Post by Trigor on Apr 29, 2016 3:08:47 GMT
Alikar, Molly, Norman and Iridiam visited Dweomerstar and spent a bit of time looking around. Iridiam came across a local boxing match and tried his hand at the champ, losing 10g and his pride. Everyone eventually heard rumors that the murders had begun again and congregated to hear the story in town.
The guards informed the group that a murderer had previously been dispatched by another group of adventurers and while it had been quite for months, the mysterious disappearances had begun again. They were directed to the site of the previously burnt down mansion to find it whole and guarded once again. They attempted to find out what foul magic was afoot, but were turned back by the mansions guards and traps, Iridiam almost dying in the process. He was dragged safely back to town along with one of the mansion guards who was handed over to the town guards. The town guards promised it would be looked into.
Everyone receives 2510xp, 3450g and 5 downtime days.
DM Reward: TBD
Buy the following for half:
[50 gp] potion/oil of magic weapon (CL 1)
[13 gp] divine scroll of mending (CL 1)
[25 gp] divine scroll of detect law (CL 1)
[50 gp] potion/oil of mage armor (CL 1)
[2,000 gp] ring of protection (+1) [clue indicates function]
[6,000 gp] ring of spell knowledge (type ii) [no external clues]
[150 gp] arcane scroll of see invisibility (CL 3)
[25 gp] arcane scroll of color spray (CL 1)
[150 gp] arcane scroll of web (CL 3)
[150 gp] arcane scroll of spider climb (CL 3)
[25 gp] divine scroll of obscuring mist (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)
Potions found in the mansion
[50 gp] potion/oil of cure light wounds (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)
The guards informed the group that a murderer had previously been dispatched by another group of adventurers and while it had been quite for months, the mysterious disappearances had begun again. They were directed to the site of the previously burnt down mansion to find it whole and guarded once again. They attempted to find out what foul magic was afoot, but were turned back by the mansions guards and traps, Iridiam almost dying in the process. He was dragged safely back to town along with one of the mansion guards who was handed over to the town guards. The town guards promised it would be looked into.
Everyone receives 2510xp, 3450g and 5 downtime days.
DM Reward: TBD
Buy the following for half:
[50 gp] potion/oil of magic weapon (CL 1)
[13 gp] divine scroll of mending (CL 1)
[25 gp] divine scroll of detect law (CL 1)
[50 gp] potion/oil of mage armor (CL 1)
[2,000 gp] ring of protection (+1) [clue indicates function]
[6,000 gp] ring of spell knowledge (type ii) [no external clues]
[150 gp] arcane scroll of see invisibility (CL 3)
[25 gp] arcane scroll of color spray (CL 1)
[150 gp] arcane scroll of web (CL 3)
[150 gp] arcane scroll of spider climb (CL 3)
[25 gp] divine scroll of obscuring mist (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)
Potions found in the mansion
[50 gp] potion/oil of cure light wounds (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)
[50 gp] potion/oil of cure light wounds (CL 1)