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Post by bezbozhnik on Nov 2, 2017 21:36:49 GMT
So team 1 had a busy day, found an Elf Kingdom, a Dwarf Kingdom and a large tribe of Lizardfolk. Oh and they gained a new settlement. But wait, there's more. They also expanded their relationship with the Giant Kingdom and formed a bona-fide treaty. They also came across some displaced Kobolds, fleeing from a cruel master to the North. Spooky!
Each PC will receive the following: XP: ECL = 6 GP: 6576 GP DTD: 5, for normal BnB approved activities BP: 5, for saving or spending or depositing into the Treasury
The following Supply cache is delivered to your kingdom,
The following items are available until your next Kingdom building session, once play begins the items are gone:
[50 gp] potion/oil of protection from law (CL 1) [300 gp] potion/oil of spider climb (CL 3) [25 gp] potion/oil of arcane mark (CL 1) [300 gp] potion/oil of align weapon (CL 3) [50 gp] potion/oil of shield of faith (CL 1) [750 gp] potion/oil of neutralize poison (CL 5) [25 gp] arcane scroll of magic missile (CL 1) [25 gp] arcane scroll of illusion of calm (CL 1) [13 gp] arcane scroll of mage hand (CL 1) [150 gp] arcane scroll of shadow anchor (CL 3) [375 gp] divine scroll of remove curse (CL 5) [375 gp] divine scroll of poison (CL 5) [750 gp] wand of cure light wounds (CL 1) (60) [750 gp] wand of produce flame (CL 1) (15 charges)
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 2, 2017 23:33:08 GMT
Buying the wand of cure light wounds for half price (assuming the 60 means it's fully charged).
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