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Post by Deleted on Jul 6, 2017 20:16:49 GMT
Niv receives a commission. She makes some magical protection from a quaint little person by the name of F4C51-M1L3 (or 'Facsimile'). Bracers of Armour +2 (4,000 gp) CL 7 Rushed = 2,000 gp/day Rushed = +5 DC Insufficient Requirement Met: Cannot cast Mage Armour = +5 DC DC = 5+7(CL)+5(rushed)+5(mage armour) = 22 Nivetya's Spellcraft Take 10 = 10+15+4(arcane family workbook)+4(magical repository) = 33 Item Complete! (Cost: 2,000 gp + 2 Downtime Days) She charges 3,000 gp for the item and makes 1,000 gp profit. New totals: 27,686 gp 9 sp, 15 downtime days.
Constructs: Winter Hag Trompe L'oeil (LE Medium construct, CR 8) 2x Sea Hag Trompe L'oeil (LE Medium construct, CR 5) Simulacra: Succubus x1 Nymph x1 Lilitu x1 Nightprowler (CR 5? I guess? Appears as a skeletal champion panther; DC 24 to see through sculpting) CE Large undead (extraplanar, nightshade) simulacrum (normal entry here; please tell me if I fucked something up making this.) Init +5; Senses darksense 30 ft., darkvision 60 ft., detect magic, low-light vision, scent; Perception +13 Aura desecrating aura (30 ft.) DefenseAC 25, touch 15, flat-footed 19 (+5 Dex, +1 dodge, +10 natural, –1 size) hp 63 (6d8+36) Fort +6, Ref +7, Will +9 DR 10/good and silver; Immune: cold, undead traits; SR 21 Weaknesses: light aversion OffenseSpeed: 50 ft. Melee: bite +13 (3d6+10 plus creeping dark and grab), 2 claws +13 (1d8+10 plus creeping dark) Space 10 ft., Reach 10 ft. Special Attacks: channel negative energy (DC 17, 2d6, 7/day), creeping dark, rake (2 claws +13, 1d6+10), shadowpounce Spell-Like Abilities (CL 10th; concentration +14) Constant— detect magic, magic fangAt will— deeper darkness, unholy blight (DC 15) 3/day— dispel magic, contagion (DC 15), invisibility1/day— air walk, confusion (DC 15), cone of cold (DC 16), haste, hold monster (DC 16), summon (level 4, 2 shadows) StatisticsStr 25, Dex 20, Con —, Int 14, Wis 19, Cha 19 Base Atk +4; CMB +12; CMD 28 Feats: Combat Reflexes, Dodge, Power Attack Skills: Acrobatics +11, Climb +16, Knowledge (religion) +11, Perception +13, Stealth +10 (+18 in dim light and darkness), Survival +10; Racial Modifiers: +8 Stealth in dim light and darkness Languages: Abyssal, Common, Infernal; telepathy 100 ft. Special AbilitiesCreeping Dark (Su) The nightprowler’s natural attacks leave a stain of dark shadows that linger in and around the wounds, known as the creeping dark—this condition can be resisted with a successful DC 17 Fortitude save. If the victim fails, it becomes staggered for 1 round, after which the creeping dark affects the victim further by preventing healing and hampering vision. A character attempting to use magical healing on a creature damaged by the nightprowler’s creeping dark must succeed at a DC 26??? caster level check, or the healing has no effect on the injured creature. As long as a creature suffers the creeping dark, its vision is obscured with shadows as well — all creatures gain a 20% miss chance from attacks by the victim. The creeping dark is a curse effect that lasts until removed or until all damage afflicting the victim is healed. The save DC is Charisma-based. Shadowpounce (Su) Nightprowlers have the pounce ability, and when they use this ability, they can also make rake attacks. Up to three times per day when a nightprowler pounces from an area of dim illumination, it generates a shimmering aura of false images that grants it a 50% miss chance, as if under the effects of a displacement spell, for 1d4 rounds. A nightprowler is 16 feet long from head to tail and weighs 8,000 pounds. Nightprowlers have all these nightshade traits, except that they have darksense out to only 30 feet.
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Post by Deleted on Jul 6, 2017 20:52:49 GMT
Buying 8 vials of draconic perfume (rosewood and myrrh) for 600 gp (bringing the total to 28,086 gp 9 sp).
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Post by Deleted on Jul 7, 2017 0:02:19 GMT
bladeandbow.boards.net/thread/3898/unholy-crusadeGrog, Svein, Vyse, Jin and Niv get each 18,000xp and 17,000gp. 5 dt everybody. Dm reward tbd. The Managerie crusader failed to lie his way into DS. He was punished and cornered. Vyse learned out of studying his corpse about general daemon immunities. ( Immunities Death Effect, Acid, Disease, Poison Resist Cold 10, Electricity 10, Fire 10) Then the blasted Borders closed to the plane completely and Szuriel started a small crusade into the heaven. The unholy crusade was handled by the party with ignorance. Good aligned characters fall from their alignment to the neutral version. The guards returned out of the First World without any injuries. Brings totals to 75,000 xp, 45,086 gp 9 sp, and 20 downtime days. As part of her loot, Niv recovers a suit of +1 full plate and an arcane scroll of tiny hut (1,512 gp 5 sp, bringing the total down to 43,574 gp 4 sp). Updated sheet to follow.
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Post by Deleted on Jul 7, 2017 1:57:40 GMT
Niv levelled up! Niv pays an antipaladin to recharge both of her staves, costing her (1 x 1 x 10 x 2 =) 20 gp and (2 x 5 x 10 x 2 =) 200 gp respectively (bringing the total down to 43,254 gp 4 sp). Niv's study is done! (6/6 construction days towards the Book Repository) drive.google.com/open?id=0B8LjrLTxEO-JMjZoMnFLU0hndkE
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Post by Deleted on Jul 8, 2017 0:16:12 GMT
Niv's succubus swaps the profane gift to her Intelligence instead of her Dexterity (as well as giving her the gift of domination). Niv also buys a bloodletting thimble for 2,000 gp (bringing the total down to 41,254 gp 4 sp). Niv's girls produce a vampire simulacrum. In the confines of her desecrated altar to Urgathoa, the vampire turns her into one via blood drain, wearing the bloodletting thimble; before this, she orders the trompes to destroy the simulacrum once it rises to free her from its control. Upon her rising, it is subsequently destroyed and she becomes a free-willed vampire. She then equips the bloodletting thimble. As she was raised in the area of an altar affected by desecrate, Niv has +2 bonus HP per Hit Die. Due to the template, she has an effective level of 12th for XP purposes; her experience total is set to 145,000, and she needs 210,000 xp to level up. drive.google.com/open?id=0B8LjrLTxEO-JNzlOcWlYbUg3WHc
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Post by Deleted on Jul 8, 2017 2:31:07 GMT
Niv buys a couple of staves from her Dusk sister Arya (Duplicate Familiar, 1 charge; Shield, 10 charges; CL 10) for the incredible discount of 23,000 gp (bringing the total down to 18,254 gp 4 sp). This includes a free service offered by Arya to recharge the staves when needed. Niv decides to test out Arya's claims of the staves' good value. She crafts a couple of stylish sandals for her associate Vyse. Boots of Speed (12,000 gp) CL 10 Rushed + 5x Cooperative Crafting (Badevan + 4 duplicate familiars, 8 hrs) = 12,000 gp/day Rushed = +5 DC Insufficient Requirement Met: cannot cast haste = +5 DC DC = 5+10(CL)+5(rushed)+5(haste) = 25 Nivetya's Spellcraft Take 10 = 10+18+4(arcane family workbook)+4(magical repository)+2(Badevan's Coop. Crafting) = 38 Item Complete! (Cost: 6,000 gp + 1 Downtime Day) She charges 9,000 gp for the boots, and makes 3,000 gp profit. Seeing the power of the staves, Niv rescinds her doubts and offers sincere thanks. After having the staves recharged, she decides to make herself an ioun stone. Flawed Scarlet and Blue Sphere Ioun Stone (6,000 gp) CL 12 Rushed + 2x Cooperative Crafting (Badevan + 1 duplicate familiar, 8 hrs) = 6,000 gp/day Rushed = +5 DC Insufficient Requirement Met: not CL 12th = +5 DC DC = 5+12(CL)+5(rushed)+5(low CL) = 27 Nivetya's Spellcraft Take 10 = 10+18+4(arcane family workbook)+4(magical repository)+2(Badevan's Coop. Crafting) = 38 Item Complete! (Cost: 3,000 gp + 1 Downtime Day) She travels home and sells off the following: her masterwork tools giving bonuses to UMD for wands and staves for (50/2 = 25 x 1.1 = 27.5 x 2 =) 55 gp, her divine scrolls of divine favour for (25/2 = 12.5 x 1.1 = 13.75 x 2 =) 27 gp 5 sp, her potions of remove fear for (50/2 = 25 x 1.1 = 27.5 x 2 =) 55 gp, her potion of endure elements for (50/2 = 25 x 1.1 =) 27 gp 5 sp, her divine scrolls of magic vestment (CL 8th) for (600/2 = 300 x 1.1 = 330 x 2 =) 660 gp, her potion of remove sickness for (50/2 = 25 x 1.1 =) 27 gp 5 sp, her ioun torch for (75/2 = 37.5 x 1.1 =) 41 gp 2 sp 5 cp, her now useless trail rations for (11/2 = 5.5 x 1.1 =) 6 gp 5 cp, and her now anathaemic potion of cure light wounds for (50/2 = 25 x 1.1 -) 27 gp 5 sp. This nets her a grand total of 927 gp 3 sp. She also buys a couple of vials of draconic perfume (rosewood & myrrh) for (75 x 0.9 = 67.5 x 2 =) 135 gp. New totals: 19,046 gp 3 sp, 18 downtime days. drive.google.com/open?id=0B8LjrLTxEO-JTnRtLWFRanZLMjQ
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Post by Deleted on Jul 8, 2017 2:38:14 GMT
Niv provides a profane gift to her associate, Vyse, as part of his purchase of the boots. She earns 8,000 gp from the transaction (bringing her total to 29,046 gp 4 sp).
Constructs: Winter Hag Trompe L'oeil (LE Medium construct, CR 8) 2x Sea Hag Trompe L'oeil (LE Medium construct, CR 5) Simulacra: Succubus x1 Nymph x1 Lilitu x1 Nightprowler (CR 5? I guess? Appears as a skeletal champion panther; DC 24 to see through sculpting) CE Large undead (extraplanar, nightshade) simulacrum (normal entry here; please tell me if I fucked something up making this.) Init +5; Senses darksense 30 ft., darkvision 60 ft., detect magic, low-light vision, scent; Perception +13 Aura desecrating aura (30 ft.) DefenseAC 25, touch 15, flat-footed 19 (+5 Dex, +1 dodge, +10 natural, –1 size) hp 63 (6d8+36) Fort +6, Ref +7, Will +9 DR 10/good and silver; Immune: cold, undead traits; SR 21 Weaknesses: light aversion OffenseSpeed: 50 ft. Melee: bite +13 (3d6+10 plus creeping dark and grab), 2 claws +13 (1d8+10 plus creeping dark) Space 10 ft., Reach 10 ft. Special Attacks: channel negative energy (DC 17, 2d6, 7/day), creeping dark, rake (2 claws +13, 1d6+10), shadowpounce Spell-Like Abilities (CL 10th; concentration +14) Constant— detect magic, magic fangAt will— deeper darkness, unholy blight (DC 15) 3/day— dispel magic, contagion (DC 15), invisibility1/day— air walk, confusion (DC 15), cone of cold (DC 16), haste, hold monster (DC 16), summon (level 4, 2 shadows) StatisticsStr 25, Dex 20, Con —, Int 14, Wis 19, Cha 19 Base Atk +4; CMB +12; CMD 28 Feats: Combat Reflexes, Dodge, Power Attack Skills: Acrobatics +11, Climb +16, Knowledge (religion) +11, Perception +13, Stealth +10 (+18 in dim light and darkness), Survival +10; Racial Modifiers: +8 Stealth in dim light and darkness Languages: Abyssal, Common, Infernal; telepathy 100 ft. Special AbilitiesCreeping Dark (Su) The nightprowler’s natural attacks leave a stain of dark shadows that linger in and around the wounds, known as the creeping dark—this condition can be resisted with a successful DC 17 Fortitude save. If the victim fails, it becomes staggered for 1 round, after which the creeping dark affects the victim further by preventing healing and hampering vision. A character attempting to use magical healing on a creature damaged by the nightprowler’s creeping dark must succeed at a DC 26??? caster level check, or the healing has no effect on the injured creature. As long as a creature suffers the creeping dark, its vision is obscured with shadows as well — all creatures gain a 20% miss chance from attacks by the victim. The creeping dark is a curse effect that lasts until removed or until all damage afflicting the victim is healed. The save DC is Charisma-based. Shadowpounce (Su) Nightprowlers have the pounce ability, and when they use this ability, they can also make rake attacks. Up to three times per day when a nightprowler pounces from an area of dim illumination, it generates a shimmering aura of false images that grants it a 50% miss chance, as if under the effects of a displacement spell, for 1d4 rounds. A nightprowler is 16 feet long from head to tail and weighs 8,000 pounds. Nightprowlers have all these nightshade traits, except that they have darksense out to only 30 feet. Boons Provided: - Vyse: 1 succubus profane gift (+2 Wis)
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Post by Deleted on Jul 8, 2017 3:02:18 GMT
Whoa whoa, sorry, fucked up. Total is 27,046 gp 4 sp.
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Post by Deleted on Jul 8, 2017 21:16:51 GMT
Niv makes a fancy robe for herself. Robe of Arcane Heritage (16,000 gp) CL 9 Rushed + 3x Cooperative Crafting (Badevan + 2 duplicate familiars, 8 hrs) = 8,000 gp/day Rushed = +5 DC Insufficient Requirement Met: cannot cast speak with dead = +5 DC DC = 5+9(CL)+5(rushed)+5(speak with dead) = 24 Nivetya's Spellcraft Take 10 = 10+19+4(arcane family workbook)+4(magical repository)+2(Badevan's Coop. Crafting) = 39 Item Complete! (Cost: 8,000 gp + 2 Downtime Days) Upon donning the robe, she gains Spontaneous Generation, giving her the ability to ignore one spell prerequisite of magical items she crafts (aside from spell trigger, spell completion, and potions), as well as Craft Wondrous Item as a bonus feat. She will retrain her second existing instance of Craft Wondrous Item into Inscribe Magical Tattoo; this costs her 5 downtime days and (5 x 10 x 10 =) 500 gp. After all this, Niv gets a couple more commissions from her acquaintance, Shyro Kane. First, she makes him an ioun stone. Violet Thorny Ioun Stone (8,000 gp) CL 12 Rushed + 3x Cooperative Crafting (Badevan + 2 duplicate familiars, 8 hrs) = 8,000 gp/day Rushed = +5 DC Insufficient Requirement Met: not 12th level = +5 DC DC = 5+12(CL)+5(rushed)+5(level) = 27 Nivetya's Spellcraft Take 10 = 10+19+4(arcane family workbook)+4(magical repository)+2(Badevan's Coop. Crafting) = 39 Item Complete! (Cost: 4,000 gp + 1 Downtime Day) And then she makes him a grapple tattoo. Gauntlets of Twisting Vines, Tattoo (5,000 x 2 = 10,000 gp) CL 3 Rushed + 4x Cooperative Crafting (Badevan + 3 duplicate familiars, 8 hrs) = 10,000 gp/day Rushed = +5 DC Insufficient Requirement Met: Does not have Improved Grapple (also cannot cast entangle; ignored with Spontaneous Generation) = +5 DC DC = 5+3(CL)+5(rushed)+5(Improved Grapple) = 18 Nivetya's Spellcraft Take 10 = 10+19+4(arcane family workbook)+4(magical repository)+2(Badevan's Coop. Crafting) = 39 Item Complete! (Cost: 5,000 gp + 1 Downtime Day) She charges a grand total of 16,500 gp and makes 7,500 gp profit. Niv also buys a conductive amulet of mighty fists for 4,000 gp, and travels to purchase three unguents of revivification for (900 x 0.9 =) 810 gp. New totals: 21,236 gp 4 sp, 9 downtime days. drive.google.com/open?id=0B8LjrLTxEO-JN3BVazFkQVh0R1U
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Post by Deleted on Jul 9, 2017 19:10:42 GMT
Niv gets a commission from one Murrin Bloodcheek. She makes a nice robe. Monk's Robe (13,000 gp) CL 10 Rushed + 3x Cooperative Crafting (Badevan + 2 duplicate familiars, 8 hrs) = 8,000 gp/day Rushed = +5 DC Insufficient Requirement Met: cannot cast righteous might or transformation; ignored with Spontaneous Generation = +0 DC DC = 5+10(CL)+5(rushed) = 20 Nivetya's Spellcraft Take 10 = 10+19+4(arcane family workbook)+4(magical repository)+2(Badevan's Coop. Crafting) = 39 Item Complete! (Cost: 6500 gp + 2 Downtime Days) She charges 10,000 gp and makes 3,500 gp profit. New totals: 24,736 gp 4 sp, 7 downtime days.
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Post by Deleted on Jul 12, 2017 22:17:02 GMT
Niv gets a commission from her associate, Shyva. She enchants a set of armour for her. +1 Mind Buttressing Spell Storing enchantment (16,000 gp) CL 12 Rushed + 3x Cooperative Crafting (Badevan + 2 duplicate familiars, 8 hrs) = 8,000 gp/day Rushed = +5 DC Insufficient Requirement Met: cannot cast protection from spells (ignored with Spontaneous Generation); CL lower than 12th = +5 DC DC = 5+12(CL)+5(rushed)+5(low CL) = 27 Nivetya's Spellcraft Take 10 = 10+19+4(arcane family workbook)+4(magical repository)+2(Badevan's Coop. Crafting) = 39 Item Complete! (Cost: 8,000 gp + 2 Downtime Days) She charges 12,000 gp for the enchantment and makes 4,000 gp profit. New totals: 28,736 gp 4 sp, 5 downtime days.
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Post by Deleted on Jul 13, 2017 21:49:57 GMT
Making a bit of an edit to the commission order. First, Niv provides a succubus profane gift to Shyva for 8,000 gp, granting a +2 profane bonus to Strength and the gift of transformation (which may require a different succubus simulacrum to be made, and so it will be to cover bases; while we're at it, another one will be created for bestowing the gift of recovery). After this she enchants the armour to a lesser extent. +1 Mind Buttressing enchantment (9,000 gp) CL 12 Rushed + 4x Cooperative Crafting (Badevan + 3 duplicate familiars, 8 hrs) = 10,000 gp/day Rushed = +5 DC Insufficient Requirement Met: cannot cast protection from spells (ignored with Spontaneous Generation) = +0 DC DC = 5+12(CL)+5(rushed) = 22 Nivetya's Spellcraft Take 10 = 10+19+4(arcane family workbook)+4(magical repository)+2(Badevan's Coop. Crafting) = 39 Item Complete! (Cost: 4,500 gp + 1 Downtime Day) She charges 4,000 gp for the enchantment, so it costs her 500 gp, but with the boon she ends up making 7,500 gp profit. New totals are instead 32,236 gp and 6 downtime days.
Constructs: Winter Hag Trompe L'oeil (LE Medium construct, CR 8) 2x Sea Hag Trompe L'oeil (LE Medium construct, CR 5) Simulacra: Succubus x3 Nymph x1 Lilitu x1 Nightprowler (CR 5? I guess? Appears as a skeletal champion panther; DC 24 to see through sculpting) CE Large undead (extraplanar, nightshade) simulacrum (normal entry here; please tell me if I fucked something up making this.) Init +5; Senses darksense 30 ft., darkvision 60 ft., detect magic, low-light vision, scent; Perception +13 Aura desecrating aura (30 ft.) DefenseAC 25, touch 15, flat-footed 19 (+5 Dex, +1 dodge, +10 natural, –1 size) hp 63 (6d8+36) Fort +6, Ref +7, Will +9 DR 10/good and silver; Immune: cold, undead traits; SR 21 Weaknesses: light aversion OffenseSpeed: 50 ft. Melee: bite +13 (3d6+10 plus creeping dark and grab), 2 claws +13 (1d8+10 plus creeping dark) Space 10 ft., Reach 10 ft. Special Attacks: channel negative energy (DC 17, 2d6, 7/day), creeping dark, rake (2 claws +13, 1d6+10), shadowpounce Spell-Like Abilities (CL 10th; concentration +14) Constant— detect magic, magic fangAt will— deeper darkness, unholy blight (DC 15) 3/day— dispel magic, contagion (DC 15), invisibility1/day— air walk, confusion (DC 15), cone of cold (DC 16), haste, hold monster (DC 16), summon (level 4, 2 shadows) StatisticsStr 25, Dex 20, Con —, Int 14, Wis 19, Cha 19 Base Atk +4; CMB +12; CMD 28 Feats: Combat Reflexes, Dodge, Power Attack Skills: Acrobatics +11, Climb +16, Knowledge (religion) +11, Perception +13, Stealth +10 (+18 in dim light and darkness), Survival +10; Racial Modifiers: +8 Stealth in dim light and darkness Languages: Abyssal, Common, Infernal; telepathy 100 ft. Special AbilitiesCreeping Dark (Su) The nightprowler’s natural attacks leave a stain of dark shadows that linger in and around the wounds, known as the creeping dark—this condition can be resisted with a successful DC 17 Fortitude save. If the victim fails, it becomes staggered for 1 round, after which the creeping dark affects the victim further by preventing healing and hampering vision. A character attempting to use magical healing on a creature damaged by the nightprowler’s creeping dark must succeed at a DC 26??? caster level check, or the healing has no effect on the injured creature. As long as a creature suffers the creeping dark, its vision is obscured with shadows as well — all creatures gain a 20% miss chance from attacks by the victim. The creeping dark is a curse effect that lasts until removed or until all damage afflicting the victim is healed. The save DC is Charisma-based. Shadowpounce (Su) Nightprowlers have the pounce ability, and when they use this ability, they can also make rake attacks. Up to three times per day when a nightprowler pounces from an area of dim illumination, it generates a shimmering aura of false images that grants it a 50% miss chance, as if under the effects of a displacement spell, for 1d4 rounds. A nightprowler is 16 feet long from head to tail and weighs 8,000 pounds. Nightprowlers have all these nightshade traits, except that they have darksense out to only 30 feet. Boons Provided: - Vyse: 1 succubus profane gift (+2 Wis) - Shyva: 1 succubus profane gift (+2 Str, gift of transformation)
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Post by Deleted on Jul 14, 2017 6:41:00 GMT
Niv gets an order from Shyro Kane to animate a painting in a specific way. Egophage Trompe L'oeil Construct Arm (41,000 gp, 1,000 of which is material component cost) CL 13 Rushed + 4x Cooperative Crafting (Badevan + 3 duplicate familiars, 8 hrs) = 10,000 gp/day Rushed = +5 DC Insufficient Requirement Met: cannot cast enter image or 2x animate objects (one ignored with Spontaneous Generation) = +10 DC DC = 5+13(CL)+5(rushed)+10(spell prereqs) = 33 Nivetya's Craft(painting) Take 10 = 10+23+5(crafter's fortune)+2(Badevan's Coop. Crafting) = 40 Item Complete! (Cost: 20,000 gp + 1,000 gp material cost = 21,000 gp + 4 Downtime Days) She charges 34,000 for the construct and makes 13,000 gp profit. New totals: 45,236 gp 4 sp, 2 downtime days.
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Post by Deleted on Jul 14, 2017 7:18:30 GMT
Niv's girls make a few more assistants for her. They create three green hag simulacra, which form another coven. Unless stated otherwise, the simulacrum coven follows Niv around under the guises of beautiful young women, as alter self: one human, one half-elf, and one dhampir. Of course, they will stay far away from any and all combat situations.
Constructs: Winter Hag Trompe L'oeil (LE Medium construct, CR 8) 2x Sea Hag Trompe L'oeil (LE Medium construct, CR 5) Simulacra: Succubus x3 Nymph x1 Lilitu x1 Green Hag x3 (form of three attractive young maidens; travel coven, CL 9th and 16 Cha for SLAs) Nightprowler (CR 5? I guess? Appears as a skeletal champion panther; DC 24 to see through sculpting) CE Large undead (extraplanar, nightshade) simulacrum (normal entry here; please tell me if I fucked something up making this.) Init +5; Senses darksense 30 ft., darkvision 60 ft., detect magic, low-light vision, scent; Perception +13 Aura desecrating aura (30 ft.) DefenseAC 25, touch 15, flat-footed 19 (+5 Dex, +1 dodge, +10 natural, –1 size) hp 63 (6d8+36) Fort +6, Ref +7, Will +9 DR 10/good and silver; Immune: cold, undead traits; SR 21 Weaknesses: light aversion OffenseSpeed: 50 ft. Melee: bite +13 (3d6+10 plus creeping dark and grab), 2 claws +13 (1d8+10 plus creeping dark) Space 10 ft., Reach 10 ft. Special Attacks: channel negative energy (DC 17, 2d6, 7/day), creeping dark, rake (2 claws +13, 1d6+10), shadowpounce Spell-Like Abilities (CL 10th; concentration +14) Constant— detect magic, magic fangAt will— deeper darkness, unholy blight (DC 15) 3/day— dispel magic, contagion (DC 15), invisibility1/day— air walk, confusion (DC 15), cone of cold (DC 16), haste, hold monster (DC 16), summon (level 4, 2 shadows) StatisticsStr 25, Dex 20, Con —, Int 14, Wis 19, Cha 19 Base Atk +4; CMB +12; CMD 28 Feats: Combat Reflexes, Dodge, Power Attack Skills: Acrobatics +11, Climb +16, Knowledge (religion) +11, Perception +13, Stealth +10 (+18 in dim light and darkness), Survival +10; Racial Modifiers: +8 Stealth in dim light and darkness Languages: Abyssal, Common, Infernal; telepathy 100 ft. Special AbilitiesCreeping Dark (Su) The nightprowler’s natural attacks leave a stain of dark shadows that linger in and around the wounds, known as the creeping dark—this condition can be resisted with a successful DC 17 Fortitude save. If the victim fails, it becomes staggered for 1 round, after which the creeping dark affects the victim further by preventing healing and hampering vision. A character attempting to use magical healing on a creature damaged by the nightprowler’s creeping dark must succeed at a DC 26 caster level check, or the healing has no effect on the injured creature. As long as a creature suffers the creeping dark, its vision is obscured with shadows as well — all creatures gain a 20% miss chance from attacks by the victim. The creeping dark is a curse effect that lasts until removed or until all damage afflicting the victim is healed. The save DC is Charisma-based. Shadowpounce (Su) Nightprowlers have the pounce ability, and when they use this ability, they can also make rake attacks. Up to three times per day when a nightprowler pounces from an area of dim illumination, it generates a shimmering aura of false images that grants it a 50% miss chance, as if under the effects of a displacement spell, for 1d4 rounds. A nightprowler is 16 feet long from head to tail and weighs 8,000 pounds. Nightprowlers have all these nightshade traits, except that they have darksense out to only 30 feet. Boons Provided: - Vyse: 1 succubus profane gift (+2 Wis) - Shyva: 1 succubus profane gift (+2 Str, gift of transformation)
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Post by Deleted on Jul 17, 2017 19:28:00 GMT
bladeandbow.boards.net/thread/3933/fates-favored?page=1&scrollTo=19196Arya, Delamir Melamir, Vyse, Roblarm and Niv went on to challenge the Mastermind in a small little game of Fate. Though due to their very real lack of Damage, which came about from a rare condition called barbariandeficiency, they had to cut the little game of Fate short with just 1 encounter. However, they still have received substantial rewards, each one of them has received 23.000exp and 13.200gp. In addition, Delamir managed to get a small bonus of 9.600exp and 5.500gp. Furthermore, every hero receives another 12.850gp from Arya and Vyse each spending a hero point for wealth. Brings totals to 168,000 xp, 58,436 gp 4 sp, and 7 downtime days. As part of her loot, Niv recovers an arcane scroll of arcane sight, a potion of eagle's splendour, a potion of fly, and a +1 expeditious chain shirt (3,337 gp 5 sp, bringing the total down to 55,098 gp 9 sp). Niv's storefront is finished! (6/6 construction days) Updated sheet to follow.
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