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Post by junkobastielle on May 31, 2017 18:18:22 GMT
Hello! My name is Junko - You're all likely familiar with me. I'm interested in becoming a GM. I have a lot of experience with fantasy stuff and feel that I have a lot of really fun, innovative ideas that would make me a perfect choice for GM at Blade & Bow. I might not have as much technical experience as some of the GMs here, but I'm a very quick learner. (Best way to learn is hands-on experience, anyways.)
Discord name is: Junko.
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Post by bremner on Jun 1, 2017 0:51:53 GMT
DM Test Results: ( not in yet )
In combat situations: Well done, overall. Intelligent enemies were played as such, and unintelligent enemies likewise. Might have benefited from some macros, but wasn't slowed by their lack.
In social situations: NPC's reacted realistically to weird shit and felt like actual people instead of just walking bounty boards, Great Story, The characters voices Made the experience 100% better.
In GM/Player interactions: Kept the game running smoothly and made sure no one hogged all the airtime. Very friendly and personable.
Overall: 110% Pass, i wish i didnt have to review him so i could have an excuse to sneak into whatever game Junko has planned next!
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Post by friendbot on Jun 1, 2017 2:15:44 GMT
Copying Bremner's review format because I am lazy.
In combat situations: Well done, combat was seamless and the enemies were played well.
In social situations: Started out a little clunky, but everyone was pretty clunky in the beginning so it was okay. The murder mystery was super engaging, interesting, and I really enjoyed it. In GM/Player Interactions: Kept the game running smoothly and made sure no one hogged all the airtime. Very friendly and personable. GM Fiat was used appropriately.
Overall: Pass, really engaging game. He could bone up a little more on rules and Roll20 knowledge, but for the most part, he was very familiar with the rules and we were throwing some weird stuff at him.
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Post by Kristal Moonhand on Jun 1, 2017 2:39:27 GMT
DM Test Results: bladeandbow.boards.net/thread/3583/murder-fontaine-house-play-dieIn combat situations: Fair to middling. Intelligent enemies were played as such, and unintelligent enemies likewise. Might have benefited from some macros, but wasn't slowed by their lack. May need to bone up on some combat rules, especially combat maneuvers and splash weapons. In social situations: NPCs were very well done and recognizable, and he switched between them nearly flawlessly, making them feel like actual people. In GM/Player interactions: Kept the game running smoothly and made sure no one hogged all the airtime. Very friendly and personable. Took advice with grace and laid down the law when needed. Overall: 137% Pass, son!
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Post by sharpevil on Jun 4, 2017 2:19:42 GMT
DM Test Results: bladeandbow.boards.net/thread/3616/rumble-thunderdomeIn Combat Situations: The enemies were a good challenge and on roller skates. Both important aspects of combat. In social situations: Game was pretty funny, I suppose. It was combat heavy. In GM/Player Interactions: No complaints here. Everything went smooth. Overall: Pass.
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