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Post by deanthelis on Dec 7, 2016 5:29:18 GMT
Metzofitz is hired by Wesley Richards to craft a Banner of the Ancient Kings. He is paid 13500gp and makes 4500gp in profit. Banner of the Ancient Kings CL 8 Cooperative Crafting + Rushed + Dwarf FCB + Arcane Builder (Wondrous) = 11000gp/day Rushed = +5 DC Insufficient Requirement Met: 0 = +0 DC DC = 18 Metzofitz Spellcraft Take 10 = 35 Item Complete - Cost: 9000gp + 2 Day Downtime --------------------------------------------------------------------------
Metzofitz has 10170gp, 0 Downtime Days and 28 Construction Days remaining.
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Post by deanthelis on Dec 7, 2016 3:43:49 GMT
Metzofitz has 1170gp, 7 Downtime Days and 28 Construction Days. Metzofitz is hired by Intempas to add a +3 Enhancement Bonus to his Composite Longbow (and correct a minor mistake on Alejo's part). He is paid 13500gp and makes 4500gp in profit. +3 Adaptive Composite Longbow CL 9 Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: 0 = +0 DC DC = 19 Metzofitz Spellcraft Take 10 = 35 Item Complete - Cost: 9000gp + 5 Day Downtime --------------------------------------------------------------------------
Metzofitz has 5670gp, 2 Downtime Days and 28 Construction Days remaining.
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Post by deanthelis on Dec 5, 2016 7:21:27 GMT
bladeandbow.boards.net/thread/2283/pope-man-winPlayer reward 5200xp and 4200gp bladeandbow.boards.net/thread/2285/tablestats-adonix-expedition-pt-1DM reward 1360xp, 1360gp Metzofitz has 7760gp, 13 Downtime Days and 28 Construction Days remaining. Metzofitz spends 3840gp and 2 Downtime Days adding 16 new spells to his spellbook. He adds the following spells: -Bloody Arrows -Confusion -Dimensional Anchor -Earth Glide -Greater Invisibility -Insect Spies -Lesser Geas -Mirror Transport -Mnemonic Enhancer -Nondetection, Communal -Protection from Energy, Communal -Remove Curse -Scrying -Solid Fog -Stoneskin -Wall of Blindness/Deafness
Metzofitz has 3920gp, 11 Downtime Days and 28 Construction Days remaining. Metzofitz is hired by Fetch for 15750gp to craft an item. It costs 10500gp to make, and he makes 5250gp in profit. Amulet of Grasping Souls CL 13 Cooperative Crafting + Dwarf FCB (1200) + Arcane Builder (Wondrous) + Rushed = 11000gp/day Rushed = +5 DC Insufficient Requirement Met: Ectoplasmic Spell, Plane Shift = +10 DC DC = 33 Metzofitz Spellcraft Take 10 = 35 Item Complete - Cost: 10500gp + 2 Day Downtime --------------------------------------------------------------------------
Metzofitz has 9170gp, 9 Downtime Days and 28 Construction Days remaining. Metzofitz purchases a silver mirror worth 1,000gp, the focus component for Scrying. Metzofitz has 8170gp remaining. Metzofitz crafts a Construct: Venedaemon Trompe L'oeil CL 6 Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: animate objects, enter image = +10 DC DC = 26 Metzofitz Spellcraft Take 10 = 35 Item Complete - Cost: 4000gp + 2 Day Downtime --------------------------------------------------------------------------
Metzofitz has 4170gp, 7 Downtime Days and 28 Construction Days remaining. Metzofitz crafts two items: Cloak of Resistance +2 CL 5 Cooperative Crafting + Dwarf FCB (1200) + Arcane Builder (Wondrous) + Rushed = 11000gp/day Rushed = +5 DC Insufficient Requirement Met: 0 = +0 DC DC = 15 Metzofitz Spellcraft Take 10 = 35 Item Complete - Cost: 2000gp + 1 Day Downtime --------------------------------------------------------------------------
Handy Haversack CL 9 Cooperative Crafting + Dwarf FCB (1200) + Arcane Builder (Wondrous) + Rushed = 11000gp/day Rushed = +5 DC Insufficient Requirement Met: Secret Chest = +5 DC DC = 24 Metzofitz Spellcraft Take 10 = 35 Item Complete - Cost: 1000gp + 1 Day Downtime --------------------------------------------------------------------------
Metzofitz has 1170gp, 7 Downtime Days and 28 Construction Days remaining. Generic Crafting Template: Item Name CL # Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 35 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wands: 1st: -Erase (CL 1) 47C -Expeditious Retreat (CL 1) 49C -Infernal Healing (CL 1) 34C -Magic Missile (CL 5) 40C -Shield (CL 1) 50C -Unseen Servant (CL 1) 49C -*Shield of Faith (CL 1) 50C
Scrolls: 1st (CL 1): -Air Bubble, x1 -Burning Hands, x1 -Comprehend Languages, x1 -Disguise Self, x1 -Endure Elements, x1 -Expeditious Construction, x2 -Expeditious Retreat, x1 -Feather Fall, x1 -Grease, x1 -Infernal Healing, x4 -Obscuring Mist, x1 -True Strike, x1
Potions/Oils: 1st (CL 1): -Abundant Ammunition, x2 -Enlarge Person, x4 -Gravity Bow, x2 -Long Arm, x2 -Magic Weapon, x4 -Shield, x2
Other Consumable Equipment: -Journals titled "Explosive Runes for Dummies": 22
Constructs: Babau Trompe L'oeil: Babau Trompe L'oeil CR 7 TN Medium construct Init +5; Senses darkvision 60 ft., see invisibility; Perception +19
DEFENSE AC 24, touch 11, flat-footed 23 (+1 Dex, +8 natural, +5 armor (+1 chain shirt)) hp 76 (7d10+21+20) Fort +8, Ref +6, Will +5 Defensive Abilities protective slime; DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 18; construct traits
OFFENSE Speed 30 ft. Melee 2 claws +12 (1d6+5), bite +12 (1d6+5) or +2 guisarme +14/+9 (2d4+9/×3), bite +7 (1d6+2) Space 5 ft.; Reach 5 ft. (10 ft. with guisarme) Special Attacks sneak attack +2d6 Spell-Like Abilities (CL 7th) Constant—see invisibility At will—darkness, dispel magic, greater teleport (self plus 50 lbs. of objects only) 1/day—summon (level 3, 1 babau at 40%)
STATISTICS Str 21, Dex 13, Con -, Int 14, Wis 13, Cha 16 Base Atk +7; CMB +12; CMD 23 Feats Combat Reflexes, Improved Initiative, Iron Will, Skill Focus (Stealth) Skills Acrobatics +10, Climb +11, Disable Device +10, Escape Artist +10, Perception +19, Sense Motive +11, Sleight of Hand +10, Stealth +21; Racial Modifiers +8 Perception, +8 Stealth Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SPECIAL ABILITIES Protective Slime (Su) A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Venedaemon Trompe L'oeil: Venedaemon Trompe L'oeil CR 6 TN Medium construct Init +6; Senses arcane sight, darkvision 60 ft.; Perception +12
DEFENSE AC 23, touch 12, flat-footed 21 (+2 Dex, +7 natural, +4 armor (mage armor)) hp 85 (6d10+30+20) Fort +7, Ref +7, Will +8 DR 5/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 17, construct traits;
OFFENSE
Speed 30 ft., fly 30 ft. (average) Melee 2 tentacles +6 (1d6) or +1 guisarme +7/+2 (2d4+1) Special Attacks arcane soul-crush Spell-Like Abilities (CL 6th; concentration +11)
Constant—arcane sight 3/day—dimension door, dispel magic, slow (DC 18) 1/day—summon (level 3, 1 cacodaemon, 75%)
Spells Known (CL 6th; concentration +11) 3rd (4/day)—fly (DC 18) 2nd (6/day)—invisibility, create pit (DC 17) 1st (8/day)—snowball (DC 16), mage armor, magic missile, shield 0 (at will)—enhanced diplomacy, arcane mark, light, mage hand, prestidigitation, ray of frost (DC 15), read magic
STATISTICS Str 11, Dex 15, Con -, Int 22, Wis 16, Cha 21 Base Atk +6; CMB +6; CMD 18 Feats Combat Casting, Spell Focus (Use Magic Device), Improved Initiative, Magical Aptitude Skills Bluff +14, Disguise +11, Fly +11, Intimidate +14, Knowledge (arcana) +15, Knowledge (planes) +15, Knowledge (religion) +12, Perception +12, Sense Motive +12, Spellcraft +17, Stealth +11, Use Magic Device +19 Languages Abyssal, Aquan, Celestial, Common, Draconic, Ignan, Infernal; telepathy 100 ft.
SPECIAL ABILITIES Arcane Soul-Crush (Su) A venedaemon may consume a held soul gem as a swift action, allowing it to cast any of its spells known without using a spell slot. For the daemon to use this ability, the consumed gem must contain the soul of a creature with Hit Dice equal to or greater than the spell level of the desired spell.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Spellbook: 0th: All BUT Drench, Breeze, Penumbra, Scoop, Jolt, and Root [Rare Cantrips]
1st: -Abundant Ammunition -Air Bubble -Alarm -Anticipate Peril -Blood Money -Burning Hands -Charm Person -Color Spray -Comprehend Languages -Crafter's Fortune -Dancing Darkness -Disguise Self -Endure Elements -Enlarge Person -Erase -Expeditious Construction -Expeditious Retreat -Feather Fall -Floating Disk -Gravity Bow -Grease -Hold Portal -Infernal Healing -Liberating Command -Long Arm -Mage Armor -Magic Missile -Magic Weapon -Mount -Obscuring Mist -Secluded Grimoire -Shield -Silent Image -Sleep -True Strike -Unseen Servant
2nd: -Acid Arrow -Alter Self -Arcane Lock -Blindness/Deafness -Cloud of Seasickness -Command Undead -Create Pit -Darkvision -Euphoric Cloud -False Life -Force Sword -Glitterdust -Invisibility -Knock -Levitate -Mirror Image -Protection from Arrows -Pyrotechnics -Resist Energy -Rope Trick -Scorching Ray -See Invisibility -Spider Climb -Summon Cacodaemon -Warding Weapon -Web
3rd: -Clairaudience/Clairvoyance -Dispel Magic -Displacement -Explosive Runes -Fireball -Fly -Gaseous Form -Haste -Heroism -Insect Scouts -Protection from Energy -Resist Energy, Communal -Shrink Item -Sleet Storm -Slow -Spiked Pit -Stinking Cloud -Wall of Nausea
4th: -Acid Pit -Black Tentacles -Bloody Arrows -Confusion -Dimensional Anchor -Earth Glide -Greater Invisibility -Insect Spies -Lesser Geas -Mirror Transport -Mnemonic Enhancer -Nondetection, Communal -Protection from Energy, Communal -Remove Curse -Scrying -Solid Fog -Stoneskin -Wall of Blindness/Deafness
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Post by deanthelis on Dec 5, 2016 4:33:03 GMT
Gloine, Ix-chel, Tak, Kyomi, and Belenus Gram were the first mercenaries on the first of many expeditions to the Diaspora. They were hired by the Adonix company, headed by Horatio Adonix, to guard three dwarven technicians as they fired up a machine designed to burn away the toxins polluting the air of the asteroid the company intended to found a base on. Succeeding at slaying wave after wave of horrible alien abominations, these brave adventurers have secured for Ar'vahl and Golarion at large a direct route to a place deep in the void between the stars, rife with danger and treasure alike.
Each PC receives 1360xp, 1360gp, and 5 Downtime Days.
Belenus Gram spent one hero point during the battle.
Tak and Kyomi spent hero points for wealth. All PCs were heroes and receive an additional 320gp.
GM Reward to Metzofitz.
The following equipment can be purchased at half of the listed price.
[25 gp] potion/oil of stabilize (CL 1) [50 gp] potion/oil of endure elements (CL 1) [750 gp] wand of cure light wounds (CL 1) [2,000 gp] ring of protection (+1) [no external clues] [13 gp] arcane scroll of ray of frost (CL 1) [375 gp] wand of ray of frost (CL 1) [25 gp] arcane scroll of icicle dagger (CL 1) [25 gp] divine scroll of inflict light wounds (CL 1) [25 gp] arcane scroll of hold portal (CL 1) [50 gp] potion/oil of protection from good (CL 1) [750 gp] wand of magic missile (CL 1) [13 gp] arcane scroll of flare (CL 1) [25 gp] potion/oil of resistance (CL 1) [25 gp] arcane scroll of color spray (CL 1) [25 gp] divine scroll of diagnose disease (CL 1) [13 gp] divine scroll of resistance (CL 1) [25 gp] arcane scroll of color spray (CL 1) [50 gp] potion/oil of mage armor (CL 1) [25 gp] arcane scroll of magic missile (CL 1) [375 gp] wand of mage hand (CL 1) [50 gp] potion/oil of protection from law (CL 1)
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Post by deanthelis on Dec 4, 2016 5:06:59 GMT
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Post by deanthelis on Dec 2, 2016 0:22:16 GMT
Metzofitz crafts a Construct: Babau Trompe L'oeil CL 7 Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: animate objects, enter image = +10 DC DC = 27 Metzofitz Spellcraft Take 10 = 33 Item Complete - Cost: 4500gp + 2 Day Downtime --------------------------------------------------------------------------
Metzofitz has 2200gp, 3 Downtime Days and 16 Construction Days remaining. Generic Crafting Template: Item Name CL # Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 33 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wands: 1st: -Erase (CL 1) 47C -Expeditious Retreat (CL 1) 49C -Infernal Healing (CL 1) 34C -Magic Missile (CL 5) 44C -Shield (CL 1) 50C -Unseen Servant (CL 1) 49C -*Shield of Faith (CL 1) 50C
Scrolls: 1st (CL 1): -Air Bubble, x1 -Burning Hands, x1 -Comprehend Languages, x1 -Disguise Self, x1 -Endure Elements, x1 -Expeditious Construction, x2 -Expeditious Retreat, x1 -Feather Fall, x1 -Grease, x1 -Infernal Healing, x4 -Obscuring Mist, x1 -True Strike, x1
Potions/Oils: 1st (CL 1): -Abundant Ammunition, x2 -Enlarge Person, x4 -Gravity Bow, x2 -Long Arm, x2 -Magic Weapon, x4 -Shield, x2
Other Consumable Equipment: -Journals titled "Explosive Runes for Dummies": 22
Constructs: Babau Trompe L'oeil: Babau Trompe L'oeil CR 7 TN Medium construct Init +5; Senses darkvision 60 ft., see invisibility; Perception +19
DEFENSE AC 24, touch 11, flat-footed 23 (+1 Dex, +8 natural, +5 armor (+1 chain shirt)) hp 76 (7d10+21+20) Fort +8, Ref +6, Will +5 Defensive Abilities protective slime; DR 10/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 18; construct traits
OFFENSE Speed 30 ft. Melee 2 claws +12 (1d6+5), bite +12 (1d6+5) or +2 guisarme +14/+9 (2d4+9/×3), bite +7 (1d6+2) Space 5 ft.; Reach 5 ft. (10 ft. with guisarme) Special Attacks sneak attack +2d6 Spell-Like Abilities (CL 7th) Constant—see invisibility At will—darkness, dispel magic, greater teleport (self plus 50 lbs. of objects only) 1/day—summon (level 3, 1 babau at 40%)
STATISTICS Str 21, Dex 13, Con -, Int 14, Wis 13, Cha 16 Base Atk +7; CMB +12; CMD 23 Feats Combat Reflexes, Improved Initiative, Iron Will, Skill Focus (Stealth) Skills Acrobatics +10, Climb +11, Disable Device +10, Escape Artist +10, Perception +19, Sense Motive +11, Sleight of Hand +10, Stealth +21; Racial Modifiers +8 Perception, +8 Stealth Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SPECIAL ABILITIES Protective Slime (Su) A layer of acidic slime coats a babau's skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 18 Reflex save. A creature that strikes a babau with a melee weapon must make a DC 18 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon's hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflicts its damage.
Rejuvenation (Su) When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.
Autotelic (Ex) A trompe l’oeil uses its Charisma score in place of its Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon’s DC).
Enter Painting (Su) As a standard action, a trompe l’oeil can enter a painting it touches. When it does so, its physical body disappears, and its image appears in the painting. The trompe l’oeil can use its normal senses and attempt Perception checks to notice anything occurring near the painting. While within a painting, the trompe l’oeil can talk and move anywhere within the picture or even temporarily alter it (such as by picking a flower in the painting). It cannot use any spells or other abilities while within an image. In addition, the trompe l’oeil gains the freeze universal monster ability to appear as part of the painting. The trompe l’oeil can leave the painting as a move action. Once it leaves the painting, the image immediately reverts to the appearance it had before the trompe l’oeil entered. If someone destroys or damages the painting, the trompe l’oeil is unharmed, but exits the image.
Spellbook: 0th: All BUT Drench, Breeze, Penumbra, Scoop, Jolt, and Root [Rare Cantrips]
1st: -Abundant Ammunition -Air Bubble -Alarm -Anticipate Peril -Blood Money -Burning Hands -Charm Person -Color Spray -Comprehend Languages -Crafter's Fortune -Dancing Darkness -Disguise Self -Endure Elements -Enlarge Person -Erase -Expeditious Construction -Expeditious Retreat -Feather Fall -Floating Disk -Gravity Bow -Grease -Hold Portal -Infernal Healing -Liberating Command -Long Arm -Mage Armor -Magic Missile -Magic Weapon -Mount -Obscuring Mist -Secluded Grimoire -Shield -Silent Image -Sleep -True Strike -Unseen Servant
2nd: -Acid Arrow -Alter Self -Arcane Lock -Blindness/Deafness -Cloud of Seasickness -Command Undead -Create Pit -Darkvision -Euphoric Cloud -False Life -Force Sword -Glitterdust -Invisibility -Knock -Levitate -Mirror Image -Protection from Arrows -Pyrotechnics -Resist Energy -Rope Trick -Scorching Ray -See Invisibility -Spider Climb -Summon Cacodaemon -Warding Weapon -Web
3rd: -Clairaudience/Clairvoyance -Dispel Magic -Displacement -Explosive Runes -Fireball -Fly -Haste -Heroism -Insect Scouts -Protection from Energy -Resist Energy, Communal -Sleet Storm -Slow -Spiked Pit -Stinking Cloud -Wall of Nausea
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Post by deanthelis on Dec 1, 2016 22:09:31 GMT
BUUHH RIGHT BEHIND YOU:..PART 2 Quin, Orcbow, Marla and Metzofitz the Magnificent get each 6800xp and 6200gp. Everybody gets 5 downtime days. Metzofitz has 6700gp, 5 Downtime Days and 16 Construction Days remaining. Generic Crafting Template: Item Name CL # Cooperative Crafting + Rushed = 4000gp/day Rushed = +5 DC Insufficient Requirement Met: # = +# DC DC = # Metzofitz Spellcraft Take 10 = 33 Item Complete - Cost: #gp + # Day Downtime --------------------------------------------------------------------------
Wands: 1st: -Erase (CL 1) 47C -Expeditious Retreat (CL 1) 49C -Infernal Healing (CL 1) 34C -Magic Missile (CL 5) 44C -Shield (CL 1) 50C -Unseen Servant (CL 1) 49C -*Shield of Faith (CL 1) 50C
Scrolls: 1st (CL 1): -Air Bubble, x1 -Burning Hands, x1 -Comprehend Languages, x1 -Disguise Self, x1 -Endure Elements, x1 -Expeditious Construction, x2 -Expeditious Retreat, x1 -Feather Fall, x1 -Grease, x1 -Infernal Healing, x4 -Obscuring Mist, x1 -True Strike, x1
Potions/Oils: 1st (CL 1): -Abundant Ammunition, x2 -Enlarge Person, x4 -Gravity Bow, x2 -Long Arm, x2 -Magic Weapon, x4 -Shield, x2
Other Consumable Equipment: -Journals titled "Explosive Runes for Dummies": 27
Spellbook: 0th: All BUT Drench, Breeze, Penumbra, Scoop, Jolt, and Root [Rare Cantrips]
1st: -Abundant Ammunition -Air Bubble -Alarm -Anticipate Peril -Blood Money -Burning Hands -Charm Person -Color Spray -Comprehend Languages -Crafter's Fortune -Dancing Darkness -Disguise Self -Endure Elements -Enlarge Person -Erase -Expeditious Construction -Expeditious Retreat -Feather Fall -Floating Disk -Gravity Bow -Grease -Hold Portal -Infernal Healing -Liberating Command -Long Arm -Mage Armor -Magic Missile -Magic Weapon -Mount -Obscuring Mist -Secluded Grimoire -Shield -Silent Image -Sleep -True Strike -Unseen Servant
2nd: -Acid Arrow -Alter Self -Arcane Lock -Blindness/Deafness -Cloud of Seasickness -Command Undead -Create Pit -Darkvision -Euphoric Cloud -False Life -Force Sword -Glitterdust -Invisibility -Knock -Levitate -Mirror Image -Protection from Arrows -Pyrotechnics -Resist Energy -Rope Trick -Scorching Ray -See Invisibility -Spider Climb -Summon Cacodaemon -Warding Weapon -Web
3rd: -Clairaudience/Clairvoyance -Dispel Magic -Displacement -Explosive Runes -Fireball -Fly -Haste -Heroism -Insect Scouts -Protection from Energy -Resist Energy, Communal -Sleet Storm -Slow -Spiked Pit -Stinking Cloud -Wall of Nausea
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