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Post by deanthelis on Jun 30, 2017 21:27:23 GMT
I'm a lumberjack and I'm okay. I sleep all night and I work all day.
I did my 1-7 GM tests before these threads became a thing so this is just here for the other tests for the higher brackets or whatever I guess.
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Post by redmoney on Jun 30, 2017 21:38:51 GMT
Table stats for Dean's first 8-14 tier test. bladeandbow.boards.net/thread/3855/fourscythe-crisis-rune-envyThis was the level 8-10 bracket Result = Pass Pros = Dean's game was very well put together and full of lore about ancient Thessalonian and Sin Magic. He took full advantage of the campaign setting and brought the world to life. The first portion of the game involved a bunch of investigation and research to figure out why a weird thing was happening. There was an option fight that the party was able to avoid with conversation, and the "real" fight was quite challenging. There was good use of relevant environmental problems as well as a bizarre, challenging monster to face down. Cons = The only thing I would have done a bit different would be to divide up the segments of RP and combat a bit by pushing a random encounter or red herring into the mix. Over three straight hours of investigation eventually made my head explode, though that was mostly due to the party being hyper analytical and me being tired. Some handouts of relevant information summaries would be cool, though the PCs can make those on their own. Maybe prompt a player to highlight things or something. Other = The open world, go do whatever you want aspect was interesting, but I am not sure how that'd work without a party that really knew each other in advance. It would be cool if you presented 3-4 options in advance that may or may not be related in the long run to encourage people to take advantage of your open world offer.
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Post by Paladin Queen on Aug 21, 2017 21:47:48 GMT
Table stats for Dean's Second 8-14 tier test. bladeandbow.boards.net/thread/4007/technic-league-disaster-1-despairThis was a 11-14 bracket. This result was the combine oversight of myself and AlejoTheBear and we both agree on the following: Result = Pass Pros: Story was solid, simple. Kept players on track with the plot while accommodating for player roleplay requests in game. Created encounters that were interesting and had a environmental flare to it. Kept the players attentive throughout the game and always thinking of what to do differently instead inattentive. Improvements(?): Perhaps to provide a faster pace of getting the story off the ground, it was a bit rough at the beginning.. I believe it took one and a half hours for the players to get rocking and rolling. Perhaps writing down how you want your prologue to your game to be, it can be a hit or miss but sometimes shorter is better. Another thing that would be more appealing to see in future game tests is to use different rules to specifically show appropriate level ranges. Congratulations Dean!
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