25 gp] arcane scroll of silent image (CL 1)
[25 gp] potion/oil of purify food and drink (CL 1)
[50 gp] potion/oil of protection from evil (CL 1)
[3,000 gp] miser's mask [clue indicates function]
[150 gp] arcane scroll of blindness/deafness (CL 3)
[50 gp] potion/oil of protection from evil (CL 1)
[150 gp] divine scroll of restoration, lesser (CL 3)
[25 gp] arcane scroll of silent image (CL 1)
[375 gp] wand of create water (CL 1)
[25 gp] potion/oil of resistance (CL 1)
[25 gp] divine scroll of produce flame (CL 1)
[150 gp] divine scroll of blessing of courage and life (CL 3)
[8,300 gp] +2 club [clue indicates function]
[50 gp] potion/oil of reduce person (CL 1)
[2,000 gp] bracers of steadiness [clue indicates function]
[750 gp] wand of burning hands (CL 1)
[2,500 gp] ring of sustenance [no external clues]
[150 gp] divine scroll of delay poison (CL 3)
[4,000 gp] pearl of power (2nd) [no external clues]
[300 gp] potion/oil of cat's grace (CL 3)
[50 gp] potion/oil of shield of faith (CL 1)
[25 gp] potion/oil of light (CL 1)
[25 gp] potion/oil of stabilize (CL 1)
[50 gp] potion/oil of magic weapon (CL 1)
[375 gp] wand of detect magic (CL 1)
[4,000 gp] gloves of arrow snaring [no external clues]
[2,650 gp] +1 full plate
[375 gp] arcane scroll of heroism (CL 5)
[750 gp] wand of expeditious retreat (CL 1)
[2,375 gp] +1 longbow [no light or external clues]
[25 gp] potion/oil of guidance (CL 1)
[25 gp] divine scroll of bless (CL 1)
[1,170 gp] +1 heavy steel shield
[50 gp] potion/oil of endure elements (CL 1)
[50 gp] potion/oil of endure elements (CL 1)
[25 gp] potion/oil of stabilize (CL 1)
[25 gp] potion/oil of virtue (CL 1)
[150 gp] divine scroll of cat's grace (CL 3)
[150 gp] arcane scroll of fog cloud (CL 3)
[160 gp] arcane scroll of magic mouth (CL 3)
[25 gp] divine scroll of command (CL 1)
[750 gp] wand of bless (CL 1)
[50 gp] potion/oil of protection from chaos (CL 1)
[5,400 gp] necklace of fireballs (type iv) [no external clues]
[150 gp] divine scroll of shield other (CL 3)
[50 gp] potion/oil of protection from good (CL 1)
[750 gp] wand of shield (CL 1)
[750 gp] wand of animate rope (CL 1)
[25 gp] potion/oil of virtue (CL 1)
[50 gp] potion/oil of mage armor (CL 1)
[150 gp] arcane scroll of bear's endurance (CL 3)
[5,000 gp] admixture vial [no external clues]
[13 gp] arcane scroll of ray of frost (CL 1)
[25 gp] potion/oil of resistance (CL 1)
[50 gp] potion/oil of mage armor (CL 1)
[4,000 gp] inquisitor's bastion vambraces [no external clues]
[25 gp] potion/oil of light (CL 1)
[25 gp] divine scroll of summon nature's ally 1 (CL 1)
[300 gp] potion/oil of aid (CL 3)
[50 gp] potion/oil of magic stone (CL 1)
[375 gp] wand of purify food and drink (CL 1)
[4,000 gp] page of spell knowledge (2nd) [no external clues]
[50 gp] potion/oil of magic weapon (CL 1)
[50 gp] potion/oil of jump (CL 1)
[50 gp] potion/oil of hide from undead (CL 1)
[150 gp] divine scroll of aid (CL 3)
[3,403 gp] +1 poison-resistant light wooden shield
[25 gp] divine scroll of feather step (CL 1)
[1,000 gp] meridian belt [no external clues]
[25 gp] potion/oil of light (CL 1)
[750 gp] wand of detect undead (CL 1)
[1,100 gp] mithral shirt
[3,000 gp] ring of ferocious action [no external clues]
[750 gp] wand of mage armor (CL 1)
[750 gp] wand of magic missile (CL 1)
[25 gp] arcane scroll of summon monster 1 (CL 1)
[25 gp] potion/oil of resistance (CL 1)
[300 gp] potion/oil of resist energy, cold (CL 3)
[750 gp] wand of magic missile (CL 1)
[50 gp] potion/oil of sanctify corpse (CL 1)
[25 gp] divine scroll of cause fear (CL 1)
[25 gp] potion/oil of light (CL 1)
[50 gp] potion/oil of endure elements (CL 1)
[750 gp] wand of burning hands (CL 1)
[150 gp] arcane scroll of glitterdust (CL 3)
[150 gp] arcane scroll of detect thoughts (CL 3)
[50 gp] potion/oil of invigorate (CL 1)
[150 gp] arcane scroll of owl's wisdom (CL 3)
[375 gp] wand of stabilize (CL 1)
[25 gp] arcane scroll of enlarge person (CL 1)
[25 gp] arcane scroll of protection from good (CL 1)
[50 gp] potion/oil of mage armor (CL 1)
[50 gp] potion/oil of pass without trace (CL 1)
[13 gp] arcane scroll of touch of fatigue (CL 1)
[375 gp] arcane scroll of magic circle against evil (CL 5)
[50 gp] potion/oil of jump (CL 1)
[50 gp] potion/oil of protection from law (CL 1)
[25 gp] arcane scroll of jump (CL 1)
[150 gp] arcane scroll of glitterdust (CL 3)
[25 gp] arcane scroll of silent image (CL 1)
[25 gp] arcane scroll of hold portal (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)
[13 gp] divine scroll of purify food and drink (CL 1)
[150 gp] arcane scroll of alter self (CL 3)
[13 gp] arcane scroll of resistance (CL 1)
[50 gp] potion/oil of pass without trace (CL 1)
[226 gp] tangle bolt [no light or external clues]
[25 gp] arcane scroll of illusion of calm (CL 1)
[25 gp] divine scroll of inflict light wounds (CL 1)
[50 gp] potion/oil of pass without trace (CL 1)
Faunra used 2 Heropoints and got reincarnated costing 1000gp as a filthy human.
DM reward stands by
The brave adventurers Akusum,Morgoth,Morthir and Faunra went to help stabilize the village
Numeralis Xer. The village has many refugees after the city of the noble elf Yamarilee got
attacked by an army of trolls. The adventurers didnt introduced themselves to Yamarilee but she
still told them how they could help. One of the tasks was to motivate the workers to build a wall
and this task got swiftly done by the charming Akusum and her innocent look...and boobies but
they told her that they cant start because the merchant which has their tool got lost in the forest
ahead. So the adventurers stepped outside to find him. And there the adventure in the forest of
Numeralis Xer starts. Going to the forest they find big fallen down trees. Their decision to cut it
down opened a way for merchants in the future. After cutting down the trees they found a group of
giant ant workers and one giant ant drone. After killing all without one.The one runs away from
battle. They don't decide to follow him. Now the brave ones stroll to the forest for clues to find
where the merchant could be. The skeleton walks to some bear traps but he really doesn't care.
Later then Faunra finds the giant ant which was running away because Faunra takes too long also
Morgoth steps into sight of the ant. He decides to kill him without mercy....not very elven but
okay. So they stroll to the north....a questionable decision. That decision ends with them hearing
loud voices followed up with a big troll walking up to Faunra. An epic battle of a dumb troll
missing all his attacks, swinging his hands over the head of his enemies begins, which ends up
killing him with acid,fire, magic, arrows and slashes of skeletank, a fusion of skeleton and a
tank...In my opinion it was one at least but part of the reason was the mental focus of Akusum,who
is also his summoner, which revived the skeltank the whole time. After killing the troll they also
find 2 of the supplies. At first Morgoth tries to lift them but then Akusum has a fancy idea...He
wants to use the
abandoned carts they found in the forest. So the carts carry the supplies and the skeleton brings
them back to the city and comes back. So the adventurers move on to find the merchant. After a
stroll which is longer then it needs to be they find some bandits who curse them as filthy humans
and call Morgoth a companion of them...A bad decision ending in them getting bloody killed by a
merciless elf named Morgoth...He kills them with an iron will just because they called him fellow
of humans...not because they called him stupid but before that happened the archer of the last
surviving bandits told them where the merchant is. After going to the wall which behind he is, they
think about throwing acid against the wood. It was Morthir's idea and it worked and was indeed a
wise choice and also science! So they also found the tools with the merchant. So this is the story of
this adventure where a big troll missed every attack but there is one thing missing....Somebody
died and reincarnated that person was Faunra. He didn't die while the battle against the troll like
you think...No he died while trying to find a way around the melee bandits and failing
horribly...but he survived with a miracle but then science kills him with missing his real
target....Faunra got dragged to the city and reincarnated with his money....And that was this big
adventure fulfilling the task to motivate the workers, open the road,killing the rest of the bandits
and bringing 4 crates of supplies back to Numeralis Xer
Buy for half price:
[150 gp] divine scroll of heat metal (CL 3)
[25 gp] potion/oil of purify food and drink (CL 1)
[4,500 gp] wand of restoration, lesser (CL 3)
[25 gp] arcane scroll of blend (CL 1)
[150 gp] divine scroll of grace (CL 3)
[25 gp] arcane scroll of chill touch (CL 1)
[2,500 gp] golembane scarab [no external clues]
[300 gp] potion/oil of bull's strength (CL 3)
[25 gp] divine scroll of frostbite (CL 1)
[25 gp] potion/oil of virtue (CL 1)
[25 gp] arcane scroll of air bubble (CL 1)
[4,000 gp] belt of incredible dexterity (+2) [no external clues]
[50 gp] potion/oil of mage armor (CL 1)
[25 gp] arcane scroll of silent image (CL 1)
[25 gp] potion/oil of purify food and drink (CL 1)
[50 gp] potion/oil of protection from evil (CL 1)
[3,000 gp] miser's mask [clue indicates function]
[150 gp] arcane scroll of blindness/deafness (CL 3)
[50 gp] potion/oil of protection from evil (CL 1)
[150 gp] divine scroll of restoration, lesser (CL 3)
[25 gp] arcane scroll of silent image (CL 1)
[375 gp] wand of create water (CL 1)
[25 gp] potion/oil of resistance (CL 1)
[25 gp] divine scroll of produce flame (CL 1)
[150 gp] divine scroll of blessing of courage and life (CL 3)
[8,300 gp] +2 club [clue indicates function]
[50 gp] potion/oil of reduce person (CL 1)
[2,000 gp] bracers of steadiness [clue indicates function]
[750 gp] wand of burning hands (CL 1)
[2,500 gp] ring of sustenance [no external clues]
[150 gp] divine scroll of delay poison (CL 3)
[4,000 gp] pearl of power (2nd) [no external clues]
[300 gp] potion/oil of cat's grace (CL 3)
[50 gp] potion/oil of shield of faith (CL 1)
[25 gp] potion/oil of light (CL 1)
[25 gp] potion/oil of stabilize (CL 1)
[50 gp] potion/oil of magic weapon (CL 1)
[375 gp] wand of detect magic (CL 1)
[4,000 gp] gloves of arrow snaring [no external clues]
[2,650 gp] +1 full plate
[375 gp] arcane scroll of heroism (CL 5)
[750 gp] wand of expeditious retreat (CL 1)
[2,375 gp] +1 longbow [no light or external clues]
[25 gp] potion/oil of guidance (CL 1)
[25 gp] divine scroll of bless (CL 1)
[1,170 gp] +1 heavy steel shield
[50 gp] potion/oil of endure elements (CL 1)
[50 gp] potion/oil of endure elements (CL 1)
[25 gp] potion/oil of stabilize (CL 1)
[25 gp] potion/oil of virtue (CL 1)
[150 gp] divine scroll of cat's grace (CL 3)
[150 gp] arcane scroll of fog cloud (CL 3)
[160 gp] arcane scroll of magic mouth (CL 3)
[25 gp] divine scroll of command (CL 1)
[750 gp] wand of bless (CL 1)
[50 gp] potion/oil of protection from chaos (CL 1)
[5,400 gp] necklace of fireballs (type iv) [no external clues]
[150 gp] divine scroll of shield other (CL 3)
[50 gp] potion/oil of protection from good (CL 1)
[750 gp] wand of shield (CL 1)
[750 gp] wand of animate rope (CL 1)
[25 gp] potion/oil of virtue (CL 1)
[50 gp] potion/oil of mage armor (CL 1)
[150 gp] arcane scroll of bear's endurance (CL 3)
[5,000 gp] admixture vial [no external clues]
[13 gp] arcane scroll of ray of frost (CL 1)
[25 gp] potion/oil of resistance (CL 1)
[50 gp] potion/oil of mage armor (CL 1)
[4,000 gp] inquisitor's bastion vambraces [no external clues]
[25 gp] potion/oil of light (CL 1)
[25 gp] divine scroll of summon nature's ally 1 (CL 1)
[300 gp] potion/oil of aid (CL 3)
[50 gp] potion/oil of magic stone (CL 1)
[375 gp] wand of purify food and drink (CL 1)
[4,000 gp] page of spell knowledge (2nd) [no external clues]
[50 gp] potion/oil of magic weapon (CL 1)
[50 gp] potion/oil of jump (CL 1)
[50 gp] potion/oil of hide from undead (CL 1)
[150 gp] divine scroll of aid (CL 3)
[3,403 gp] +1 poison-resistant light wooden shield
[25 gp] divine scroll of feather step (CL 1)
[1,000 gp] meridian belt [no external clues]
[25 gp] potion/oil of light (CL 1)
[750 gp] wand of detect undead (CL 1)
[1,100 gp] mithral shirt
[3,000 gp] ring of ferocious action [no external clues]
[750 gp] wand of mage armor (CL 1)
[750 gp] wand of magic missile (CL 1)
[25 gp] arcane scroll of summon monster 1 (CL 1)
[25 gp] potion/oil of resistance (CL 1)
[300 gp] potion/oil of resist energy, cold (CL 3)
[750 gp] wand of magic missile (CL 1)
[50 gp] potion/oil of sanctify corpse (CL 1)
[25 gp] divine scroll of cause fear (CL 1)
[25 gp] potion/oil of light (CL 1)
[50 gp] potion/oil of endure elements (CL 1)
[750 gp] wand of burning hands (CL 1)
[150 gp] arcane scroll of glitterdust (CL 3)
[150 gp] arcane scroll of detect thoughts (CL 3)
[50 gp] potion/oil of invigorate (CL 1)
[150 gp] arcane scroll of owl's wisdom (CL 3)
[375 gp] wand of stabilize (CL 1)
[25 gp] arcane scroll of enlarge person (CL 1)
[25 gp] arcane scroll of protection from good (CL 1)
[50 gp] potion/oil of mage armor (CL 1)
[50 gp] potion/oil of pass without trace (CL 1)
[13 gp] arcane scroll of touch of fatigue (CL 1)
[375 gp] arcane scroll of magic circle against evil (CL 5)
[50 gp] potion/oil of jump (CL 1)
[50 gp] potion/oil of protection from law (CL 1)
[25 gp] arcane scroll of jump (CL 1)
[150 gp] arcane scroll of glitterdust (CL 3)
[25 gp] arcane scroll of silent image (CL 1)
[25 gp] arcane scroll of hold portal (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)
[13 gp] divine scroll of purify food and drink (CL 1)
[150 gp] arcane scroll of alter self (CL 3)
[13 gp] arcane scroll of resistance (CL 1)
[50 gp] potion/oil of pass without trace (CL 1)
[226 gp] tangle bolt [no light or external clues]
[25 gp] arcane scroll of illusion of calm (CL 1)
[25 gp] divine scroll of inflict light wounds (CL 1)
[50 gp] potion/oil of pass without trace (CL 1)