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Post by growingpower on Jan 21, 2016 20:19:03 GMT
&{template:PFAttack} {{name=Cade}} {{attack=[[d20cs>20+?{Mod}]]}} {{damage=[[d6+?{Dmod}]]}} {{confirm=[[d20+?{Mod}]]}} {{dmgcrit=[[d6+?{Dmod}]]}}
this is for a single attack the things you will need to change are, put your Character name after "Name=" after that all you have to do is change the Damage dice to the weapon dice you are using. so in the macro the damage die is a D6 if you are using a weapon that is a D8 you would change both the damage and the dmgcrit to D8. The last think you need to do is check you Damage multiplier on your Weapon. if your Multiplier is x3 then at the end of of the Macro in "dmgcrit" you will have to add this *2 to the end and it will have to look like this {Dmod}*2]]}} if you some how have a x4 Multiplier then you will have to make it a *3.. if you have a bigger Crit range then you will need to change the attack after the "cs>" that number is your crit range so if you crit on a 18 then you would make it look like this cs>18 for this Macro to work we need all the DM's to add Pathfinder sheets the Legacy layout
[[d20+1.1&{tracker}]] - Substituting 1.1 with your initiative modifier
you have to make sure you have your token selected before you hit this Macro
&{template:default} {{name=Perception}} {{Character Name [[d20+3]]}} {{Character Name [[d20+3]]}} {{Character Name [[d20+3]]}} {{Character Name [[d20+3]]}} {{Character Name [[d20+3]]}} {{Character Name [[d20+3]]}}
This Macro is for the DM's you can put all of the PC character names in and there Perception mods and just hit one button and roll everyones at the same time. if you want to make it where you are the only one that can see the roll then you can just add /w gm at the very beginning of the Macro.
&{template:default} {{name=Skill Check}}} {{?{Skill}=[[d20+?{Skill Mod}]]}}
this is a skill template you don't have to chance anything thing
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Post by Kaidou on Jan 21, 2016 21:00:36 GMT
Each macro will have its code first with its description on what it does following it.
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Post by lee2dee2 on Jan 31, 2016 3:44:18 GMT
Full Attack macro for iterative attacks. Takes BaB, StrMod, Size(drop down), Misc Attack Mod, Misc Damage Mod.
@{Selected|Token_Name} grips his GreatAxe firmly and swings powerfully!
&{template:PFAttack} {{name=@{Selected|Token_Name} 1st Attack}} {{attack=[[d20cs>19 +?{BAB}[BaB] +?{STRMod}[Str] +?{Size:|Medium, 0|Small, 1|Tiny, 2|Large, -1|Huge, -2} +?{AttMod|0}]]}} {{damage=[[3d6+12 +?{Dmod|0}]]}} {{confirm=[[d20 +?{BAB}[BaB] +?{STRMod}[Str] +?{Size:|Medium, 0|Small, 1|Tiny, 2|Large, -1|Huge, -2} +?{AttMod|0}]]}} {{dmgcrit=[[6d6 +?{STRMod}*2[Str] +?{Dmod|0}*2]]}}
&{template:PFAttack} {{name=@{Selected|Token_Name} 2nd Attack}} {{attack=[[d20cs>19 +?{BAB}[BaB] -5[Iterative Strikes] +?{STRMod}[Str] +?{Size:|Medium, 0|Small, 1|Tiny, 2|Large, -1|Huge, -2} +?{AttMod|0}]]}} {{damage=[[3d6+12 +?{Dmod|0}]]}} {{confirm=[[d20 +?{BAB}[BaB] -5[Iterative Strikes] +?{STRMod}[Str] +?{Size:|Medium, 0|Small, 1|Tiny, 2|Large, -1|Huge, -2} +?{AttMod|0}]]}} {{dmgcrit=[[6d6 +?{STRMod}*2[Str] +?{Dmod|0}*2]]}}
&{template:PFAttack} {{name=@{Selected|Token_Name} 3rd Attack}} {{attack=[[d20cs>19 +?{BAB}[BaB] -10[Iterative Strikes] +?{STRMod}[Str] +?{Size:|Medium, 0|Small, 1|Tiny, 2|Large, -1|Huge, -2} +?{AttMod|0}]]}} {{damage=[[3d6+12 +?{Dmod|0}]]}} {{confirm=[[d20 +?{BAB}[BaB] -10[Iterative Strikes] +?{STRMod}[Str] +?{Size:|Medium, 0|Small, 1|Tiny, 2|Large, -1|Huge, -2} +?{AttMod|0}]]}} {{dmgcrit=[[6d6 +?{STRMod}*2[Str] +?{Dmod|0}*2]]}}
&{template:PFAttack} {{name=@{Selected|Token_Name} 4th Attack}} {{attack=[[d20cs>19 +?{BAB}[BaB] -15[Iterative Strikes] +?{STRMod}[Str] +?{Size:|Medium, 0|Small, 1|Tiny, 2|Large, -1|Huge, -2} +?{AttMod|0}]]}} {{damage=[[3d6+12 +?{Dmod|0}]]}} {{confirm=[[d20 +?{BAB}[BaB] -15[Iterative Strikes] +?{STRMod}[Str] +?{Size:|Medium, 0|Small, 1|Tiny, 2|Large, -1|Huge, -2} +?{AttMod|0}]]}} {{dmgcrit=[[6d6 +?{STRMod}*2[Str] +?{Dmod|0}*2]]}}
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Post by lee2dee2 on Feb 1, 2016 0:07:04 GMT
Full Attack macro for animal/natural attacks. Takes clicked target, BaB, StrMod, Size(drop down), Misc Attack Mod, Misc Damage Mod.
@{Selected|Token_Name} growls mightily, he lunges forward and snaps his jaw upon @{target|foe|token_name} and rips with his claws.
&{template:PFAttack} {{name=@{Selected|Token_Name} Bite}} {{attack=[[d20cs>20 +?{BAB}[BaB] +?{STRMod}[Str] +?{Size:|Medium, 0|Small, 1|Tiny, 2|Large, -1|Huge, -2} +?{AttMod|0}]]}} {{damage=[[1d8 +?{STRMod}[Str] +?{Dmod|0}]]}} {{confirm=[[d20 +?{BAB}[BaB] +?{STRMod}[Str] +?{Size:|Medium, 0|Small, 1|Tiny, 2|Large, -1|Huge, -2} +?{AttMod|0}]]}} {{dmgcrit=[[2d8 +?{STRMod}[Str] +?{Dmod|0}]]}}
&{template:PFAttack} {{name=@{Selected|Token_Name} Claw}} {{attack=[[d20cs>20 +?{BAB}[BaB] +?{STRMod}[Str] +?{Size:|Medium, 0|Small, 1|Tiny, 2|Large, -1|Huge, -2} +?{AttMod|0}]]}} {{damage=[[1d6 +?{STRMod}[Str] +?{Dmod|0}]]}} {{confirm=[[d20 +?{BAB}[BaB] +?{STRMod}[Str] +?{Size:|Medium, 0|Small, 1|Tiny, 2|Large, -1|Huge, -2} +?{AttMod|0}]]}} {{dmgcrit=[[1d6 +?{STRMod}[Str] +?{Dmod|0}]]}}
&{template:PFAttack} {{name=@{Selected|Token_Name} Claw}} {{attack=[[d20cs>20 +?{BAB}[BaB] +?{STRMod}[Str] +?{Size:|Medium, 0|Small, 1|Tiny, 2|Large, -1|Huge, -2} +?{AttMod|0}]]}} {{damage=[[1d6 +?{STRMod}[Str] +?{Dmod|0}]]}} {{confirm=[[d20 +?{BAB}[BaB] +?{STRMod}[Str] +?{Size:|Medium, 0|Small, 1|Tiny, 2|Large, -1|Huge, -2} +?{AttMod|0}]]}} {{dmgcrit=[[1d6 +?{STRMod}[Str] +?{Dmod|0}]]}}
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gumby
Junior Member
Posts: 9
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Post by gumby on Feb 2, 2016 3:59:38 GMT
Skill Dropdown Macro
&{template:default} {{name=Skill Check}}} {{?{Skill| Acrobatics,Acrobatics = [[1d20+7]]| Appraise,Appraise = [[1d20-1]]| Bluff,Bluff = [[1d20-2]]| Climb,Climb = [[1d20+3]]| Craft,Craft = [[1d20-1]]| Diplomacy,Diplomacy = [[1d20-2]]| Disguise,Disguise = [[1d20-2]]| Escape Artist,Escape Artist = [[1d20+3]]| Fly,Fly = [[1d20+3]]| Heal,Heal = [[1d20+0]]| Intimidate,Intimidate = [[1d20+2]]| KN:Dungeoneering,KN:Dungeoneering = [[1d20+3]]| KN:Untrained,KN:Untrained = [[1d20-1]]| Perception,Perception = [[1d20+4]]| Perform,Perform = [[1d20-2]]| Ride,Ride = [[1d20+3]]| Sense Motive,Sense Motive = [[1d20+0]]| Stealth,Stealth = [[1d20+7]]| Survival,Survival = [[1d20+0]]| Swim,Swim = [[1d20+3]] } }}
Saving Throw Dropdown Macro
&{template:pf_check} {{name=Malchus's}} {{check=Malchus' saving throw}} {{skill_chk=?{Save| Fort,Fortitude [[1d20+4]]| Reflex,Reflex [[1d20+6]]| Will,Willpower [[1d20+1]]| Death,Death [[1d20+0]]}}}
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Post by nereus on Mar 5, 2016 1:21:59 GMT
Just did some work on setting up streamlined nested macros, obviously you'll have to edit the number of entries in the crit portion of the macros and the Coup de Grace macro and I haven't actually made a non power attack version as the character I made these for only power attacks. the intimidate macro nested in damage is for cornudgon smash if you have sneak attack or some other effect that occurs on a successful hit then replace the intimidate with that. Enjoy gents.
intimidate
Intimidate: [[d20+17]]
(crit chance) critC
19
(base attack bonus) bab
8
(strength mod) strmod
8
(weapon enchantemnt bonus) enchbonus
3
(misc hit modifiers) miscHit
0
hit
#bab +#strmod +#enchbonus +#wfocus +#wtrain
(power attack damage calculation works automaticly off bab you need to edit this one if you are not useing a 2 handed weapon) pwrdmg
((floor(#bab /4+1)*2)*1.5)
(negative to hit caused by power attack auto calculating off bab) pwrhit
-floor(#bab /4+1)
(bonus damage caused by strength will need to edit depending on whether the weapon is weilded in mainhand, offhand or 2 handed) strdmg
(#strmod *1.5)
(weapon specialization fighter only feat) wspec
2
(weapon training fighter ability) wtrain
1
(weapon focus and greater weapon focus, you will prob need to edit this) wfocus
2
(bonus to critical confirmation rolls) critB
2
(total damage auto calculates the 2d6 is weapon damage dice you will need to edit that portion of this one) tdmg
2d6+#strdmg +#enchbonus +#wspec +#wtrain
(total power attack damage bonus auto calculates) tpdmg
#tdmg +#pwrdmg
(coup de grace edit the number of damage instances based on crit multiplier) SkornCoupdeGrace
/em chops off it's head [[#tpdmg +#tpdmg +#tpdmg +#tpdmg ]]
(the actual macros you will use, you will probably need to change these to a certain degree but once you have them set up for your character they will auto calculate rolls based off the previous macros)
Power Attack
&{template:PFAttack} {{name=Scythe Power Attack}} {{attack=[[d20cs>#critC +#hit +#miscHit ]]}} {{damage=[[#tpdmg ]] #intimidate }} {{confirm=[[d20+#hit + #critB +#miscHit {Mod}]]}} {{dmgcrit=[[#tpdmg +#tpdmg +#tpdmg ]]}} {{notes=+#enchbonus Adamantine}}
Power Attack AoO
&{template:PFAttack} {{name=Scythe Power Attack}} {{attack=[[d20cs>#critC +#hit +#miscHit +#pwrhit ]]}} {{damage=[[#tpdmg ]] #intimidate }} {{confirm=[[d20+#hit + #critB +#miscHit {Mod}]]}} {{dmgcrit=[[#tpdmg +#tpdmg +#tpdmg ]]}} {{notes=+#enchbonus Adamantine}}
PowerAttackCharge
&{template:PFAttack} {{name=Scythe Power Attack Charge}} {{attack=[[d20cs>#critC +#hit +2+#miscHit ]]}} {{damage=[[#tpdmg ]] #intimidate }} {{confirm=[[d20+#hit + #critB +2+#miscHit {Mod}]]}} {{dmgcrit=[[#tpdmg +#tpdmg +#tpdmg ]]}} {{notes=+#enchbonus Adamantine}}
FullPowerAttack
&{template:PFAttack} {{name=1st Scythe Power Attack}} {{attack=[[d20cs>#critC +#hit +#miscHit ]]}} {{damage=[[#tpdmg ]] #intimidate }} {{confirm=[[d20+#hit + #critB +#miscHit {Mod}]]}} {{dmgcrit=[[#tpdmg +#tpdmg +#tpdmg ]]}} {{notes=+#enchbonus Adamantine}}
&{template:PFAttack} {{name=2nd Scythe Power Attack}} {{attack=[[d20cs>#critC +#hit -5+#pwrhit +#miscHit ]]}} {{damage=[[#tpdmg ]] #intimidate }} {{confirm=[[d20+#hit + #critB -5+#pwrhit +#miscHit {Mod}]]}} {{dmgcrit=[[#tpdmg +#tpdmg +#tpdmg ]]}} {{notes=+#enchbonus Adamantine}}
&{template:PFAttack} {{name=3rd Scythe Power Attack}} {{attack=[[d20cs>#critC +#hit -10+#pwrhit +#miscHit ]]}} {{damage=[[#tpdmg ]] #intimidate }} {{confirm=[[d20+#hit + #critB -10+#pwrhit +#miscHit {Mod}]]}} {{dmgcrit=[[#tpdmg +#tpdmg +#tpdmg ]]}} {{notes=+#enchbonus Adamantine}}
&{template:PFAttack} {{name=4th Scythe Power Attack}} {{attack=[[d20cs>#critC +#hit -15+#pwrhit +#miscHit ]]}} {{damage=[[#tpdmg ]] #intimidate }} {{confirm=[[d20+#hit + #critB -15+#pwrhit +#miscHit {Mod}]]}} {{dmgcrit=[[#tpdmg +#tpdmg +#tpdmg ]]}} {{notes=+#enchbonus Adamantine}}
hasteFullPowerAttack
&{template:PFAttack} {{name=haste Scythe Power Attack}} {{attack=[[d20cs>#critC +#hit +#miscHit ]]}} {{damage=[[#tpdmg ]] #intimidate }} {{confirm=[[d20+#hit + #critB +#miscHit {Mod}]]}} {{dmgcrit=[[#tpdmg +#tpdmg +#tpdmg ]]}} {{notes=+#enchbonus Adamantine}}
&{template:PFAttack} {{name=1st Scythe Power Attack}} {{attack=[[d20cs>#critC +#hit +#pwrhit +#miscHit ]]}} {{damage=[[#tpdmg ]] #intimidate }} {{confirm=[[d20+#hit + #critB +#miscHit {Mod}]]}} {{dmgcrit=[[#tpdmg +#tpdmg +#tpdmg ]]}} {{notes=+#enchbonus Adamantine}}
&{template:PFAttack} {{name=2nd Scythe Power Attack}} {{attack=[[d20cs>#critC +#hit -5+#pwrhit +#miscHit ]]}} {{damage=[[#tpdmg ]] #intimidate }} {{confirm=[[d20+#hit + #critB -5+#pwrhit +#miscHit {Mod}]]}} {{dmgcrit=[[#tpdmg +#tpdmg +#tpdmg ]]}} {{notes=+#enchbonus Adamantine}}
&{template:PFAttack} {{name=3rd Scythe Power Attack}} {{attack=[[d20cs>#critC +#hit -10+#pwrhit +#miscHit ]]}} {{damage=[[#tpdmg ]] #intimidate }} {{confirm=[[d20+#hit + #critB -10+#pwrhit +#miscHit {Mod}]]}} {{dmgcrit=[[#tpdmg +#tpdmg +#tpdmg ]]}} {{notes=+#enchbonus Adamantine}}
&{template:PFAttack} {{name=4th Scythe Power Attack}} {{attack=[[d20cs>#critC +#hit -15+#pwrhit +#miscHit ]]}} {{damage=[[#tpdmg ]] #intimidate }} {{confirm=[[d20+#hit + #critB -15+#pwrhit +#miscHit {Mod}]]}} {{dmgcrit=[[#tpdmg +#tpdmg +#tpdmg ]]}} {{notes=+#enchbonus Adamantine}}
Attack
&{template:PFAttack} {{name=Scythe Attack}} {{attack=[[d20cs>#critC +#hit ]]}} {{damage=[[#tdmg ]]}} {{confirm=[[d20+#hit + #critB {Mod}]]}} {{dmgcrit=[[#tdmg +#tdmg +#tdmg ]]}} {{notes=+#enchbonus Adamantine}}
FullAttack
&{template:PFAttack} {{name=1st Scythe Attack}} {{attack=[[d20cs>#critC +#hit +#miscHit ]]}} {{damage=[[#tdmg ]]}} {{confirm=[[d20+#hit + #critB +#miscHit {Mod}]]}} {{dmgcrit=[[#tdmg +#tdmg +#tdmg ]]}} {{notes=+#enchbonus Adamantine}}
&{template:PFAttack} {{name=2nd Scythe Attack}} {{attack=[[d20cs>#critC +#hit -5 +#miscHit ]]}} {{damage=[[#tdmg ]]}} {{confirm=[[d20+#hit + #critB -5+#miscHit {Mod}]]}} {{dmgcrit=[[#tdmg +#tdmg +#tdmg ]]}} {{notes=+#enchbonus Adamantine}}
&{template:PFAttack} {{name=3rd Scythe Attack}} {{attack=[[d20cs>#critC +#hit -10+#miscHit ]]}} {{damage=[[#tdmg ]]}} {{confirm=[[d20+#hit + #critB -10+#miscHit {Mod}]]}} {{dmgcrit=[[#tdmg +#tdmg +#tdmg ]]}} {{notes=+#enchbonus Adamantine}}
&{template:PFAttack} {{name=4th Scythe Attack}} {{attack=[[d20cs>#critC +#hit -15+#miscHit ]]}} {{damage=[[#tdmg ]]}} {{confirm=[[d20+#hit + #critB -15+#miscHit {Mod}]]}} {{dmgcrit=[[#tdmg +#tdmg +#tdmg ]]}} {{notes=+#enchbonus Adamantine}}
hasteFullAttack
&{template:PFAttack} {{name=Haste Scythe Attack}} {{attack=[[d20cs>#critC +#hit +#miscHit ]]}} {{damage=[[#tdmg ]]}} {{confirm=[[d20+#hit + #critB +#miscHit {Mod}]]}} {{dmgcrit=[[#tdmg +#tdmg +#tdmg ]]}} {{notes=+#enchbonus Adamantine}}
&{template:PFAttack} {{name=1st Scythe Attack}} {{attack=[[d20cs>#critC +#hit +#miscHit ]]}} {{damage=[[#tdmg ]]}} {{confirm=[[d20+#hit + #critB +#miscHit {Mod}]]}} {{dmgcrit=[[#tdmg +#tdmg +#tdmg ]]}} {{notes=+#enchbonus Adamantine}}
&{template:PFAttack} {{name=2nd Scythe Attack}} {{attack=[[d20cs>#critC +#hit -5 +#miscHit ]]}} {{damage=[[#tdmg ]]}} {{confirm=[[d20+#hit + #critB -5+#miscHit {Mod}]]}} {{dmgcrit=[[#tdmg +#tdmg +#tdmg ]]}} {{notes=+#enchbonus Adamantine}}
&{template:PFAttack} {{name=3rd Scythe Attack}} {{attack=[[d20cs>#critC +#hit -10+#miscHit ]]}} {{damage=[[#tdmg ]]}} {{confirm=[[d20+#hit + #critB -10+#miscHit {Mod}]]}} {{dmgcrit=[[#tdmg +#tdmg +#tdmg ]]}} {{notes=+#enchbonus Adamantine}}
&{template:PFAttack} {{name=4th Scythe Attack}} {{attack=[[d20cs>#critC +#hit -15+#miscHit ]]}} {{damage=[[#tdmg ]]}} {{confirm=[[d20+#hit + #critB -15+#miscHit {Mod}]]}} {{dmgcrit=[[#tdmg +#tdmg +#tdmg ]]}} {{notes=+#enchbonus Adamantine}}
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Post by Delta on Mar 30, 2017 2:01:40 GMT
/em casts @{name}! &{template:pf_spell} {{name=@{name}}} {{school=@{school}}} {{level=@{spellclass-0-name} 1}} {{casting_time=@{cast-time}}} {{components=@{components}}} {{range=@{range}}} {{target=@{targets}}} {{duration=@{duration}}} {{saving_throw=@{save}}} {{sr=@{sr}}} {{spell_description=@{description}}}
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