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Post by sliebum on Mar 26, 2018 11:27:34 GMT
I have been playing with the idea of becoming a GM, and have finally pulled myself together to actually try. I still am new to TTG's in general, but feel confident enough in my knowledge of Pathfinder, but only time will tell. I have played Pathfinder for about 8-ish months, and been on the Blade and Bow server for a bit over 7.
I am going to try to get the 1-7 rank, might try out for higher at a later date.
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Post by Rechet on Mar 28, 2018 17:34:02 GMT
Game: bladeandbow.boards.net/thread/4815/clockwork?page=1&scrollTo=23832Decision: Pass SLiebums game was well made. The NPCs felt believable and acted consisted. He allowed creative application of skills and actions. The encounters felt fair and the final “boss battle” was sufficiently difficult. He provided the players with the tools to beat the final encounter. His understanding of the mechanics felt fine.
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Post by Rechet on Apr 8, 2018 14:24:27 GMT
Game: bladeandbow.boards.net/thread/4866/battle-spiritsDecision: Pass My opinion hasn’t changed much from my last review. SLiebums did well as a GM. He had a small misunderstanding of how grappling works, but after a short correction from the players he continued the game without a problem. During the game he gave the players quite a few tools to beat encounters or gain a sizable advantage. This help seemed fine and would have made the encounters beatable by a less optimized/powerful group of PCs. He made some interesting enemy design that made one fight in particular more like a puzzle than a normal fight.
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Post by sliebum on Apr 8, 2018 16:36:33 GMT
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Post by Dragon⚡Zord on Apr 8, 2018 17:25:45 GMT
Game: bladeandbow.boards.net/thread/4866/battle-spiritsDecision: Pass I had a lot of fun, Slie used a lot of fun and adorably cute mechanics to challenge and allow us to still have a chance in this game. He has good understanding of the rules, albeit was unaware of the progression from Grapple To Pin Or To Damage and that you can only do one of them per turn. But, that's forgivable in the grand scheme of things as he bounced right back and the game continued like we never stopped. He has an excellent knack for doing voices, and being descriptive of his monsters and creatures as well as their actions in game and seems to have given them a lot of thought. The tiniest of gripes that I had with this game was that at one point where we faced some pretty seemingly intimidating looking creatures, making us use up all our buffs for nothing as they ultimately turned out to be not so tough, thereby wasting a lot of our buffs, but that's just me nitpicking. Who am I kidding, I had a ton of fun, the story was great as were the NPCs and their design. The introduction of some foreign levels of technology definitely added to the usual swords and sorcery affair for most games and was most refreshing. In summary, I would definitely recommend playing in his games and can't wait till he runs his next game so I can play in it! Hopefully by then, he'll have a blue name tag and be a part of the illustrious team blue family.
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Post by Kristal Moonhand on Apr 9, 2018 6:19:35 GMT
Game: bladeandbow.boards.net/thread/4866/battle-spiritsBasically, everything Dragonzord said, I agree with. I already spoke with both him and Sliebum about it and have high hopes for Slie. I had a great time and came away from the game with TWO WHOLE CATS. Fuckin PASS, son~
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