Post by deanthelis on Apr 14, 2017 23:45:36 GMT
These macros are here in no particular order. Just copy and paste.
Macros marked with a <!> should be used with talktomyself on.
Concealment. A red value is a miss.
/w GM Concealment: [[1d100cf<20]]
Total Concealment. A red value is a miss.
/w GM Total Concealment: [[1d100cf<50]]
Other Percentage. The percent chance is the chance of failure, not success. A red value is a failure.
/w GM Other Percentage (?{Percent Chance}%): [[1d100cf<?{Percent Chance}]]
Search the PFSRD. Does what it says on the tin.
[Here is your link. You searched: ?{Search Text}](https://cse.google.com/cse?q=?{Search Text}&cx=006680642033474972217%3A6zo0hx_wle8#gsc.tab=0&gsc.q=?{Search Text}&gsc.page=1)
Initiative. You must have a token selected and use the Legacy sheet format for this to function.
/w GM &{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}
<!> Make-Me-An-Encounter. This spits out some valid arrangements of monsters by CR for an encounter of the CR you enter. It does not work at very low CRs, because it's too dumb to do fractions.
----------------------------------------------
CR [[?{Enter Encounter CR (Not Monster CR)}]]
Valid Encounters: [[1d3]]
[[1]]: Two CR [[?{Enter Encounter CR (Not Monster CR)}-2]]
[[2]]: One CR [[?{Enter Encounter CR (Not Monster CR)}-2]] + Two CR [[?{Enter Encounter CR (Not Monster CR)}-4]]
[[3]]: Four CR [[?{Enter Encounter CR (Not Monster CR)}-4]]
----------------------------------------------
Secret Perception. Fill these in with PC names and modifiers at the start of the session from the information all players must provide before the game can start. Similarly, this is where any special senses like true seeing, tremorsense, see in darkness, scent, trapsense, etc. go, because they're easy to forget.
/w GM X: [[1d20+]] or [[10+]]
/w GM X: [[1d20+]] or [[10+]]
/w GM X: [[1d20+]] or [[10+]]
/w GM X: [[1d20]] or [[10+]]
/w GM X: [[1d20]] or [[10+]]
Talktomyself. I hide all of my rolls with this. It's just convenient to have it as a one-click button at the bottom. Make a second one and add " off" to the text for a macro that will only disable it.
/talktomyself
<!> Generic Monster Macros
These are a heavy improvisation tool that require a bit of explanation.
Firstly, these macros create as close to exactly average monsters as you can get, based on Paizo's recommended statistics by CR. Using the 'List Defenses' option will spit out a bunch of CR-dependent information; some of this is self-derived, not from any table, and may have varying results at your table. In general, if you're not sure if a monster is strong enough with these macros, just go up one CR.
1/2
?{CR 1/2|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[10]]
AC [[11]]
FFAC [[11]]
TAC [[10]]
Weak SR [[5]]
Strong SR [[10]]
Weak DR [[1]]
Strong DR [[2]]|
High Attack, [[1d20+1]]|
Low Attack, [[1d20+0]]|
High Damage, [[1d3+2]]|
Low Damage, [[1d2+2]]|
Primary Ability, DC [[11]]|
Secondary Ability, DC [[8]]|
Good Save, [[1d20+3]]|
Bad Save, [[1d20+0]]
}
1
?{CR 1|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[15]]
AC [[12]]
FFAC [[11]]
TAC [[11]]
Weak SR [[6]]
Strong SR [[11]]
Weak DR [[2]]
Strong DR [[3]]|
High Attack, [[1d20+2]]|
Low Attack, [[1d20+1]]|
High Damage, [[7]]|
Low Damage, [[5]]|
Primary Ability, DC [[12]]|
Secondary Ability, DC [[9]]|
Good Save, [[1d20+4]]|
Bad Save, [[1d20+1]]
}
2
?{CR 2|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[20]]
AC [[14]]
FFAC [[12]]
TAC [[12]]
Weak SR [[7]]
Strong SR [[12]]
Weak DR [[2]]
Strong DR [[4]]|
High Attack, [[1d20+4]]|
Low Attack, [[1d20+3]]|
High Damage, [[2d4+5]]|
Low Damage, [[1d6+4]]|
Primary Ability, DC [[13]]|
Secondary Ability, DC [[9]]|
Good Save, [[1d20+5]]|
Bad Save, [[1d20+1]]
}
3
?{CR 3|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[30]]
AC [[15]]
FFAC [[13]]
TAC [[12]]
Weak SR [[8]]
Strong SR [[13]]
Weak DR [[2]]
Strong DR [[5]]|
High Attack, [[1d20+6]]|
Low Attack, [[1d20+4]]|
High Damage, [[2d6+6]]|
Low Damage, [[1d8+5]]|
Primary Ability, DC [[14]]|
Secondary Ability, DC [[10]]|
Good Save, [[1d20+6]]|
Bad Save, [[1d20+2]]
}
4
?{CR 4|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[40]]
AC [[17]]
FFAC [[14]]
TAC [[13]]
Weak SR [[9]]
Strong SR [[14]]
Weak DR [[3]]
Strong DR [[6]]|
High Attack, [[1d20+8]]|
Low Attack, [[1d20+6]]|
High Damage, [[2d8+7]]|
Low Damage, [[2d6+5]]|
Primary Ability, DC [[15]]|
Secondary Ability, DC [[10]]|
Good Save, [[1d20+7]]|
Bad Save, [[1d20+3]]
}
5
?{CR 5|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[55]]
AC [[18]]
FFAC [[14]]
TAC [[14]]
Weak SR [[10]]
Strong SR [[15]]
Weak DR [[3]]
Strong DR [[7]]|
High Attack, [[1d20+10]]|
Low Attack, [[1d20+7]]|
High Damage, [[3d6+10]]|
Low Damage, [[2d6+8]]|
Primary Ability, DC [[15]]|
Secondary Ability, DC [[11]]|
Good Save, [[1d20+8]]|
Bad Save, [[1d20+4]]
}
6
?{CR 6|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[70]]
AC [[19]]
FFAC [[15]]
TAC [[14]]
Weak SR [[11]]
Strong SR [[16]]
Weak DR [[4]]
Strong DR [[8]]|
High Attack, [[1d20+12]]|
Low Attack, [[1d20+8]]|
High Damage, [[3d8+12]]|
Low Damage, [[2d8+9]]|
Primary Ability, DC [[16]]|
Secondary Ability, DC [[11]]|
Good Save, [[1d20+9]]|
Bad Save, [[1d20+5]]
}
7
?{CR 7|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[85]]
AC [[20]]
FFAC [[15]]
TAC [[15]]
Weak SR [[12]]
Strong SR [[17]]
Weak DR [[4]]
Strong DR [[9]]|
High Attack, [[1d20+13]]|
Low Attack, [[1d20+10]]|
High Damage, [[4d6+16]]|
Low Damage, [[2d10+11]]|
Primary Ability, DC [[17]]|
Secondary Ability, DC [[12]]|
Good Save, [[1d20+10]]|
Bad Save, [[1d20+6]]
}
8
?{CR 8|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[100]]
AC [[21]]
FFAC [[16]]
TAC [[15]]
Weak SR [[13]]
Strong SR [[18]]
Weak DR [[5]]
Strong DR [[10]]|
High Attack, [[1d20+15]]|
Low Attack, [[1d20+11]]|
High Damage, [[4d8+17]]|
Low Damage, [[2d12+13]]|
Primary Ability, DC [[18]]|
Secondary Ability, DC [[12]]|
Good Save, [[1d20+11]]|
Bad Save, [[1d20+7]]
}
9
?{CR 9|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[115]]
AC [[23]]
FFAC [[17]]
TAC [[16]]
Weak SR [[14]]
Strong SR [[19]]
Weak DR [[5]]
Strong DR [[11]]|
High Attack, [[1d20+17]]|
Low Attack, [[1d20+12]]|
High Damage, [[4d8+18]]|
Low Damage, [[4d6+16]]|
Primary Ability, DC [[18]]|
Secondary Ability, DC [[13]]|
Good Save, [[1d20+12]]|
Bad Save, [[1d20+8]]
}
10
?{CR 10|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[130]]
AC [[24]]
FFAC [[17]]
TAC [[17]]
Weak SR [[15]]
Strong SR [[20]]
Weak DR [[6]]
Strong DR [[12]]|
High Attack, [[1d20+18]]|
Low Attack, [[1d20+13]]|
High Damage, [[6d6+23]]|
Low Damage, [[4d8+15]]|
Primary Ability, DC [[19]]|
Secondary Ability, DC [[13]]|
Good Save, [[1d20+13]]|
Bad Save, [[1d20+9]]
}
11
?{CR 11|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[145]]
AC [[25]]
FFAC [[18]]
TAC [[17]]
Weak SR [[16]]
Strong SR [[21]]
Weak DR [[6]]
Strong DR [[13]]|
High Attack, [[1d20+19]]|
Low Attack, [[1d20+14]]|
High Damage, [[4d12+24]]|
Low Damage, [[4d8+19]]|
Primary Ability, DC [[20]]|
Secondary Ability, DC [[14]]|
Good Save, [[1d20+14]]|
Bad Save, [[1d20+10]]
}
12
?{CR 12|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[160]]
AC [[27]]
FFAC [[19]]
TAC [[18]]
Weak SR [[17]]
Strong SR [[22]]
Weak DR [[7]]
Strong DR [[14]]|
High Attack, [[1d20+21]]|
Low Attack, [[1d20+15]]|
High Damage, [[5d10+28]]|
Low Damage, [[6d6+20]]|
Primary Ability, DC [[21]]|
Secondary Ability, DC [[15]]|
Good Save, [[1d20+15]]|
Bad Save, [[1d20+11]]
}
13
?{CR 13|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[180]]
AC [[28]]
FFAC [[19]]
TAC [[19]]
Weak SR [[18]]
Strong SR [[23]]
Weak DR [[7]]
Strong DR [[15]]|
High Attack, [[1d20+22]]|
Low Attack, [[1d20+16]]|
High Damage, [[6d10+27]]|
Low Damage, [[6d6+24]]|
Primary Ability, DC [[21]]|
Secondary Ability, DC [[15]]|
Good Save, [[1d20+16]]|
Bad Save, [[1d20+12]]
}
14
?{CR 14|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[200]]
AC [[29]]
FFAC [[20]]
TAC [[19]]
Weak SR [[19]]
Strong SR [[24]]
Weak DR [[8]]
Strong DR [[16]]|
High Attack, [[1d20+23]]|
Low Attack, [[1d20+17]]|
High Damage, [[6d12+33]]|
Low Damage, [[5d8+26]]|
Primary Ability, DC [[22]]|
Secondary Ability, DC [[16]]|
Good Save, [[1d20+17]]|
Bad Save, [[1d20+12]]
}
15
?{CR 15|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[220]]
AC [[30]]
FFAC [[20]]
TAC [[20]]
Weak SR [[20]]
Strong SR [[25]]
Weak DR [[8]]
Strong DR [[17]]|
High Attack, [[1d20+24]]|
Low Attack, [[1d20+18]]|
High Damage, [[10d6+35]]|
Low Damage, [[8d6+24]]|
Primary Ability, DC [[23]]|
Secondary Ability, DC [[16]]|
Good Save, [[1d20+18]]|
Bad Save, [[1d20+13]]
}
16
?{CR 16|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[240]]
AC [[31]]
FFAC [[21]]
TAC [[20]]
Weak SR [[21]]
Strong SR [[26]]
Weak DR [[9]]
Strong DR [[18]]|
High Attack, [[1d20+26]]|
Low Attack, [[1d20+19]]|
High Damage, [[9d8+40]]|
Low Damage, [[8d6+32]]|
Primary Ability, DC [[24]]|
Secondary Ability, DC [[17]]|
Good Save, [[1d20+19]]|
Bad Save, [[1d20+14]]
}
17
?{CR 17|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[270]]
AC [[32]]
FFAC [[21]]
TAC [[21]]
Weak SR [[22]]
Strong SR [[27]]
Weak DR [[9]]
Strong DR [[19]]|
High Attack, [[1d20+27]]|
Low Attack, [[1d20+20]]|
High Damage, [[10d8+45]]|
Low Damage, [[10d6+32]]|
Primary Ability, DC [[24]]|
Secondary Ability, DC [[18]]|
Good Save, [[1d20+20]]|
Bad Save, [[1d20+15]]
}
18
?{CR 18|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[300]]
AC [[33]]
FFAC [[12]]
TAC [[11]]
Weak SR [[23]]
Strong SR [[28]]
Weak DR [[10]]
Strong DR [[20]]|
High Attack, [[1d20+28]]|
Low Attack, [[1d20+21]]|
High Damage, [[9d10+51]]|
Low Damage, [[11d6+37]]|
Primary Ability, DC [[25]]|
Secondary Ability, DC [[18]]|
Good Save, [[1d20+20]]|
Bad Save, [[1d20+16]]
}
19
?{CR 19|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[330]]
AC [[34]]
FFAC [[22]]
TAC [[22]]
Weak SR [[24]]
Strong SR [[29]]
Weak DR [[10]]
Strong DR [[21]]|
High Attack, [[1d20+29]]|
Low Attack, [[1d20+22]]|
High Damage, [[10d10+55]]|
Low Damage, [[9d8+42]]|
Primary Ability, DC [[26]]|
Secondary Ability, DC [[19]]|
Good Save, [[1d20+21]]|
Bad Save, [[1d20+16]]
}
20
?{CR 20|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[370]]
AC [[36]]
FFAC [[23]]
TAC [[23]]
Weak SR [[25]]
Strong SR [[30]]
Weak DR [[11]]
Strong DR [[22]]|
High Attack, [[1d20+30]]|
Low Attack, [[1d20+23]]|
High Damage, [[9d12+62]]|
Low Damage, [[10d8+45]]|
Primary Ability, DC [[27]]|
Secondary Ability, DC [[20]]|
Good Save, [[1d20+22]]|
Bad Save, [[1d20+17]]
}
[/span]
Macros marked with a <!> should be used with talktomyself on.
Concealment. A red value is a miss.
/w GM Concealment: [[1d100cf<20]]
Total Concealment. A red value is a miss.
/w GM Total Concealment: [[1d100cf<50]]
Other Percentage. The percent chance is the chance of failure, not success. A red value is a failure.
/w GM Other Percentage (?{Percent Chance}%): [[1d100cf<?{Percent Chance}]]
Search the PFSRD. Does what it says on the tin.
[Here is your link. You searched: ?{Search Text}](https://cse.google.com/cse?q=?{Search Text}&cx=006680642033474972217%3A6zo0hx_wle8#gsc.tab=0&gsc.q=?{Search Text}&gsc.page=1)
Initiative. You must have a token selected and use the Legacy sheet format for this to function.
/w GM &{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}
<!> Make-Me-An-Encounter. This spits out some valid arrangements of monsters by CR for an encounter of the CR you enter. It does not work at very low CRs, because it's too dumb to do fractions.
----------------------------------------------
CR [[?{Enter Encounter CR (Not Monster CR)}]]
Valid Encounters: [[1d3]]
[[1]]: Two CR [[?{Enter Encounter CR (Not Monster CR)}-2]]
[[2]]: One CR [[?{Enter Encounter CR (Not Monster CR)}-2]] + Two CR [[?{Enter Encounter CR (Not Monster CR)}-4]]
[[3]]: Four CR [[?{Enter Encounter CR (Not Monster CR)}-4]]
----------------------------------------------
Secret Perception. Fill these in with PC names and modifiers at the start of the session from the information all players must provide before the game can start. Similarly, this is where any special senses like true seeing, tremorsense, see in darkness, scent, trapsense, etc. go, because they're easy to forget.
/w GM X: [[1d20+]] or [[10+]]
/w GM X: [[1d20+]] or [[10+]]
/w GM X: [[1d20+]] or [[10+]]
/w GM X: [[1d20]] or [[10+]]
/w GM X: [[1d20]] or [[10+]]
Talktomyself. I hide all of my rolls with this. It's just convenient to have it as a one-click button at the bottom. Make a second one and add " off" to the text for a macro that will only disable it.
/talktomyself
<!> Generic Monster Macros
These are a heavy improvisation tool that require a bit of explanation.
Firstly, these macros create as close to exactly average monsters as you can get, based on Paizo's recommended statistics by CR. Using the 'List Defenses' option will spit out a bunch of CR-dependent information; some of this is self-derived, not from any table, and may have varying results at your table. In general, if you're not sure if a monster is strong enough with these macros, just go up one CR.
1/2
?{CR 1/2|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[10]]
AC [[11]]
FFAC [[11]]
TAC [[10]]
Weak SR [[5]]
Strong SR [[10]]
Weak DR [[1]]
Strong DR [[2]]|
High Attack, [[1d20+1]]|
Low Attack, [[1d20+0]]|
High Damage, [[1d3+2]]|
Low Damage, [[1d2+2]]|
Primary Ability, DC [[11]]|
Secondary Ability, DC [[8]]|
Good Save, [[1d20+3]]|
Bad Save, [[1d20+0]]
}
1
?{CR 1|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[15]]
AC [[12]]
FFAC [[11]]
TAC [[11]]
Weak SR [[6]]
Strong SR [[11]]
Weak DR [[2]]
Strong DR [[3]]|
High Attack, [[1d20+2]]|
Low Attack, [[1d20+1]]|
High Damage, [[7]]|
Low Damage, [[5]]|
Primary Ability, DC [[12]]|
Secondary Ability, DC [[9]]|
Good Save, [[1d20+4]]|
Bad Save, [[1d20+1]]
}
2
?{CR 2|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[20]]
AC [[14]]
FFAC [[12]]
TAC [[12]]
Weak SR [[7]]
Strong SR [[12]]
Weak DR [[2]]
Strong DR [[4]]|
High Attack, [[1d20+4]]|
Low Attack, [[1d20+3]]|
High Damage, [[2d4+5]]|
Low Damage, [[1d6+4]]|
Primary Ability, DC [[13]]|
Secondary Ability, DC [[9]]|
Good Save, [[1d20+5]]|
Bad Save, [[1d20+1]]
}
3
?{CR 3|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[30]]
AC [[15]]
FFAC [[13]]
TAC [[12]]
Weak SR [[8]]
Strong SR [[13]]
Weak DR [[2]]
Strong DR [[5]]|
High Attack, [[1d20+6]]|
Low Attack, [[1d20+4]]|
High Damage, [[2d6+6]]|
Low Damage, [[1d8+5]]|
Primary Ability, DC [[14]]|
Secondary Ability, DC [[10]]|
Good Save, [[1d20+6]]|
Bad Save, [[1d20+2]]
}
4
?{CR 4|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[40]]
AC [[17]]
FFAC [[14]]
TAC [[13]]
Weak SR [[9]]
Strong SR [[14]]
Weak DR [[3]]
Strong DR [[6]]|
High Attack, [[1d20+8]]|
Low Attack, [[1d20+6]]|
High Damage, [[2d8+7]]|
Low Damage, [[2d6+5]]|
Primary Ability, DC [[15]]|
Secondary Ability, DC [[10]]|
Good Save, [[1d20+7]]|
Bad Save, [[1d20+3]]
}
5
?{CR 5|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[55]]
AC [[18]]
FFAC [[14]]
TAC [[14]]
Weak SR [[10]]
Strong SR [[15]]
Weak DR [[3]]
Strong DR [[7]]|
High Attack, [[1d20+10]]|
Low Attack, [[1d20+7]]|
High Damage, [[3d6+10]]|
Low Damage, [[2d6+8]]|
Primary Ability, DC [[15]]|
Secondary Ability, DC [[11]]|
Good Save, [[1d20+8]]|
Bad Save, [[1d20+4]]
}
6
?{CR 6|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[70]]
AC [[19]]
FFAC [[15]]
TAC [[14]]
Weak SR [[11]]
Strong SR [[16]]
Weak DR [[4]]
Strong DR [[8]]|
High Attack, [[1d20+12]]|
Low Attack, [[1d20+8]]|
High Damage, [[3d8+12]]|
Low Damage, [[2d8+9]]|
Primary Ability, DC [[16]]|
Secondary Ability, DC [[11]]|
Good Save, [[1d20+9]]|
Bad Save, [[1d20+5]]
}
7
?{CR 7|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[85]]
AC [[20]]
FFAC [[15]]
TAC [[15]]
Weak SR [[12]]
Strong SR [[17]]
Weak DR [[4]]
Strong DR [[9]]|
High Attack, [[1d20+13]]|
Low Attack, [[1d20+10]]|
High Damage, [[4d6+16]]|
Low Damage, [[2d10+11]]|
Primary Ability, DC [[17]]|
Secondary Ability, DC [[12]]|
Good Save, [[1d20+10]]|
Bad Save, [[1d20+6]]
}
8
?{CR 8|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[100]]
AC [[21]]
FFAC [[16]]
TAC [[15]]
Weak SR [[13]]
Strong SR [[18]]
Weak DR [[5]]
Strong DR [[10]]|
High Attack, [[1d20+15]]|
Low Attack, [[1d20+11]]|
High Damage, [[4d8+17]]|
Low Damage, [[2d12+13]]|
Primary Ability, DC [[18]]|
Secondary Ability, DC [[12]]|
Good Save, [[1d20+11]]|
Bad Save, [[1d20+7]]
}
9
?{CR 9|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[115]]
AC [[23]]
FFAC [[17]]
TAC [[16]]
Weak SR [[14]]
Strong SR [[19]]
Weak DR [[5]]
Strong DR [[11]]|
High Attack, [[1d20+17]]|
Low Attack, [[1d20+12]]|
High Damage, [[4d8+18]]|
Low Damage, [[4d6+16]]|
Primary Ability, DC [[18]]|
Secondary Ability, DC [[13]]|
Good Save, [[1d20+12]]|
Bad Save, [[1d20+8]]
}
10
?{CR 10|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[130]]
AC [[24]]
FFAC [[17]]
TAC [[17]]
Weak SR [[15]]
Strong SR [[20]]
Weak DR [[6]]
Strong DR [[12]]|
High Attack, [[1d20+18]]|
Low Attack, [[1d20+13]]|
High Damage, [[6d6+23]]|
Low Damage, [[4d8+15]]|
Primary Ability, DC [[19]]|
Secondary Ability, DC [[13]]|
Good Save, [[1d20+13]]|
Bad Save, [[1d20+9]]
}
11
?{CR 11|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[145]]
AC [[25]]
FFAC [[18]]
TAC [[17]]
Weak SR [[16]]
Strong SR [[21]]
Weak DR [[6]]
Strong DR [[13]]|
High Attack, [[1d20+19]]|
Low Attack, [[1d20+14]]|
High Damage, [[4d12+24]]|
Low Damage, [[4d8+19]]|
Primary Ability, DC [[20]]|
Secondary Ability, DC [[14]]|
Good Save, [[1d20+14]]|
Bad Save, [[1d20+10]]
}
12
?{CR 12|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[160]]
AC [[27]]
FFAC [[19]]
TAC [[18]]
Weak SR [[17]]
Strong SR [[22]]
Weak DR [[7]]
Strong DR [[14]]|
High Attack, [[1d20+21]]|
Low Attack, [[1d20+15]]|
High Damage, [[5d10+28]]|
Low Damage, [[6d6+20]]|
Primary Ability, DC [[21]]|
Secondary Ability, DC [[15]]|
Good Save, [[1d20+15]]|
Bad Save, [[1d20+11]]
}
13
?{CR 13|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[180]]
AC [[28]]
FFAC [[19]]
TAC [[19]]
Weak SR [[18]]
Strong SR [[23]]
Weak DR [[7]]
Strong DR [[15]]|
High Attack, [[1d20+22]]|
Low Attack, [[1d20+16]]|
High Damage, [[6d10+27]]|
Low Damage, [[6d6+24]]|
Primary Ability, DC [[21]]|
Secondary Ability, DC [[15]]|
Good Save, [[1d20+16]]|
Bad Save, [[1d20+12]]
}
14
?{CR 14|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[200]]
AC [[29]]
FFAC [[20]]
TAC [[19]]
Weak SR [[19]]
Strong SR [[24]]
Weak DR [[8]]
Strong DR [[16]]|
High Attack, [[1d20+23]]|
Low Attack, [[1d20+17]]|
High Damage, [[6d12+33]]|
Low Damage, [[5d8+26]]|
Primary Ability, DC [[22]]|
Secondary Ability, DC [[16]]|
Good Save, [[1d20+17]]|
Bad Save, [[1d20+12]]
}
15
?{CR 15|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[220]]
AC [[30]]
FFAC [[20]]
TAC [[20]]
Weak SR [[20]]
Strong SR [[25]]
Weak DR [[8]]
Strong DR [[17]]|
High Attack, [[1d20+24]]|
Low Attack, [[1d20+18]]|
High Damage, [[10d6+35]]|
Low Damage, [[8d6+24]]|
Primary Ability, DC [[23]]|
Secondary Ability, DC [[16]]|
Good Save, [[1d20+18]]|
Bad Save, [[1d20+13]]
}
16
?{CR 16|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[240]]
AC [[31]]
FFAC [[21]]
TAC [[20]]
Weak SR [[21]]
Strong SR [[26]]
Weak DR [[9]]
Strong DR [[18]]|
High Attack, [[1d20+26]]|
Low Attack, [[1d20+19]]|
High Damage, [[9d8+40]]|
Low Damage, [[8d6+32]]|
Primary Ability, DC [[24]]|
Secondary Ability, DC [[17]]|
Good Save, [[1d20+19]]|
Bad Save, [[1d20+14]]
}
17
?{CR 17|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[270]]
AC [[32]]
FFAC [[21]]
TAC [[21]]
Weak SR [[22]]
Strong SR [[27]]
Weak DR [[9]]
Strong DR [[19]]|
High Attack, [[1d20+27]]|
Low Attack, [[1d20+20]]|
High Damage, [[10d8+45]]|
Low Damage, [[10d6+32]]|
Primary Ability, DC [[24]]|
Secondary Ability, DC [[18]]|
Good Save, [[1d20+20]]|
Bad Save, [[1d20+15]]
}
18
?{CR 18|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[300]]
AC [[33]]
FFAC [[12]]
TAC [[11]]
Weak SR [[23]]
Strong SR [[28]]
Weak DR [[10]]
Strong DR [[20]]|
High Attack, [[1d20+28]]|
Low Attack, [[1d20+21]]|
High Damage, [[9d10+51]]|
Low Damage, [[11d6+37]]|
Primary Ability, DC [[25]]|
Secondary Ability, DC [[18]]|
Good Save, [[1d20+20]]|
Bad Save, [[1d20+16]]
}
19
?{CR 19|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[330]]
AC [[34]]
FFAC [[22]]
TAC [[22]]
Weak SR [[24]]
Strong SR [[29]]
Weak DR [[10]]
Strong DR [[21]]|
High Attack, [[1d20+29]]|
Low Attack, [[1d20+22]]|
High Damage, [[10d10+55]]|
Low Damage, [[9d8+42]]|
Primary Ability, DC [[26]]|
Secondary Ability, DC [[19]]|
Good Save, [[1d20+21]]|
Bad Save, [[1d20+16]]
}
20
?{CR 20|
Initiative,&{template:default} {{name=Initiative}} {{Initative = [[1d20+?{Initiative_Mod|0}+(?{Initiative_Mod|}*0.01 &{tracker} )]]}}|
List Defenses,
HP [[370]]
AC [[36]]
FFAC [[23]]
TAC [[23]]
Weak SR [[25]]
Strong SR [[30]]
Weak DR [[11]]
Strong DR [[22]]|
High Attack, [[1d20+30]]|
Low Attack, [[1d20+23]]|
High Damage, [[9d12+62]]|
Low Damage, [[10d8+45]]|
Primary Ability, DC [[27]]|
Secondary Ability, DC [[20]]|
Good Save, [[1d20+22]]|
Bad Save, [[1d20+17]]
}