Post by Paladin Queen on Feb 1, 2017 13:48:25 GMT
CHARITY: THE HEALING HANDS
All coin received goes directly into feeding the homeless within the city, provide a place of sleep, helping the injured, give guidance to the lost, teach those who handle the instruments of retribution, and provide a place to practice good faith. This is a Cathedral that gives back to the community to those who need it without any cost.
THANKS TO EVERYONE THE BUILDING IS COMPLETE!
Members of The Healing Hands:
Concordia Alma
Aeolia
Updated thanks to Dean as of 2/19/2017
GP +107
gp
Goods +34
Diplomacy+ 9
Total: 43
Labor +28
Diplomacy+ 9
Total: 37
Influence +103
Religion +8
Total: 111
Magic +30
Diplomacy+ 9
Magic: 39
GP +107
gp
Goods +34
Diplomacy+ 9
Total: 43
Labor +28
Diplomacy+ 9
Total: 37
Influence +103
Religion +8
Total: 111
Magic +30
Diplomacy+ 9
Magic: 39
Updated as of 6/9/2018
Total Gold: 47440
Unaccounted for due to inactivity as of 3/11/2017:
Total Goods: 215
Total Labor: 185
Total Influence: 555
Total Magic: 195
Unaccounted for due to inactivity as of 3/11/2017:
Total Goods: 215
Total Labor: 185
Total Influence: 555
Total Magic: 195
Rooms:
Alchemy Lab: counts as an alchemist's lab (equipment) +2 Craft Alchemy Checks. COMPLETE
Altar: counts as a permanent fixture dedicated to your deity for the purpose of consecrate and similar spells. COMPLETE
Bath: bonus on Fortitude saves against disease. COMPLETE
Bedroom: COMPLETE
Book Repository X4: bonus on Knowledge checks of Arcana, Dunegoneering, Planes, Religion. COMPLETE
Burial Ground: prevents undead. COMPLETE
Ceremonial Room: bonus on Bluff, Diplomacy, and Intimidate checks +1 Intimidate. COMPLETE
Common Room: COMPLETE
Confessional: COMPLETE
Courtyard: COMPLETE
Dojo: COMPLETE
Escape Route: COMPLETE
Infirmary: COMPLETE
Kitchen: COMPLETE
Lodging: COMPLETE
Office: COMPLETE
Reliquary: COMPLETE
Scriptorium: COMPLETE
Sitting Room: COMPLETE
Statue X 6: COMPLETE
The Statues are that of; Iomedae, Seranrae, Torag, Desna, Kroina, Ragathiel, Cayden Cailean, Erastil, Shelyn, Uriel
Activities Members of the Charity can do:
Heal Others
You can use downtime to help others rest and recover using the Heal skill. For long-term care, treating wounds, and treating disease, you can spend Labor to modify your check result. Each 1 point of Labor spent adds 2 to your check.
Long-Term Care: Spending a day of downtime on long-term care allows you to care for up to six patients that day.
Treat Wounds from Caltrops, Spike Growth, or Spike Stones: Spending a day of downtime allows you to treat up to 50 patients of this type. You may combine this option with the treat disease option, caring for up to 50 total patients per day.
Treat Deadly Wounds: Spending a day of downtime allows you to treat up to 8 patients of this type.
Treat Disease: Spending a day of downtime allows you to treat up to 50 patients of this type. You may combine this option with the treat wounds from caltrops option, caring for up to 50 patients total per day.
Promote a Business
You can spend 1 day of downtime to increase interest in a business, temple, organization, or other local fixture. You can also spend one type of capital, depending on how you want to promote the business. For example, if you want to promote a bakery, you can spend Goods giving out free pastries to people in town, Influence to get the mayor to visit the bakery and praise its food, Labor to hire workers to stand with signboards advertising the bakery, or Magic for a memorable illusion that draws people to the bakery.
The promotion increases activity at the site for 1d6 days. Choose one capital the building generates, then attempt a skill check for using skilled work to earn capital, using Diplomacy, Knowledge (local), or Spellcraft. Add 5 to your check result for every 1 point of Goods, Influence, Labor, or Magic you spent to promote the business, then use the skilled work option to determine how many additional resources the business generates over the course of this increased activity. If you're promoting an organization without a physical building, each Good, Influence, Labor, or Magic adds only 2 to the check instead of 5 — it's harder to encourage people to be patrons of something they can't physically visit.
The business you promote with this downtime activity doesn't have to be one you own.
If the building or organization does not generate capital (such as charity that takes care of war orphans), the promotion generates either gp or Influence (your choice) .