|
Post by gojirahkiin on Apr 10, 2017 1:19:00 GMT
|
|
|
Post by Rayek on Apr 10, 2017 2:23:35 GMT
Please fill out the class line in the class tracker. Even if a field would be 0. Also put the Skill points from int into the skill field. You have multiple combat traits. That is not allowed, you can only have one trait per category. Are you Antihero (one extra feat) or Hero (access to hero Points)? Please list it somewhere. I see imp Ini and reactionary, but your initiative mod is listed as 2. You have 4 ranks in one skill. You can only have up to to your level in one skill, aka 1 at lvl 1. You have a dagger in your inventory, but its not listed in the weapon section. Also you have 2 different traits that add to Ini, they wouldnt stack.
|
|
|
Post by gojirahkiin on Apr 11, 2017 1:44:46 GMT
I understand that character thread comment editing will be considered cheating, and that my character will be subsequently deleted. Hello again! I did my best to correct all of the mistakes and add in the missing information in my character sheet. I'd appreciate a second look. drive.google.com/open?id=0ByPeaw7c2gu9RkE3ZUwyeHg1Szg
|
|
|
Post by gojirahkiin on Apr 12, 2017 0:42:54 GMT
|
|
|
Post by zenoguy3 on Apr 12, 2017 3:02:48 GMT
He is. Approved. GLHF
|
|
|
Post by gojirahkiin on Apr 15, 2017 15:13:16 GMT
|
|
|
Post by gojirahkiin on Apr 16, 2017 4:54:03 GMT
First things first, the link to Imrathon's character sheet. Changes & Important Notes- Imrathon spent 5 of 15 accumulated Downtime Days (DTDs) and 200 gp to retrain the Self Sufficient Feat into the Mounted Combat Feat
- Imrathon knows 5 first level spells: 3 from his class as a sorcerer, one from the Verdant Bloodline (Entangled), and one he learned from a Page of Spell Knowledge (Cheetah's Sprint) that cost 1000 gp.
Feats, Drawbacks, & Traits (this section has been added because I'm running short on space in the sheet. I'll keep listing them there until I run out of room, but once I do they're out of there)
- Antihero: No access to Hero Points, but gain 1 additional Feat.
- Elven Immunities [Racial Trait]: Immune to magic sleep, +2 saving throw vs enchantment.
- Adaptability [Racial Trait]: Skill Focus bonus Feat at 1st level.
- Keen Senses [Racial Trait]: +2 racial bonus on Perception checks.
- Low-Light Vision [Racial Trait]: see twice as far as normal in dim light.
- Elf Blood [Racial Trait]: count as both elves and humans for any effect related to race.
- Arcane Training [Racial Trait]: +1 CL to spell trigger/completion items in FC.
- Eschew Materials [Class Bonus Feat]: cast any spell with a material component costing 1 gp or less without needing that component.
- Additional Traits [Feat]: gain two character traits of your choice.
- Skill Focus [Bonus Feat]: {Use Magic Device} +3 bonus on checks involving the chosen skill. With 10 or more ranks bonus increases to +6.
- Nature Magic [Feat]: gain know direction as constant spell-like ability, & choose another druid orison you can cast as a spell-like ability 1/day.
- Sentimental [Drawback]: –2 penalty on Perception checks to avoid being surprised and on Reflex saving throws to avoid traps or hazards.
- Hard to Kill [Combat Trait]: Constitution check to stabilize when dying, the penalty on the check is only half your negative hit point total
- Affable [Social Trait] +2 trait bonus on Diplomacy checks to gather information in 1/2 time; Diplomacy and Knowledge (local) are class skills.
- Cosmopolitan [Regional Trait]: +1 trait bonus on Linguistics checks; Linguistics becomes a class skill.
- Arcane Temper [Magic Trait]: +1 trait bonus on concentration and initiative checks.
- Inspired [Faith Trait]: Once per day as a free action, roll twice and take the better result on an ability or skill check.
- Bloodline Arcana [Verdant]: When you cast a spell with a range of personal, you get a natural armor bonus equal to the spell’s level for 1d4 rounds.
- Photosynthesis [Bloodline, level 3]: treated as wearing a ring of sustenance, gain +2 racial bonus on saving throws vs poison and sleep effects.
- Mounted Combat [Level 3 Feat]: Once per round when mount is hit you may attempt a Ride check (immediate action) to negate it. Negated if Ride check is greater than the enemy's attack roll.
[/spoiler] Inventory (this section has been added just in case I ever lose my pdfs)
- 2058 gp and 4 cp after all expenditures and earnings are accounted for.
- 1 Donkey
- 1 Pack Saddle
- 7 Animal Feed
- 23 Crossbow Bolts
- 1 Light Crossbow
- 1 Dagger
- 1 Backpack
- 1 Bedroll
- 1 Belt Pouch
- 1 Flint & Steel
- 1 Iron Pot
- 1 Mess Kit
- 1 Soap (12/50 uses)
- 10 Torches
- 15 Trail Rations
- 1 Waterskin
- 1 Wand of Mount
- 1 Wand of Cure Light Wounds (-9 Charges)
- 1 Small Tent
- 1 Blanket
Spell List (Added for the same reasons as the Inventory list) - Detect Magic (0)
- Detect Poison (0)
- Read Magic (0)
- Dancing Lights (0)
- Mending (0)
- Arcane Mark (0)
- Mage Armor (1)
- Magic Missile (1)
- Entangle (1)
- Cheetah's Sprint (1)
- Long Arm (1)
- Communal Mount (2)
|
|
|
Post by gojirahkiin on Apr 21, 2017 2:05:04 GMT
A large update to Imrathon's character sheet today after a harrowing session in DS Classic. Wealth: Imrathon had 8700 gp after the session, but spent 5000 on a Bag of Holding II, 2000 on a Heavyload Belt, 75 on an Ioun Torch, and 750 on a Wand of Magic Missile (Cl 1). This leaves him with a total of 933 gp and 4 cp. Spells: I corrected an error based on my misunderstanding the Page of Spell Knowledge, and Cheetah's Sprint (a spell not intended for sorcerers) has been replaced with Stunning Barrier. Inventory: Imrathon gave away his donkey and its pack saddles now that he has a Bag of Holding for everything, and a Heavyload Belt for the strength to carry it. He also got rid of his normal torches upon purchasing the Ioun Torch. Finally, he now has a Wand of Magic Missile (CL 1).
|
|
|
Post by gojirahkiin on Apr 23, 2017 16:05:11 GMT
|
|
|
Post by gojirahkiin on May 3, 2017 17:34:21 GMT
Corrected a couple of errors on Imrathon. I had forgotten my level 4 ability score increase and that I have to add my Constitution modifier to each hit die. Both mistakes are corrected in the new sheet.
|
|
|
Post by gojirahkiin on May 15, 2017 11:24:21 GMT
|
|
|
Post by gojirahkiin on May 15, 2017 13:15:13 GMT
Imrathon earned some xp and gold, but not enough to level. However, with the 5 DTDs earned from his most recent mission, he had a total of 20 and used them all to retrain. For a total of 1100 gp, Imrathon removed all skill ranks from Ride, transferring 2 to Spellcraft and 1 to Fly, and retrained 2 of his Feats into the Quicken and Reach Metamagic Feats. He also sold his wand of mount for 375 gp. Updated sheet.
|
|
|
Post by gojirahkiin on May 21, 2017 5:41:34 GMT
|
|
|
Post by gojirahkiin on Jun 10, 2017 3:40:12 GMT
After one last hurrah in an arena, Imrathon is retiring from adventuring to maintain the gardens in Dweomerstar. Please move him to the graveyard or another appropriate subfolder of the forum.
|
|