Post by gojirahkiin on Apr 22, 2017 19:05:59 GMT
“I understand that character thread comment editing will be considered cheating, and that my character will be subsequently deleted.”
drive.google.com/file/d/0ByPeaw7c2gu9S2FJSndQd05CMFk/view?usp=sharing
Languages
Starting Wealth: 240 gp
After Purchases: 114 gp, 4 sp
Inventory
Feats, Traits, Drawbacks, Hero/Antihero
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drive.google.com/file/d/0ByPeaw7c2gu9S2FJSndQd05CMFk/view?usp=sharing
Languages
- Starting: Gnoll
- Int +2: Common, Necril
- Cleric bonus language: Infernal
Starting Wealth: 240 gp
After Purchases: 114 gp, 4 sp
Inventory
- Warhammer, 12 gp
- Heavy Crossbow, 50 gp
- 10 Crossbow Bolts, 1 gp
- Scale Mail, 50 gp
- Light Steel Shield, 9 gp
- Wooden Holy Symbol, 1 gp
- Bedroll, 1 sp
- Blanket, 5 sp
- Explorer's Outfit, 0 [starting outfit]
- Common Pot, 8 sp
- Mess Kit, 2 sp
- Waterskin, 1 gp
Feats, Traits, Drawbacks, Hero/Antihero
- Antihero: No access to hero points, gain 1 additional Feat.
- Natural Armor [Gnoll]: +2 natural armor.
- Darkvision [Gnoll]: See in the dark up to 60 feet.
- Aura [Cleric]: "A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment."
- Channel [Cleric] {Negative}: Channel negative energy to harm the living or heal the undead.
- Spontaneous Casting [Cleric]: Convert prepared spells into "inflict" spells.
- Command Undead [Undead Lord]: Channel negative energy can be used to control undead.
- Improved Initiative [Feat]: +4 to initiative checks.
- Additional Traits [Feat]: 2 additional Traits you qualify for from different categories.
- Vainglory [Drawback]: -1 to Bluff, Disguise, and Stealth; -1 to DC of illusion spells.
- Exalted of the Society [Faith Trait]: Channel energy 1 more time per day.
- Corpse Cannibal [Religion Trait]: +2 Fort save vs. diseases & can eat rotten flesh without ill effects.
- Grim Optimism [Social Trait]: Joke about a situation as standard action; you & allies within 30 ft gain +2 morale bonus vs. fear & pain effects for 1d4 rounds.
- Soldier of the Faith [Regional Trait]: +1 to Intimidate; Intimidate becomes a class skill.
- Deft Dodger [Combat Trait]: +1 trait bonus on Reflex saves.
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