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Post by nuramon on Oct 18, 2017 20:06:15 GMT
bladeandbow.boards.net/thread/4247/prophecy-coming-stormbladeandbow.boards.net/thread/4210/fun-times-forest?page=1&scrollTo=21195bladeandbow.boards.net/thread/4163/guarding-outpost-nahh-burning-citiesbladeandbow.boards.net/thread/4147/beautiful-holidays-burning-forestbladeandbow.boards.net/thread/4103/ghoul-friendbladeandbow.boards.net/thread/4071/solved-mosquito-problem?page=1&scrollTo=21198bladeandbow.boards.net/thread/4061/forest-torture-nightHe uses the gold and downtime days to build an Academy: Academy Create 120 Goods, 16 Influence, 109 Labor, 3 Magic (5,360 gp) Rooms 1 Alchemy Lab, 2 Baths, 1 Bedroom, 1 Bell Tower, 1 Book Repository, 1 Bunks, 2 Classrooms, 1 Common Room, 1 Courtyard, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Observation Dome, 2 Offices, 1 Scriptorium, 1 Sitting Room, 1 Statue It should be enough dt and gold... As the final rest comes with his fast increasing age and the boney fingers of the ferryman do not accept any silver coins anymore and leave him at the end of his life...
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Post by nuramon on Oct 18, 2017 20:03:56 GMT
used on Melamir
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Post by nuramon on Oct 18, 2017 20:03:30 GMT
used on Melamir
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Post by nuramon on Oct 18, 2017 20:03:15 GMT
used on Melamir
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Post by nuramon on Oct 18, 2017 20:02:50 GMT
used on Melamir
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Post by nuramon on Oct 18, 2017 20:02:13 GMT
used on Melamir
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Post by nuramon on Oct 18, 2017 20:01:49 GMT
used on Melamir
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Post by nuramon on Oct 18, 2017 19:58:34 GMT
Death always claims his price in the end...
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Post by nuramon on Oct 10, 2017 22:37:10 GMT
Grosh, Niv, Dracluth and Gustav get each 12,600xp. They get 5 downtime days. Gustav is not paid by the state of Dweomerstar but he gained the following benefit+disadvantage: Benefit The contracted mortal stops showing the appearance of age and gains immunity to cold damage. Additionally, she can survive indefinitely on 1 gallon of water per day, so long as it is frozen—this replaces her need to eat and drink.
Payment As a sacrifice of warmth, the area within 5 feet of the contracted mortal is always 10 degrees colder than the surrounding area. The mortal's body is unpleasantly cold to the touch. Any liquid in the mortal's possession, no matter how well insulated, freezes in 1 minute. This includes potions and other liquid gear; consuming a frozen potion takes 1 minute of uninterrupted work. Furthermore, he can use linguistics to look further at the contract... He gained as support 10,000gp by the cult. Niv, Dracluth and Grosh get each 12,000gp. Dracluth gets additional 1,000gp for reporting Gustav... Gustav might be watched by the state of Dweomerstar a little bit closer. [Still not any penalties.]
Write up will come.
Half-Price: [9,000 gp] cloak of resistance (+3) [clue indicates function]
[700 gp] divine scroll of flame strike (CL 7)
[10,000 gp] figurine of wondrous power (ebony fly) [no external clues] [11,000 gp] rod of cancellation [no external clues] [8,320 gp] +1 thawing rapier [no light or external clues]
[150 gp] arcane scroll of scare (CL 3)
[150 gp] arcane scroll of bear's endurance (CL 3)
[50 gp] potion/oil of ant haul (CL 1) [750 gp] wand of divine favor (CL 1)
[50 gp] potion/oil of enlarge person (CL 1)
[50 gp] potion/oil of shield of faith (CL 1)
[25 gp] arcane scroll of disguise self (CL 1)
[50 gp] potion/oil of protection from chaos (CL 1)
[300 gp] potion/oil of fox's cunning (CL 3)
[25 gp] divine scroll of touch of the sea (CL 1)
[50 gp] potion/oil of touch of the sea (CL 1)
[25 gp] arcane scroll of ray of enfeeblement (CL 1)
[25 gp] arcane scroll of disguise self (CL 1)
[25 gp] divine scroll of stone fist (CL 1)
[50 gp] potion/oil of magic stone (CL 1)
[750 gp] wand of animate rope (CL 1)
[150 gp] divine scroll of summon monster 2 (CL 3)
[50 gp] potion/oil of magic weapon (CL 1)
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Post by nuramon on Oct 9, 2017 22:59:10 GMT
Dracluth, Niv, Grosh and Gustav get each 4800xp. They help a skeleton lord in Xin-Shalast with a cult... They appeared 3 months ago . 2 months ago heavy unending snowstorm. 1 month the dark ice which corrupted the city and seems to corrupt creatures to go insane and follow the cult. They got themselves the firebrands of a scorched minotaurs and took the help of an a little bit insane creature which gave them a poison against the creatures but demands 4 bodies of the enemies upon return... The city in general was filled only with weirdos at that point... They never figured out what exactly the cult is but heard from the weirdo mid sentence that they are icebrood of confrontation. The party arrived at the large plateau in which the cult should hide.
THIS IS JUST A WRITE UP with a little bit xp... The rest gonna be continued tomorrow.
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Post by nuramon on Oct 9, 2017 20:39:36 GMT
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Post by nuramon on Oct 8, 2017 15:42:05 GMT
approved
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Post by nuramon on Oct 8, 2017 13:30:01 GMT
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Post by nuramon on Oct 7, 2017 14:53:40 GMT
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Post by nuramon on Oct 6, 2017 23:18:47 GMT
Jaune, Jet, Warden and Carl get each 3200xp and 2800gp. Dm reward to Melamir.
Jaune used a hp for wealth. The heroes get each 570gp. Attacked a cult and fun times happened. Killed orcs of the red planet who were good aligned... but well they were unable to communicate with them... Well on arrival they announce themselves in a loud way and a long fight starts... As they cannot break through fast enough the first reinforcements arrive together with the priestess... As they fight the priestess takes with the reinforcements Warden's life... As they even fight longer and wrestle for the door the ritual inside finishes and a fiendish-transformation succeeded...and the state of failure was inevitable ... Half-Price: [150 gp] divine scroll of shield other (CL 3)
[1,800 gp] dust of appearance [no external clues]
[25 gp] potion/oil of guidance (CL 1)
[375 gp] wand of acid splash (CL 1)
[50 gp] potion/oil of reduce person (CL 1)
[300 gp] potion/oil of cure moderate wounds (CL 3)
[750 gp] wand of charm person (CL 1)
[50 gp] potion/oil of enlarge person (CL 1)
[50 gp] potion/oil of endure elements (CL 1)
[25 gp] potion/oil of guidance (CL 1)
[375 gp] arcane scroll of summon monster 3 (CL 5)
[300 gp] potion/oil of cure moderate wounds (CL 3)
[300 gp] potion/oil of slipstream (CL 3)
[25 gp] potion/oil of resistance (CL 1)
[50 gp] potion/oil of pass without trace (CL 1)
[25 gp] potion/oil of stabilize (CL 1)
[25 gp] arcane scroll of mage armor (CL 1)
[6000 gp] wand of tongue (CL 4)
[25 gp] potion/oil of arcane mark (CL 1)
[25 gp] arcane scroll of ray of enfeeblement (CL 1)
[25 gp] potion/oil of resistance (CL 1)
[25 gp] divine scroll of shield of faith (CL 1)
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